Commit Graph

1279 Commits

Author SHA1 Message Date
Aaron Franke
e96828673f Allow completely opting out of name suffix magic in 3D scene import 2025-04-10 01:11:54 -07:00
Thaddeus Crews
f7b72704db Merge pull request #104804 from etherealxx/fix-advanced-import-inspector-missing-tooltip
Fix missing tooltips on "Advanced Import Settings for Scene" window
2025-04-09 18:12:00 -05:00
Thaddeus Crews
7a6c3b309f Merge pull request #105130 from bruvzg/uri_fix_plus
Add uri_file_decode to handle + in file names.
2025-04-09 18:11:56 -05:00
Thaddeus Crews
e6a61b1ecc Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
302fa831cc Initial editor accessibility. 2025-04-08 20:25:48 +03:00
Pāvels Nadtočajevs
9abe2e5294 Add uri_file_decode to handle + in file names. 2025-04-07 23:49:17 +03:00
Yufeng Ying
bbc380b07e Do not iterate Dictionary with get_key_at_index. 2025-04-07 21:54:13 +08:00
Yufeng Ying
8ae16699c5 Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Michael Alexsander
556933306a Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
Pāvels Nadtočajevs
19f360d65a Add font import flag to toggle modulation of colored glyphs. 2025-04-01 13:36:10 +03:00
Etherealxx
7e00ea510e Fix missing tooltips on "Advanced Import Settings for Scene" window
In Godot, it's possible to customize how the engine imports 3D resource,
by either clicking "Advanced..." button on Import Dock or double
clicking the resource on FileSystem Dock. Doing so will open the
Advanced Import Settings window, where user could inspect the 3D resource
in a viewport, with the scene tree on the left and an inspector panel
akin to the Import dock on the left. It contains the same settings from
the Import dock, with some advanced additions.

This commit fixes a regression since 4.2 where settings in the inspector
panel on the right part of the window does not contain the same tooltips
as its Import Dock counterpart (which were retrieved from the XML class
reference).
2025-04-01 10:29:40 +07:00
Rémi Verschelde
3b90bb56ad Merge pull request #89782 from KoBeWi/stdArrayList
Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
Rémi Verschelde
f63fdc8a9f Merge pull request #104667 from Calinou/editor-no-toast-texture-detect-3d
Don't show toasts for textures detected as used in 3D/normal/roughness
2025-03-28 14:33:41 +01:00
Yyf2333
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
Hugo Locurcio
c7d855967c Don't show toasts for textures detected as used in 3D/normal/roughness
A message is still printed in the Output panel when a texture is detected
as being used in 3D/normal/roughness.
2025-03-27 14:58:57 +01:00
kobewi
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
BlueCube3310
1b5101723d Add Channel Remap settings to ResourceImporterTexture 2025-03-21 14:45:06 +01:00
Lyuma
8997c999e9 Scene import: extract UID paths and store fallback
When extracting meshes, materials and animations, always store the uid:// path as well as a res:// fallback.
When validating import settings, load the fallback path if the uid:// path fails to load.
Update save_to_file/fallback_path every import to keep the file path in sync with the uid.
Use UID hashing for meshes and animations.
2025-03-19 11:50:39 +01:00
Hugo Locurcio
6408476a76 Update Mipmaps > Limit import option visibility when intended in the texture importer
Previously, you had to switch to another file and back to the original
file for the option visibility to update.
2025-03-18 19:13:49 +01:00
Thaddeus Crews
1f6426066e Merge pull request #98768 from Repiteo/core/constexpr-math-operators
Core: Add `constexpr` constructors/operators to math structs
2025-03-17 16:03:20 -05:00
kobewi
6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
Thaddeus Crews
ea62170dac Core: Add constexpr constructors/operators to math structs
• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
2025-03-17 12:15:31 -05:00
kobewi
7cb2fb189a Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
Yufeng Ying
bebe037abf Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
A Thousand Ships
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
A Thousand Ships
5113022dfe Clean up some uses of String::substr
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Lyuma
f2ad4303aa csv import: generate positve UID for .translation and follow renames
Mask with INT64_MAX to avoid negative UIDs which cause bugs.
If the generated .translation UID is already in use (renamed), overwrite that file instead.
2025-02-22 01:08:48 -08:00
kobewi
e2a6d53419 Increase size of Offset field in audio import dialog 2025-02-19 10:52:39 +01:00
Rémi Verschelde
622344b47d Merge pull request #99810 from hakro/toggle_skeleton
Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
Pāvels Nadtočajevs
b2e5a5b4c1 Add missing Auto (Except Pixel Fonts) option to advanced import dialog. 2025-02-07 11:16:46 +02:00
bruvzg
3be46a69c4 Fix uppercase B and X parsing in the integer literals. 2025-02-05 16:02:06 +02:00
kobewi
06b2c9f23f Fix save path validation for imported scenes 2025-01-30 23:27:36 +01:00
Rémi Verschelde
21fcb56547 Remove unused EditorSceneFormatImporter::_get_import_flags
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Saracen
048788f07d Fix scrolling for advanced importer controls. 2025-01-14 11:36:48 +01:00
Lyuma
e4de1f4583 Make EditorSceneFormatImporter::_get_import_options match EditorScenePostImportPlugin API 2025-01-13 21:45:53 +01:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde
a7d84fa022 Merge pull request #100792 from lyuma/post_import_plugin_subresources
Allow post-import plugins to modify `_subresources`
2025-01-08 00:21:03 +01:00
Yufeng Ying
34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Rémi Verschelde
ba8a155551 Merge pull request #98909 from demolke/master
GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Thaddeus Crews
d8b1a5aac2 Merge pull request #92235 from paddy-exe/advanced-import-macbook-mouse-magnify
Add MagnifyGesture to Advanced Import dialog zooming
2024-12-30 08:58:50 -06:00
Patrick Exner
f1b3f17ae3 Add MagnifyGesture to Advanced Import dialog zooming 2024-12-26 23:53:34 +01:00
Lyuma
637fe3ccdd Allow post-import plugins to modify _subresources
The old code fetched some data before the `EditorScenePostImportPlugin._pre_process` callback.
While the callback could modify existing keys, this prevented users from adding new data on a fresh import.

By fetching the keys after pre_process, this means users can consistently modify import options for nodes, meshes, materials and animations in a post-import plugin.
2024-12-24 07:34:24 -08:00
A Thousand Ships
a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
demolke
143d8c87bb Move reimport check to EditorImportPlugin
reimport_append is used by gltf_document, fbx_document and editor_import_plugin. The first two will never call it when importing == false. It's only the editor_import_plugin that should guard against that.
https://docs.godotengine.org/en/stable/classes/class_editorimportplugin.html#class-editorimportplugin-method-append-import-external-resource

The motivation of removing the check from gltf_document call path is to be able to test nested imports (texture embedded in gltf).
2024-12-18 21:24:18 +01:00
Haoyu Qiu
bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Thaddeus Crews
9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews
31bc6afcad Merge pull request #96802 from dsnopek/expose-resource-importer-get-format-version
Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
2024-12-12 16:13:26 -06:00