Commit Graph

10 Commits

Author SHA1 Message Date
Goldenlion5648 3c915d8d4f fix bugs with editing enter key shortcuts 2026-05-04 11:48:58 -04:00
Marco Zepeda f69370b260 Fix crash caused by input configuration dialog 2026-03-29 04:14:21 -04:00
Goldenlion5648 a71749c884 Add enter and escape shortcuts in input map editor 2026-03-10 18:54:15 -04:00
Rémi Verschelde eabb9a63d4 Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Thaddeus Crews afdd7afb6d Merge pull request #115822 from Nintorch/fix-duplicate-inputmap-events
Don't allow duplicate events in input actions editor
2026-02-27 15:44:42 -06:00
Nintorch da2fb043bf Don't allow duplicate events in ActionMapEditor 2026-02-27 20:53:11 +05:00
AR e9ee5798d4 Fix various typos listed in https://github.com/godotengine/godot/issues/91521 2026-02-20 21:32:29 +05:00
Michael Alexsander 5246b5fba9 Add leftover scroll hints, and panels for scrollables without hints 2025-12-12 10:59:03 -03:00
Hugo Locurcio 0dcf28104d Allow all gamepad devices for built-in ui_* input actions
This allows all controllers to navigate the UI, which enhances
compatibility with PC handhelds when external controllers are connected.

Previously, only the first device was allowed to use `ui_*` actions
out of the box, which means that on a PC handheld, external controllers
couldn't navigate the UI (since the first ID is always the built-in controller).
2025-09-23 17:12:56 +02:00
A Thousand Ships f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00