Thaddeus Crews
9268bc73a0
Merge pull request #117619 from BastiaanOlij/fix_117303
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Fix assymmetrical rendering of reflections in SDFGI
2026-04-10 10:32:35 -05:00
Thaddeus Crews
967b56efec
Merge pull request #118317 from clayjohn/sky-shader-fallback
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Ensure that sky shader automatic mode consistently uses the fallback
2026-04-08 17:00:43 -05:00
clayjohn
63c49cc668
Ensure that sky shader automatic mode consistently uses the fallback
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This is necessary so that the proper backing textures can be allocated for the sky shader
2026-04-08 10:49:18 -07:00
Thaddeus Crews
b6f86739b6
Merge pull request #109911 from TCROC/fix-particles-moving-timescale-0
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Fix particles moving when timescale is 0
2026-04-08 09:25:25 -05:00
Altay Evren Özsan
d18e225ba5
Added math constants to texture-blit
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Fixes #118144
Fixed an issue where texture-blit shader was failing to compile when using some math constants because the code was incorrectly passing name strings into the shader
2026-04-05 22:45:50 +03:00
Thaddeus Crews
c05358c1d6
Merge pull request #108073 from Gaktan/fix-decal-atlas
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Fix decal atlas clipped when using texture resolution < 32
2026-04-02 12:33:14 -05:00
Thaddeus Crews
872cfabf3d
Merge pull request #79731 from Calinou/viewport-add-nearest-3d-scaling
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Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
2026-04-02 12:33:13 -05:00
Thaddeus Crews
7e3bf93f8a
Merge pull request #117909 from QbieShay/qbe/fix-trimmed-transform
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Fix incorrectly stored emission transform for GPUParticles2D
2026-04-01 18:10:11 -05:00
Thaddeus Crews
eda3dc13b9
Merge pull request #109142 from QbieShay/qbe/particle-process-windown
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Extra particle tools for seeking
2026-04-01 18:10:08 -05:00
Skyth
27305b6de8
Fix color correction not working in the tonemap subpass.
2026-04-01 12:36:39 +03:00
Qbieshay
df081fc7c1
Fix incorrectly stored emision transform for GPUParticles2D
2026-03-27 18:48:37 +01:00
Qbieshay
158d8784c3
Add parameter to request_process_time to have particle process without
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emission.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2026-03-27 11:57:08 +01:00
Gaktan
c0eb935646
Fix decal atlas clipped when using texture resolution < 32
2026-03-26 20:48:25 +01:00
Hugo Locurcio
5df0c8b271
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
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This is useful for 3D games with a pixel art appearance, or when
using a resolution scale of `0.5` to improve performance without
compromising crispness too much when not using FSR 1.0.
The property hints now allow decreasing the scale further to accomodate
for pixel art use cases, as well as increased precision in the value
(useful for a scale of `0.3333`).
Co-authored-by: Daniel Savage <dansvg@gmail.com >
Co-authored-by: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com >
2026-03-25 00:05:54 +01:00
Bastiaan Olij
2f07ccd68a
Fix assymmetrical rendering of reflections in SDFGI
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Co-authored-by: retrotails
2026-03-24 13:25:48 +11:00
Rémi Verschelde
cd8ee7d229
Merge pull request #116620 from QbieShay/qbe/rework-align-rotation
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Improve options for orienting particles in space
2026-03-23 22:34:16 +01:00
Rémi Verschelde
7958080d65
Merge pull request #116220 from dsnopek/foveated-rendering-vulkan-subsampled-image
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OpenXR: Allow using Vulkan subsampled images with foveated rendering
2026-03-23 22:34:11 +01:00
Rémi Verschelde
d7680230ae
Merge pull request #115108 from stuartcarnie/simplify_cluster_builder
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Renderer: Simplify shader and cluster builder
2026-03-23 12:57:48 +01:00
Qbieshay
113ace0cd3
Add options for billboarding on GPUParticles3D
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-03-19 16:10:20 +01:00
Rémi Verschelde
98868393cc
Style: Enforce #include validation hook
2026-03-18 10:41:59 +01:00
Rémi Verschelde
e33e98a26f
Style: Apply clang-format grouping rules
2026-03-17 20:11:01 +01:00
Gaktan
c05c85581e
Fix Octahedral encoding special case when computing vertex skinning
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Signed-off-by: Gaktan <Gaktan@users.noreply.github.com >
2026-03-13 20:18:46 +01:00
Thaddeus Crews
d7ed107cd8
Merge pull request #116852 from Chaosus/rendering_fix_texture_array
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Fix repeating last valid texture in samplers array
2026-03-12 09:03:32 -05:00
Rémi Verschelde
f1d63278d7
Remove unused includes in servers with clangd-tidy
2026-03-10 21:42:23 +01:00
David Snopek
4d218bdeb7
OpenXR: Allow using Vulkan subsampled images with foveated rendered
2026-03-05 11:00:37 -06:00
Thaddeus Crews
4296a0c158
Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum
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Clean up `is_frustum` projection code
2026-03-04 14:32:33 -06:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Rémi Verschelde
f332faf46b
Explicitly include core/os/os.h where used
2026-03-04 09:54:10 +01:00
Rémi Verschelde
8c0f175c94
Decouple RenderingServer from as much of the codebase as possible
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Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
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This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
StarryWorm
357fa00a4a
rm class_db.h from resource.h
2026-02-27 19:08:29 -05:00
Chaosus
205a1b0972
Fix repeating last valid texture in samplers array
2026-02-27 19:49:09 +03:00
Thaddeus Crews
e42575d23f
Merge pull request #113956 from allenwp/colour/remove-LinearToSRGB-clamping
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Remove clamping from LinearToSRGB visual shader node.
2026-02-27 08:49:33 -06:00
DDarby-Lewis
bf326793ba
Editor additions for MipMaps and rd_textures
2026-02-27 08:38:13 -06:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Allen Pestaluky
dce001aee7
Remove clamping from LinearToSRGB visual shader node.
2026-02-26 11:49:26 -05:00
Rémi Verschelde
e3b60a1530
Move RenderingMethod::RenderInfo to RenderingServerTypes
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Also move RS::scaling_3d_mode_type to RenderingServerEnums.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
671864fb05
Decouple TextureStorage from RenderingServer
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By moving RS::TextureDetect(Roughness)Callback and RS::TextureInfo
to RenderingServerTypes.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
cb9b4cff90
Decouple MeshStorage from RenderingServer
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By moving RS::SurfaceData and RS::MeshInfo to RenderingServerTypes.
This notably allows removing RS dependency from `mesh.h`.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
0ce92073ae
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
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On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 1s, and paves the way for more decoupling in
rendering code.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
f0a448540e
Misc dependency improvements for files depending on rendering_server.h
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On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 3s.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
25bfae8ff9
Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code
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Removes RS as a dependency in `project_settings.cpp` (which was a bug,
`core` shouldn't include `servers`). This doesn't have a big impact on
incremental rebuild time by itself.
Also move helper `get_splash_stretched_screen_rect` to RenderingServerTypes.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
a3cb56dd38
Decouple RenderingServer from XR/OpenXR headers
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Move BlitToScreen to RenderingServerTypes.
2026-02-25 20:17:23 +01:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews
2adf91e71f
Merge pull request #114890 from allenwp/fix-spatial-scaler-debanding
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Fix viewport debanding not working with spatial scalers.
2026-02-25 11:25:09 -06:00
Thaddeus Crews
e8c69d4108
Merge pull request #116720 from allenwp/fix-reinhard-agx-mobile-subpass
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Fix Reinhard and AgX tonemapper in Mobile renderer when using subpass.
2026-02-25 09:27:47 -06:00
Thaddeus Crews
c521ed8f71
Merge pull request #116519 from celyk/fix-omni-projector
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Clamp uv coordinates of omni light projector
2026-02-25 09:27:38 -06:00
Bastiaan Olij
2c49923c39
Cleanup projection code so we don't need our frustum override in the renderer
2026-02-25 21:16:38 +11:00
Allen Pestaluky
662770a33d
Fix Reinhard and AgX tonemapper in Mobile renderer when using subpass.
2026-02-24 10:58:08 -05:00
Frank Becker
dc67bdaab4
Fix LCD batching flag for StyleBoxTexture
2026-02-22 19:59:09 -08:00