Thaddeus Crews
872f2f073c
Merge pull request #119337 from blueskythlikesclouds/sdfgi-barrier-fix
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Fix undefined barrier usage in SDFGI preprocess shader.
2026-05-11 10:59:47 -05:00
Skyth
c22117dacd
Fix null uniform set error when enabling SDFGI.
2026-05-08 17:28:22 +03:00
Skyth
0bba587614
Fix undefined barrier usage in SDFGI preprocess shader.
2026-05-08 17:10:58 +03:00
Thaddeus Crews
aaaf76403e
Merge pull request #119223 from Calinou/render-timestamp-add-setup-shadows
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Add Setup Shadows render timestamp for the visual profiler
2026-05-07 16:22:28 -05:00
Thaddeus Crews
ce26629ff5
Merge pull request #119230 from stuartcarnie/compute_barrier_before_end
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Rendering: Remove `compute_list_add_barrier` before `compute_list_end`
2026-05-07 16:22:28 -05:00
Stuart Carnie
64a1a66a14
Rendering: Zero double InstanceData fields
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Root cause was unitinitialised stack variable.
I was able to reproduce by enabling this build-flag:
```
-ftrivial-auto-var-init=pattern
```
which initialises stack allocated variables with hostile values.
Closes #118918
2026-05-07 19:06:42 +10:00
Stuart Carnie
0b561521fe
Rendering: Remove compute_list_add_barrier before compute_list_end
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`compute_list_add_barrier` ends and begins a new compute list with the
same state, so calling this immediately before `compute_list_end` is
redundant, and ends up creating empty compute encoders in Metal.
2026-05-05 06:41:06 +10:00
Hugo Locurcio
376bea65e0
Add Setup Shadows render timestamp for the visual profiler
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- Rename shadow timestamp to clarify it's for directional and spot shadows.
- Fix Render OmniLight Shadows timestamp being visible even when no
omnilight shadows are being rendered.
2026-05-04 19:30:14 +02:00
Thaddeus Crews
f059d64e3d
Merge pull request #118968 from CookieBadger/area-light-lut-textures
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Fix GPU validation errors due to area light LUT format
2026-04-30 10:58:09 -05:00
Thaddeus Crews
179899680b
Merge pull request #118198 from viksl/volumetric-fog-nan-handling-reprojected
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Filter and sanitize volumetric fog to stop invalid values flooding the screen with black pixels through temporal reprojection.
2026-04-30 10:58:06 -05:00
LiveTrower
936d67b7c7
Fix area light texture color conversion
2026-04-28 10:54:57 -06:00
CookieBadger
7c532acc09
change LTC lookup table texture format to RGBAF and set p_8bit_dst to true in gaussian_blur
2026-04-27 21:35:46 +02:00
Thaddeus Crews
75444feae7
Merge pull request #118857 from LiveTrower/clearcoat-reflection-fixes
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Fix and clean up clearcoat reflection probe process
2026-04-27 12:05:47 -05:00
LiveTrower
4b94f459f4
Fix and cleanup clearcoat reflection probe process
2026-04-24 16:04:41 -06:00
LiveTrower
5dac818f77
Fix clearcoat intensity for area lights
2026-04-22 13:07:53 -06:00
Thaddeus Crews
0e25644655
Merge pull request #118796 from deralmas/gotta-go-wrap
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Buildsystem: Simplify `format_buffer` utility method
2026-04-22 09:58:29 -05:00
Thaddeus Crews
835e2dcbba
Merge pull request #118809 from blueskythlikesclouds/fix-clearcoat-half-ddx-ddy
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Fix SPIR-V validation error in Mobile clearcoat code.
2026-04-21 16:46:14 -05:00
Thaddeus Crews
dc12c5f48e
Merge pull request #118752 from dsnopek/reflection-probe-rt-error
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Fix `Parameter "rt" is null` when toggling `ReflectionProbe` visibility
2026-04-21 16:46:02 -05:00
Dery Almas
e4dcf1d852
Buildsystem: Simplify format_buffer utility method
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This method is used to generate headers for embedding files into the binary
(think about the new `#embed` feature in C23 and C++26).
While the stringification step itself was plenty fast, it then proceeded
to wrap everything using the `textwrap` module. `textwrap` is *very*
slow, as it's apparently optimized for human text.
This patch reimplements the wrapping logic using a simple regex,
resulting in a tremendous speed improvement (~6x), and switches to `map`
for the stringification itself (thanks Rémi!)
It also removes a (practically) unused argument, `initial_indent`.
The generated files are pretty much the same, with a tiny difference in
line length (for some reason the old logic overshot the requested line
length)
2026-04-21 23:18:42 +02:00
Skyth
52e8eb4bbb
Fix SPIR-V validation error in Mobile clearcoat code.
2026-04-21 13:58:40 +03:00
David Snopek
0c00e99d39
Fix Parameter "rt" is null when toggling ReflectionProbe visibility
2026-04-19 08:45:54 -05:00
Kaleb Reid
08cb31b4d1
Fix screen-space AA when upscaling using bilinear filtering
2026-04-15 15:33:26 -07:00
Rémi Verschelde
cc212fb90a
Merge pull request #117788 from kleonc/canvas_item_shader_generate_sdf_on_using_normal
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Generate SDF texture on `texture_sdf_normal` usage
2026-04-15 12:40:50 +02:00
Thaddeus Crews
f94bbfc07c
Merge pull request #118353 from Chaosus/shader_subgroups
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Allow to define more than one subgroup level in shader material
2026-04-14 07:11:08 -05:00
Thaddeus Crews
7ce1853014
Merge pull request #108219 from CookieBadger/area-light-integration
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Add Rectangular Area Light Source
2026-04-14 07:10:56 -05:00
Thaddeus Crews
cee489f46e
Merge pull request #118242 from BlueCube3310/draw-tex-set-type
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Properly set `drawable_type` property in RenderingServer's `DrawableTexture`
2026-04-13 15:52:15 -05:00
Clay John
ba7f91ccc8
Remove is_discardable property from several textures
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The property is causing issues on NVidia devices
2026-04-10 16:00:28 -07:00
Thaddeus Crews
9268bc73a0
Merge pull request #117619 from BastiaanOlij/fix_117303
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Fix assymmetrical rendering of reflections in SDFGI
2026-04-10 10:32:35 -05:00
Chaosus
5c667de60c
Allow to define more than one subgroup level in shader material
2026-04-09 19:15:19 +03:00
Thaddeus Crews
967b56efec
Merge pull request #118317 from clayjohn/sky-shader-fallback
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Ensure that sky shader automatic mode consistently uses the fallback
2026-04-08 17:00:43 -05:00
clayjohn
63c49cc668
Ensure that sky shader automatic mode consistently uses the fallback
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This is necessary so that the proper backing textures can be allocated for the sky shader
2026-04-08 10:49:18 -07:00
Thaddeus Crews
b6f86739b6
Merge pull request #109911 from TCROC/fix-particles-moving-timescale-0
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Fix particles moving when timescale is 0
2026-04-08 09:25:25 -05:00
BlueCube3310
7ba643bdcf
Properly set drawable_type property in RenderingServer's DrawableTexture
2026-04-06 13:11:49 +02:00
Altay Evren Özsan
d18e225ba5
Added math constants to texture-blit
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Fixes #118144
Fixed an issue where texture-blit shader was failing to compile when using some math constants because the code was incorrectly passing name strings into the shader
2026-04-05 22:45:50 +03:00
viksl
2248544daa
Filtering out invalid values from density and fog textures.
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Added clamps for 16 bit float range (textures are 16 bit) to avoid overflow - particularly needed due to large values from attenuation.
Normalizing couple vectors are now done through a new safe_normalize function since some vectors can have 0 length which leads to zero division.
2026-04-04 15:55:28 +02:00
CookieBadger
7b7bd1dcea
Add AreaLight3D
2026-04-04 01:37:10 +02:00
Thaddeus Crews
c05358c1d6
Merge pull request #108073 from Gaktan/fix-decal-atlas
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Fix decal atlas clipped when using texture resolution < 32
2026-04-02 12:33:14 -05:00
Thaddeus Crews
872cfabf3d
Merge pull request #79731 from Calinou/viewport-add-nearest-3d-scaling
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Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
2026-04-02 12:33:13 -05:00
Thaddeus Crews
7e3bf93f8a
Merge pull request #117909 from QbieShay/qbe/fix-trimmed-transform
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Fix incorrectly stored emission transform for GPUParticles2D
2026-04-01 18:10:11 -05:00
Thaddeus Crews
eda3dc13b9
Merge pull request #109142 from QbieShay/qbe/particle-process-windown
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Extra particle tools for seeking
2026-04-01 18:10:08 -05:00
Skyth
27305b6de8
Fix color correction not working in the tonemap subpass.
2026-04-01 12:36:39 +03:00
Qbieshay
df081fc7c1
Fix incorrectly stored emision transform for GPUParticles2D
2026-03-27 18:48:37 +01:00
Qbieshay
158d8784c3
Add parameter to request_process_time to have particle process without
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emission.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2026-03-27 11:57:08 +01:00
Gaktan
c0eb935646
Fix decal atlas clipped when using texture resolution < 32
2026-03-26 20:48:25 +01:00
Hugo Locurcio
5df0c8b271
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
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This is useful for 3D games with a pixel art appearance, or when
using a resolution scale of `0.5` to improve performance without
compromising crispness too much when not using FSR 1.0.
The property hints now allow decreasing the scale further to accomodate
for pixel art use cases, as well as increased precision in the value
(useful for a scale of `0.3333`).
Co-authored-by: Daniel Savage <dansvg@gmail.com >
Co-authored-by: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com >
2026-03-25 00:05:54 +01:00
kleonc
18fe28ecba
Generate SDF texture on texture_sdf_normal usage
2026-03-24 13:35:22 +01:00
Bastiaan Olij
2f07ccd68a
Fix assymmetrical rendering of reflections in SDFGI
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Co-authored-by: retrotails
2026-03-24 13:25:48 +11:00
Rémi Verschelde
cd8ee7d229
Merge pull request #116620 from QbieShay/qbe/rework-align-rotation
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Improve options for orienting particles in space
2026-03-23 22:34:16 +01:00
Rémi Verschelde
7958080d65
Merge pull request #116220 from dsnopek/foveated-rendering-vulkan-subsampled-image
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OpenXR: Allow using Vulkan subsampled images with foveated rendering
2026-03-23 22:34:11 +01:00
Rémi Verschelde
d7680230ae
Merge pull request #115108 from stuartcarnie/simplify_cluster_builder
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Renderer: Simplify shader and cluster builder
2026-03-23 12:57:48 +01:00