Commit Graph

5742 Commits

Author SHA1 Message Date
Rémi Verschelde 0473f291a7 Merge pull request #90709 from kleonc/tile-set-editor-atlas-with-separation-rect-drawing
Fix selection rect drawing in `TileSet` editor when create/remove tiles with separation
2024-04-17 10:58:49 +02:00
Rémi Verschelde 517d7cfd52 Merge pull request #90566 from Rindbee/make-the-load-scene-open-in-current-scene-tab-if-it-is-empty
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-17 10:58:39 +02:00
Rémi Verschelde 84457f66bb Merge pull request #90189 from Naros/expose-goto-help
Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-17 10:58:32 +02:00
Chris Cranford d8f1287bcf Expose goto_help for GDExtension on ScriptEditor 2024-04-16 19:32:33 -04:00
风青山 b5157e0686 Make the loading scene open in the current scene tab if the current scene is empty 2024-04-16 23:04:25 +08:00
kleonc 2dfc4f4487 Fix TileSet editor create/remove tiles selection rect drawing 2024-04-15 19:03:19 +02:00
Aaron Franke 6dd4a68797 Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
Rémi Verschelde dae51097c5 Merge pull request #90583 from groud/fix_heap-use-after-free_error
Fix heap-use-after-free error in TileMapLayerEditor
2024-04-13 11:30:38 +02:00
Rémi Verschelde 2a0fcc4c7b Merge pull request #88926 from samsface/fix_animation_player_error_dialog
Fix animation player error dialog focus
2024-04-13 11:30:18 +02:00
sam 943aeb4573 fix animation error player error focus 2024-04-12 22:36:30 +01:00
Gilles Roudière bb6a1cb5a8 Fix heap-use-after-free error in TileMapLayerEditor 2024-04-12 17:56:28 +02:00
Rémi Verschelde 30e71782af Merge pull request #90559 from Rindbee/fix-crash-when-drag-scene-file-to-screen
Fix crash when dragging scene files to 2D/3D screen
2024-04-12 11:17:05 +02:00
Rémi Verschelde 5eadb88596 Merge pull request #90183 from stevenjt/fix-gizmo-on-top-material-option
Fix gizmo on top material option having no effect
2024-04-12 11:16:41 +02:00
Rémi Verschelde a95893caef Merge pull request #89754 from KoBeWi/bottom_feeder
Fix SpriteFrames editor visibility problems
2024-04-12 11:16:37 +02:00
风青山 4ff5326959 Fix crash when dragging scene files to 2D/3D screen
The crash usually occurs when there is no scene root node.
2024-04-12 13:10:02 +08:00
Rémi Verschelde 78fade3809 Merge pull request #89874 from jsjtxietian/path2d
Fix Path2D's add new point's UndoRedo bug
2024-04-09 22:25:18 +02:00
Rémi Verschelde dfcf803724 Merge pull request #90255 from Jabberdrake/bugfix-new
Fix 3d axes flickering in the negative direction when extremely zoomed out
2024-04-09 10:42:35 +02:00
Rémi Verschelde dcf17cbb11 Merge pull request #89931 from timothyqiu/relax
Relax grid parameter constraints in texture region editor
2024-04-09 10:42:32 +02:00
Miguel Coelho a53841021c Fixes 3D axes flickering in the negative direction
When zooming out in the 3d node editor view, the negative half
of all 3d axes starts flickering upon moving the camera. To fix this,
the logic surrounding 3d transform "scaled" and "translated" calls has
been altered so as to account for negative distance values.

Fixes #89215.
2024-04-09 10:38:22 +02:00
Rémi Verschelde 429bf0281c Merge pull request #89810 from Geometror/fix-79417
[VisualShader] Remove invalid graph connections when ports are removed
2024-04-08 18:42:30 +02:00
Hendrik Brucker 0b9b479ba7 [VisualShader] Remove invalid graph connections when ports are removed
Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com>
2024-04-08 15:31:27 +02:00
Rémi Verschelde f202ebb495 Merge pull request #90102 from themancalledjakob/fix-drag-drop-shadermaterial
Allow drag and dropping ShaderMaterial in 3D viewport
2024-04-08 11:20:59 +02:00
Rémi Verschelde b7e0b0ea0c Merge pull request #89970 from AThousandShips/require_expose
[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde fe25b18432 Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
Silc Lizard (Tokage) Renew 04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
Rémi Verschelde f6a78f83aa Merge pull request #90207 from groud/fix_no_cached_rect
Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Rémi Verschelde 4d7c87b7be Merge pull request #90204 from groud/fix_highlighting_update_on_disable
Correctly update TileMapLayer highlighting when disabling it
2024-04-04 17:09:23 +02:00
Gilles Roudière c928273c6c Fixes "no cached rect" errors in TileMapLayer editor 2024-04-04 16:28:31 +02:00
Gilles Roudière 256a6713f2 Correctly update TileMapLayer highlighting when disabling it 2024-04-04 15:25:42 +02:00
Hendrik Brucker a81561cbd9 Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
Rémi Verschelde 4329ccb6e6 Merge pull request #90019 from fire/avoid-bone-map-infinite-loop
Fixed loop condition in bone mapping
2024-04-04 14:36:47 +02:00
Rémi Verschelde 299d23aa08 Merge pull request #89987 from Calinou/editor-asset-library-rename-official-support-level
Rename Official support level to Featured in the editor asset library
2024-04-04 14:35:51 +02:00
Rémi Verschelde 8c935c8410 Merge pull request #89978 from zaevi/editor/disable_asset_title_autotr
Editor: Disable auto-translation of titles in `AssetLib`.
2024-04-04 14:35:47 +02:00
Rémi Verschelde b77ac0a2b3 Merge pull request #89933 from jsjtxietian/path3d-remove
Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde 8516304b82 Merge pull request #89847 from GreenCrowDev/missing-bezier-handles
UX and stability improvements for `Path3D` node
2024-04-04 14:31:49 +02:00
Rémi Verschelde 27dec32699 Merge pull request #89735 from bruvzg/ed_native_fd2
[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde 1dacd6a527 Merge pull request #89179 from groud/expose_tile_map_layer
Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde b5369ee3b3 Merge pull request #89017 from kitbdev/add-close-docks
Allow docks to be closed and opened
2024-04-04 14:31:11 +02:00
Rémi Verschelde 2c65bf0d69 Merge pull request #88761 from eugene87222/fix-asset-lib-layout
Fix broken layout of asset library page
2024-04-04 14:30:58 +02:00
Rémi Verschelde e302fb2167 Merge pull request #85386 from RedMser/scene-tree-editor-improvements
Improve SceneTreeEditor usability
2024-04-04 14:30:38 +02:00
Eugene Yang c5cab60b90 Fix broken layout of asset library page 2024-04-04 11:39:47 +08:00
Steven Thompson 9b1a1d2813 Fix gizmo on top material option having no effect
Update get_material function in EditorNode3DGizmoPlugin so that it
enables the disable depth test flag on duplicate versions of the gizmo
materials if the flag is not already set and the gizmo is set to use the
'x-ray' visibility state.
2024-04-03 21:29:51 +01:00
Gilles Roudière 3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
themancalledjakob d90d5eb3c1 allow drag and dropping ShaderMaterial in 3D viewport
Fixes #90075
2024-04-01 15:52:22 +02:00
RedMser 9cd30208d6 Improve SceneTreeEditor usability
- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Haoyu Qiu 479b7afa8e Add context support for editor property name i18n 2024-03-31 18:40:14 +08:00
A Thousand Ships 334449df70 [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
kit 860bff926e Allow docks to be closed 2024-03-29 22:03:59 -04:00
K. S. Ernest (iFire) Lee 15f1a0fba3 Fixed loop condition in bone mapping
Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
2024-03-29 07:22:17 -07:00
Hugo Locurcio 1e4c7c8a57 Rename Official support level to Featured in the editor asset library
This paves the way for integrating hand-picked high-quality assets
to be displayed in the project manager when accepting the
"you don't have any projects yet" dialog.
2024-03-28 18:40:32 +01:00