Thaddeus Crews
802effec40
Merge pull request #99405 from Calinou/one-click-deploy-add-shortcut
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Add a keyboard shortcut to perform one-click deploy with devices in the list
2024-12-16 12:09:53 -06:00
Thaddeus Crews
9c9af038d5
Merge pull request #91060 from dalexeev/code-edit-add-doc-tooltips
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Code Editor: Add documentation tooltips
2024-12-16 12:09:45 -06:00
Thaddeus Crews
ee7de7d088
Merge pull request #99361 from havi05/itemlist-hover-on-selected
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`ItemList` highlight selected items and draw `cursor`-stylebox last
2024-12-16 12:09:42 -06:00
Thaddeus Crews
129aae7aaa
Merge pull request #100376 from larspet/filesystem-tree-rebuild
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Don't rebuild tree when selecting a file in FileSystem list view
2024-12-16 12:09:41 -06:00
Thaddeus Crews
a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
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Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 -06:00
Thaddeus Crews
07af56bcc5
Merge pull request #94603 from aaronfranke/editor-insp-edit
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Expose EditorInspector.edit to scripting
2024-12-16 12:09:37 -06:00
Rémi Verschelde
08508d2e01
Merge pull request #99700 from hpvb/scene_tree_editor_performance
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Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
Danil Alexeev
80d11500b5
Code Editor: Add documentation tooltips
2024-12-15 10:51:33 +03:00
Aaron Franke
298daa8b6f
Expose EditorInspector.edit to scripting
2024-12-14 23:51:12 -08:00
havi05
b05111799b
ItemList - highlight selected items && draw cursor last
2024-12-14 19:03:43 +01:00
Hugo Locurcio
928982891e
Add OS.get_version_alias() to return a human-readable Windows/macOS version number
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Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Rémi Verschelde
e0cdba40fd
Merge pull request #99453 from reach-satori/drag_to_filesystem_folder
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Allow dragging to specific folders in filesystem dock
2024-12-14 18:25:33 +01:00
Rémi Verschelde
20064cf5c0
Merge pull request #95044 from Hilderin/fix-double-click-signal-connection
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Fix connecting a signal with a double click is too difficult
2024-12-14 18:25:07 +01:00
Rémi Verschelde
f7f2361fa8
Merge pull request #90057 from ryevdokimov/fix-inherit2
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Add ability to create a new inherited scene from code
2024-12-14 18:25:01 +01:00
Hilderin
4e19ab8afe
Fix connecting a signal with a double click is too difficult
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Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru >
2024-12-14 16:18:34 +03:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews
28c02a8491
Merge pull request #100334 from Sauermann/fix-editor-shortcut-reconversion
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Introduce a conversion for editor shortcuts
2024-12-13 16:19:28 -06:00
Lars Pettersson
d0aa91bc6b
Don't rebuild tree when selecting a file in FileSystem list view
2024-12-13 19:37:33 +01:00
Thaddeus Crews
c34a3f1ed2
Merge pull request #100059 from Calinou/editor-default-enable-emulate-numpad
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Enable Emulate Numpad by default in the 3D editor settings
2024-12-12 16:13:37 -06:00
Thaddeus Crews
91dc363dca
Merge pull request #100120 from allenwp/make-editor-shortcuts-global
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Force fixed undo history to make editor shortcuts use global history.
2024-12-12 16:13:34 -06:00
Thaddeus Crews
e0968eee8c
Merge pull request #91064 from KoBeWi/scan_everything
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Make scan for projects threaded
2024-12-12 16:13:33 -06:00
Thaddeus Crews
7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
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Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
Thaddeus Crews
31bc6afcad
Merge pull request #96802 from dsnopek/expose-resource-importer-get-format-version
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Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
2024-12-12 16:13:26 -06:00
Thaddeus Crews
c5f0d571b5
Merge pull request #97985 from RobProductions/add-tablet-nav-preset
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Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
HP van Braam
6f7525c396
Improve Scene Tree editor performance
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We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.
Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.
In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.
We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.
SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.
There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.
This fixes #83460
I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
kobewi
cb4ceb823c
Make scan for projects threaded
2024-12-12 22:31:32 +01:00
Markus Sauermann
cfc0a87099
Introduce a conversion for editor shortcuts
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This is temporary code for reverting effects, that were caused
by the reverted 97707.
2024-12-12 20:21:30 +01:00
Robert Yevdokimov
7f09804154
Add inherit parameter to open_scene_from_path
2024-12-12 10:24:58 -05:00
David Snopek
af47df1005
Expose ResourceImporter::get_format_version via EditorImportPlugin::_get_format_version()
2024-12-12 08:15:28 -06:00
Rémi Verschelde
19e003bc08
Merge pull request #100306 from Uumutunal/master
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Fix 3D editor snap setting values not being displayed correctly
2024-12-12 14:10:28 +01:00
Rémi Verschelde
4cf1b0d94c
Merge pull request #100135 from Lazy-Rabbit-2001/expose-create-dialog-new
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Add `popup_create_dialog()` for `EditorInterface` to create custom create dialog
2024-12-12 14:10:13 +01:00
Rémi Verschelde
26fec37389
Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor
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Fix selecting and editing invisble items in SubViewports
2024-12-12 14:10:09 +01:00
Rémi Verschelde
abca8318c4
Merge pull request #98071 from BlueCube3310/res-import-tex-clean
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Clean up ResourceImporterTexture
2024-12-12 14:09:45 +01:00
Rémi Verschelde
d1b683d413
Merge pull request #97140 from BastiaanOlij/xr_action_map_enhancements
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OpenXR: Add support for binding modifiers
2024-12-12 14:09:41 +01:00
Rémi Verschelde
43ef253024
Merge pull request #95600 from MajorMcDoom/project-dialog-optional-edit
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Add an `Edit Now` option to project dialog to allow opting out of immediately opening a project after creation/import/install
2024-12-12 14:09:37 +01:00
kobewi
1bc70fe2e8
Fix 3D ruler theme overrides
2024-12-12 13:13:36 +01:00
BlueCube3310
0400cbce1e
Clean up ResourceImporterTexture
2024-12-12 11:38:40 +01:00
Lazy-Rabbit-2001
9c34ad1791
Add popup_create_dialog() for EditorInterface to create custom create dialog
2024-12-12 18:13:31 +08:00
Uumutunal
63b91381ab
Fix 3D editor snap setting values not being displayed correctly
2024-12-12 11:37:24 +03:00
Thaddeus Crews
e188cf6066
Merge pull request #99182 from timoschwarzer/fix/editor-save-dialog-options
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Improve editor file dialog options
2024-12-11 17:36:04 -06:00
Thaddeus Crews
08b5bf3c5f
Merge pull request #95333 from Giganzo/lock-group-toggle
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Fix Lock and Group for canvas items not updated in editor after changed in SceneTree
2024-12-11 17:36:02 -06:00
Thaddeus Crews
7ed6962252
Merge pull request #95072 from Calinou/editor-log-tweak-warning-error-formatting
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Tweak warning/error formatting in EditorLog to be closer to console output
2024-12-11 17:35:56 -06:00
Thaddeus Crews
c4aaad6aa2
Merge pull request #100183 from smix8/collision_polygon_shape_edit
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Add basic editor editing for `ConvexPolygonShape2D` and `ConcavePolygonShape2D`
2024-12-11 17:35:55 -06:00
Thaddeus Crews
a5cf24cb16
Merge pull request #100162 from ryevdokimov/measure-mode-3d
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Add ruler mode to 3D
2024-12-11 17:35:46 -06:00
Thaddeus Crews
b773fff5a4
Merge pull request #99622 from Chaosus/shader_fix_global_empty_type
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Add `samplerExternalOES` type to shader globals
2024-12-11 17:35:40 -06:00
Bastiaan Olij
0a61ebdcea
OpenXR: Add support for binding modifiers
2024-12-12 09:46:19 +11:00
Timo Schwarzer
11bf2da9de
Improve editor file dialog options
2024-12-11 15:11:34 +01:00
Yuri Rubinsky
a40fc2354a
Merge pull request #100036 from Chaosus/hover_sname
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[Scene] Add `SceneStringName::hover`
2024-12-11 12:24:09 +03:00
Chaosus
9a8d6628de
[Scene] Add SceneStringName::hover
2024-12-11 11:11:25 +03:00
Chaosus
7adb986e15
Fix orphan strings in AnimationNodeStateMachine
2024-12-11 11:08:23 +03:00