Commit Graph

8371 Commits

Author SHA1 Message Date
bruvzg 96ed1c19dd Fix BiDi override for the characters outside BMP (e.g., emojis). 2023-01-23 12:51:35 +02:00
Rémi Verschelde 5b1df48c6c Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde 3a228ef224 Merge pull request #71900 from SaracenOne/blendshape_track_import_flag
Fix duplicating imported blendshape tracks
2023-01-23 10:24:37 +01:00
Rémi Verschelde 5726bf578d Merge pull request #71676 from vnen/gdscript-unicode-identifiers
Add support for Unicode identifiers in GDScript and Expression
2023-01-23 10:24:33 +01:00
SaracenOne 03523572b9 Adds missing method call to set blendshape tracks as 'imported' when importing from a GLTF. 2023-01-23 07:40:06 +00:00
George Marques 9462ae4783 GDScript: Remove function of continue for match statement
The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 -03:00
Juan Linietsky 6a87cdf6d2 Disable OGG and MP3 looping by default on import
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats.
* As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music.
* This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
2023-01-22 15:45:45 +01:00
RedworkDE 3f1241cb82 C#: Allow use of .NET 7
The editor will use .NET 7 if it is installed and fall back to .NET 6 otherwise.
Exported projects will use .NET 7 or .NET 6 depending on the value of TargetFramework in the csproj.
2023-01-21 23:11:37 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
George Marques 7548e043fc Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
Rémi Verschelde ebd0b40f6e Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Raul Santos 04996df61e C#: Restore Scale and Rotation properties 2023-01-21 04:59:13 +01:00
Adam Wardell e9d8c261a5 call update_exports from LSP didSave function
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
2023-01-20 19:16:53 -08:00
George Marques 7e5c2f945d Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Rémi Verschelde 822edfdb40 Merge pull request #71708 from dsnopek/openxr-opengl-steamvr-2
Get OpenXR with OpenGL working on SteamVR
2023-01-20 08:50:10 +01:00
Rémi Verschelde 7b84b133ee Merge pull request #69181 from fire/gltf-runtime-image-fallback
Fixes cases where the runtime ResourceLoader cannot load gltf images.
2023-01-20 08:48:32 +01:00
David Snopek 481369760b Add depth and color formats to get OpenXR with OpenGL working on SteamVR 2023-01-19 21:22:34 -06:00
Rémi Verschelde 415d120aae Merge pull request #70363 from V-Sekai/astcenc-standalone
Add astcenc compression and decompression.
2023-01-19 22:49:06 +01:00
Rémi Verschelde e7d045db8c Merge pull request #71314 from stmSi/fix-ogg-packet-out-of-bound
Fix OGG page_data out of bound index crash
2023-01-19 21:57:11 +01:00
jordi 2e488072d0 Allow standalone ternary expressions 2023-01-19 14:27:57 -06:00
Rémi Verschelde 65883cc73b Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
K. S. Ernest (iFire) Lee a103400871 Fixes cases where the runtime ResourceLoader cannot load gltf images. 2023-01-19 09:10:28 -08:00
K. S. Ernest (iFire) Lee 696346f4cc Add ASTC compression and decompression with Arm astcenc.
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-19 16:27:59 +01:00
bruvzg e144e5dda5 Remove duplicate ucaps code from TextServerFallback. 2023-01-19 14:56:17 +02:00
bruvzg db7d8c2d87 [GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
Rémi Verschelde 56ac1a67cd Merge pull request #71620 from adamscott/move-icon-to-top
Update `@icon` and `@tool` definitions to add a note
2023-01-19 10:09:04 +01:00
Rémi Verschelde bcb57b42f6 Merge pull request #71450 from BastiaanOlij/fix_openxr_init_failure
Fixes issue where failed start of OpenXR causes issues
2023-01-19 10:08:50 +01:00
Rémi Verschelde 04a9752d8d Merge pull request #67661 from cooperra/bmp-2bpp-loader
BMP loader: Fix 2 bits-per-pixel images
2023-01-19 10:08:21 +01:00
Adam Scott 807b7ed557 Update @icon definition to add a note 2023-01-18 19:48:01 -05:00
Rémi Verschelde 5dd3a6dbe2 Merge pull request #71638 from raulsntos/dotnet/export-plugin
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage
2023-01-18 22:29:37 +01:00
Rémi Verschelde f2dbd011b6 Merge pull request #71569 from raulsntos/dotnet/sync-vectors
Sync C# vectors with Core
2023-01-18 22:28:00 +01:00
Raul Santos 3425d43fed C#: Move GLOBAL_DEFs to CSharpLanguage ctor
Also documents the .NET project settings.
2023-01-18 21:53:58 +01:00
bruvzg 5361ec9f43 Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Raul Santos 62106fe5e3 C#: Implement ExportPlugin::_get_name 2023-01-18 18:17:38 +01:00
Rémi Verschelde bcaf048f33 Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
ocean (they/them) 4854e723be Fix unnammed enum crash regression 2023-01-18 09:35:48 -05:00
Raul Santos 4bdcfe1443 Sync C# vectors with Core
- Remove `Vector2.Lerp` overload that takes a weight parameter of type `Vector2`.
- Remove `Vector3.Lerp` overload that takes a weight parameter of type `Vector3`.
- Remove `Color.Lerp` overload that takes a weight parameter of type `Color`.
- Remove `Angle` method from `Vector2i`.
- Remove `AngleTo` method from `Vector2i`.
- Remove `AngleToPoint` method from `Vector2i`.
- Remove `Cross` method from `Vector2i`.
- Remove `DistanceSquaredTo` method from `Vector2i` and `Vector3i`.
- Remove `DistanceTo` method from `Vector2i` and `Vector3i`.
- Remove `Dot` method from `Vector2i` and `Vector3i`.
- Remove `PosMod` method from `Vector2i` and `Vector3i`.
- Remove `Orthogonal` method from `Vector2i`.
- Remove `&` operator from `Vector2i` and `Vector3i`.
2023-01-17 18:07:33 +01:00
Rémi Verschelde 3a53990e9c Merge pull request #71516 from raulsntos/dotnet/property-accessors
C#: Make property accessors internal
2023-01-17 17:30:49 +01:00
Rémi Verschelde 8a00992ab6 Merge pull request #71534 from Faless/mp/4.x_nested_spawn
[MP] Fix nested spawning during "ready".
2023-01-17 10:38:11 +01:00
Raul Santos ab5e532f1a C#: Skip methods with pointer parameters 2023-01-17 04:32:05 +01:00
Fabio Alessandrelli ad3a4214c5 [MP] Fix nested spawning during "ready".
We want our spawns to be notified after ready, but we need to notify
them in the order they entered tree, so that nested spawners can be used
during "ready" (instead of having to await a frame).
2023-01-17 04:22:07 +01:00
Rémi Verschelde 4005fc4b8d Merge pull request #71279 from vonagam/fix-iterator-number-type
GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde 1c3653e083 Merge pull request #67774 from aaronfranke/script-annotations
Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde 585a934454 Merge pull request #71434 from adamscott/fix-reduce-identifier-from-base-class-script-retrieval
Fix cyclic reference errors while reducing identifiers
2023-01-16 22:15:21 +01:00
Rémi Verschelde 5f7ac9fe10 Merge pull request #71496 from raulsntos/dotnet/sincos
C#: Implement `Mathf.SinCos`
2023-01-16 22:13:46 +01:00
Raul Santos 47e355f965 C#: Make property accessors internal 2023-01-16 15:15:26 +01:00
George Marques 629796c333 Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
Raul Santos 0ccb5f3954 C#: Implement Mathf.SinCos
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`,
this allows us to use the `SinCos` method more conveniently with
`real_t`.

Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin`
and `Math.Cos`, and they are often used together.
2023-01-16 13:29:32 +01:00
Rémi Verschelde f96701eda6 Merge pull request #71461 from snoopdouglas/snoopdouglas/master
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks
2023-01-16 09:41:36 +01:00