Commit Graph

5 Commits

Author SHA1 Message Date
Hugo Locurcio 5df0c8b271 Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
This is useful for 3D games with a pixel art appearance, or when
using a resolution scale of `0.5` to improve performance without
compromising crispness too much when not using FSR 1.0.

The property hints now allow decreasing the scale further to accomodate
for pixel art use cases, as well as increased precision in the value
(useful for a scale of `0.3333`).

Co-authored-by: Daniel Savage <dansvg@gmail.com>
Co-authored-by: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com>
2026-03-25 00:05:54 +01:00
Qbieshay 113ace0cd3 Add options for billboarding on GPUParticles3D
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2026-03-19 16:10:20 +01:00
Rémi Verschelde e3b60a1530 Move RenderingMethod::RenderInfo to RenderingServerTypes
Also move RS::scaling_3d_mode_type to RenderingServerEnums.
2026-02-25 20:17:28 +01:00
Rémi Verschelde 25bfae8ff9 Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code
Removes RS as a dependency in `project_settings.cpp` (which was a bug,
`core` shouldn't include `servers`). This doesn't have a big impact on
incremental rebuild time by itself.

Also move helper `get_splash_stretched_screen_rect` to RenderingServerTypes.
2026-02-25 20:17:27 +01:00
Rémi Verschelde f5a290ac46 Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00