Commit Graph

5004 Commits

Author SHA1 Message Date
Ryan Roden-Corrent 90bddd21c8 Wrap mouse for blender-style transforms.
When performing a blender-style translate or scale (but not rotate),
wrap the mouse inside the bounds of the viewport. This allows moving the
mouse indefinitely for large translate or scale operations, and is
consistent with how blender works.

This enables global input processing during blender-style transforms, so
we can capture and wrap mouse events outside the bounds of the viewport.

Other wrapping operations use _sinput, which I assume is possible
because a mouse button is held, so the control receives input even when
the mouse exits the control.

This does not implement wrapping for regular (gizmo-driven) transforms,
though this could be done if desired.

Fixes godotengine/godot-proposals#4255.
2023-07-08 07:53:47 -04:00
Rémi Verschelde 81c6694014 Merge pull request #78522 from MewPurPur/improve-tileset-labels
Improve string drawing in the tiledata editor
2023-07-07 16:03:02 +02:00
Rémi Verschelde 443820686c Merge pull request #79112 from bitsawer/fix_preprocessor_keyword_colors
Make shader preprocessor keyword colors consistent
2023-07-07 08:36:13 +02:00
bitsawer a5d6152949 Make shader preprocessor keyword colors consistent 2023-07-06 17:56:26 +03:00
Rindbee fec731bf33 Make sure the shortcut key respects the context in TileSetAtlasSourceEditor 2023-07-02 06:40:14 +08:00
Yuri Sizov 8cfbc6bda2 Revert "Remember only permanent bottom tabs"
This reverts commit 5dde57e958.
2023-06-23 15:23:36 +02:00
Rémi Verschelde 9ab388c146 Merge pull request #78609 from KoBeWi/—GodotEngine
Unify window title format
2023-06-23 12:36:44 +02:00
kobewi 44bec97d5e Unify window title format 2023-06-23 12:21:56 +02:00
kobewi 5dde57e958 Remember only permanent bottom tabs 2023-06-23 10:53:39 +02:00
Gilles Roudière bca1f91291 Fixes crash in TileSetAtlasSourceEditor 2023-06-22 15:03:53 +02:00
MewPurPur 1649dcad0b Improve string printing in the tiledata editor 2023-06-21 17:43:45 +02:00
Yuri Sizov 4fc045e9b5 Merge pull request #76152 from timothyqiu/tile-resize-clamp
Fix tile resizing towards atlas boundary
2023-06-21 11:19:24 +02:00
Rémi Verschelde 9e56f28d0e Merge pull request #75345 from Rindbee/fix-wrong-description-in-EditorSettings
Fix wrong descriptions in EditorSettings
2023-06-21 10:18:09 +02:00
Yuri Sizov 38ae7b58d1 Merge pull request #78350 from ajreckof/you-know-when-you-want-to-search-this-member-you-don't-know-and-then-you-have-the-script-editor-all-over-the-place-now-it-should-not-happen-anymore-hopefully
Fix placement and style of the "Make Floating" button
2023-06-21 03:03:19 +02:00
Rindbee 19d77ea90d Fix wrong descriptions in EditorSettings
Fix wrong descriptions about `editors/3d/grid_division_level_max`
and `editors/3d/grid_division_level_min`.
2023-06-21 07:16:30 +08:00
ajreckof 13e65da804 Fix wrong placement of the Make Floating Button. 2023-06-21 01:00:37 +02:00
Samuele Panzeri 4067907074 Fix insert key crash with no animation 2023-06-20 17:39:09 +02:00
Gilles Roudière 94b1bc0d68 Fix TileMap draw preview when switching CI editor tool 2023-06-20 12:12:01 +02:00
Rémi Verschelde e4deaa2727 Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Haoyu Qiu ac36776729 Fix tile resizing towards atlas boundary 2023-06-20 00:36:37 +08:00
Artyom Lunchenkov 613c060e0b Add a line break to error messages in the script editor
Fixes #71002
2023-06-19 15:57:27 +02:00
Rémi Verschelde cdfaf8a10f Merge pull request #78418 from brno32/apply-texture-filter-2d-polygon-editor
Apply selected texture filter when editing UV
2023-06-19 13:28:36 +02:00
Alex Drozd 0c75d5d70c apply selected texture filter when editing UV 2023-06-18 22:56:26 +02:00
Qiqi Wu 9321e9fa86 fix TexturePreview crash from an invalid image 2023-06-18 13:08:06 +08:00
clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times

This also adds memory tracking to textures and buffers to catch memory leaks.

This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
kleonc 77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
Rémi Verschelde 7aa530c4ca Merge pull request #78171 from MewPurPur/fix-curve-editor-crash
Fix Curve Editor crash with null curve
2023-06-13 13:53:02 +02:00
Haoyu Qiu 8b5d5dc2c4 Fix crash when opening a TileSet with invalid tiles 2023-06-13 18:50:08 +08:00
MewPurPur beae9b0bc1 Fix Curve Editor crash with null curve 2023-06-13 11:35:35 +02:00
Yuri Sizov 593d5ca29f Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
Rémi Verschelde 6306eb4047 Merge pull request #76372 from sygi/dont_propagate_lock_view
Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
kobewi 0a4d0506d1 Fix problems reloading MeshLibrary 2023-06-11 19:42:24 +02:00
Rémi Verschelde b083c1dbf5 Merge pull request #78005 from Sauermann/fix-some-simplifications
Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde 577ab3c565 Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Markus Sauermann 5ddab1f363 Some code simplifications
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above

CurveEdit:
- grabbing != GRAB_NONE is redundant

GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant

Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
kobewi 0972e15df5 Improve some tile editor hint labels 2023-06-07 15:59:19 +02:00
kobewi 16ac217aa0 Draw materials in tile atlas view 2023-06-07 01:03:55 +02:00
Rémi Verschelde 46c4068821 Merge pull request #77170 from lawnjelly/scu_build_master
Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
lawnjelly b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Rémi Verschelde 67c0467e04 Merge pull request #77860 from ajreckof/add-move-control-points-button-for-Path3D
Add move control points button to Path3D Editor.
2023-06-05 18:05:02 +02:00
ajreckof 7f4f219a24 Add move control points button to PAth3D Editor 2023-06-05 04:54:48 +02:00
ajreckof 05dd9c0f8b Make panning the 3D view with trackpad goes the right way 2023-06-05 02:12:52 +02:00
Yuri Sizov dc8a0c3cd1 Merge pull request #77674 from ProbablyWorks/77562-tilemap-center-view-button-offset-fix
Set the grow direction for the "Center View" button in the TileMap editor
2023-06-02 15:52:44 +02:00
ProbablyWorks 882ffdfaae set the grow direction of the center view button after setting the anchors 2023-06-01 21:44:16 -04:00
Kongfa Waroros aeb9b8381a Add null checking when finding a lightmap baking path 2023-06-02 04:06:19 +07:00
Rémi Verschelde 42775ff75b Merge pull request #77705 from MewPurPur/less-code-for-mouse-exit
Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-06-01 15:52:12 +02:00
Rémi Verschelde 0b5c5022f2 Merge pull request #77663 from RedworkDE/audiostream-preview-crash
Fix crash in AudioStream preview
2023-06-01 15:52:08 +02:00
VolTer 6566b96b63 Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins 2023-05-31 20:03:04 +02:00
Yuri Sizov 282f5ebda1 Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
kobewi b8a136c385 Add Center View button to 2D editor 2023-05-31 12:56:18 +02:00