Commit Graph

720 Commits

Author SHA1 Message Date
Rémi Verschelde 1d61150f8f Merge pull request #72509 from TokageItLab/seekcon
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Silc Renew 2a39b5bcde Remove meaningless rename_parameter in AnimationTree 2023-02-01 23:14:36 +09:00
Silc Renew 6782edd5a4 Consistent with NodeTimeSeek parameters OtherNodes 2023-02-01 20:58:36 +09:00
Rémi Verschelde d8e71dc51a Merge pull request #72450 from TokageItLab/optional-restart
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Silc Renew 4525181c2d Make restart in NodeStateMachine / NodeTransition optional 2023-02-01 03:57:11 +09:00
Rémi Verschelde 92a6586fb6 Merge pull request #72396 from TokageItLab/bs1dconsist
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
SaracenOne eff3828896 Force update AnimationTree player cache when AnimationPlayer changes. 2023-01-31 11:32:05 +00:00
Rémi Verschelde 73c1fa9826 Merge pull request #72383 from MewPurPur/correct-tween-errors
Fix error messages for {}Tweener.new()
2023-01-30 20:27:06 +01:00
Silc Renew a0c4f849e0 Consistent with NodeBlendSpace1D option NodeBlendSpace2D
Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00
VolTer 5313bc90f6 Fix error messages of {}Tweener.new() 2023-01-30 17:58:20 +01:00
Rémi Verschelde 551f5191e5 Merge pull request #72388 from TokageItLab/transition-reset-each
Allow the Reset option of NodeTransition to be set for each Input
2023-01-30 17:35:00 +01:00
Silc Renew 2dd3abd0c5 Allow the Reset option of NodeTransition to be set for each Input 2023-01-31 00:40:45 +09:00
Silc Renew f8d529a232 Allow seek() without assigned animation in AnimationPlayer 2023-01-30 23:54:20 +09:00
Rémi Verschelde 38f8411ed8 Merge pull request #71964 from bruvzg/mat_key
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Silc Renew d27005f80e Remove the max input limit & cleanup AnimationNodeTransition API 2023-01-30 03:52:55 +09:00
Silc Renew fa198c482e Fix AnimatedSprite play() don't redraw immediately 2023-01-29 08:00:42 +09:00
Silc Renew 75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Rémi Verschelde 91c0ed5e33 Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Silc Renew d33fdfcdad Fix AnimationTree MethodTrack discards all process 2023-01-27 17:44:25 +09:00
Silc Renew 9ef2fb3cd4 Make AnimTree/Player processes adopt to GDVIRTUAL 2023-01-26 23:22:57 +09:00
Silc Renew 4e56c2b0b0 Fix spamming audio preview and cleanup process in AnimationPlayer/Tree 2023-01-26 14:09:25 +09:00
Silc Renew 17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
SaracenOne 02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. 2023-01-25 10:17:55 +00:00
Aaron Franke 2bc0bcbd26 PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
bruvzg 1c774a6083 Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. 2023-01-24 12:24:53 +02:00
Rémi Verschelde 285e6ed9a5 Merge pull request #71840 from TokageItLab/fix-travel-reset
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde c0f35a8db1 Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde 813d7c417b Merge pull request #71823 from TokageItLab/fix-bezier-init
Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Silc Renew a6d8afc90c Fix weird behavior of teleporting to self-state when reset is false 2023-01-22 16:16:48 +09:00
Silc Renew 8b04f58604 Expose fading_from_node from StateMachine 2023-01-22 15:50:53 +09:00
Silc Renew 451cb5577d Fix wrong BezierTrack init value 2023-01-22 06:52:40 +09:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Silc Renew 3bb298b78a Fix max limit of AnimationNodeTransition input count in the inspector 2023-01-21 14:57:36 +09:00
Rémi Verschelde d919d77367 Merge pull request #71418 from TokageItLab/restart-anim-tree
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde a202f5104f Merge pull request #71264 from TokageItLab/improve-statemachine
Add next/reset function to `AnimationStateMachine`
2023-01-19 21:52:05 +01:00
Silc Renew e480262c53 Allow AnimationNodes to restart when transitioning to the same state 2023-01-19 03:10:59 +09:00
Silc Renew 8bfaf098c7 Add next/reset function to AnimationStateMachine 2023-01-19 03:10:45 +09:00
Silc Renew d16004f297 Add p_keep_state to AnimationPlayer::stop() 2023-01-19 01:05:46 +09:00
kobewi 1260cb0bfb Improve empty Tween error message 2023-01-16 10:30:21 +01:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Tomasz Chabora 4668a186db Reset animation on playback stop 2023-01-13 13:41:37 +01:00
kobewi f64dd732b8 Improve some Tween internals 2023-01-11 14:08:14 +01:00
kobewi da9396881e Split pause() from AnimationPlayer's stop() 2023-01-11 14:03:31 +01:00
Yuri Sizov 82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Rémi Verschelde d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde d322c154a6 Merge pull request #70795 from KoBeWi/TweenCounted
Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
kobewi a6e02f149f Improve RefCounted support in Tween 2023-01-01 18:45:17 +01:00
Silc Renew 74e0903bb8 Fix wrong AnimationStateMachine process for end of fading 2022-12-26 13:08:08 +09:00
Rémi Verschelde ecd895a860 Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Rémi Verschelde 8eec9f7d3c Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00