Commit Graph

91 Commits

Author SHA1 Message Date
Hugo Locurcio 3e7eb5c9dc Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
Masses in Godot are specified in kilograms.
This also fixes the SoftBody3D mass being limited to increments of 1 kg,
now allowing adjustments to the nearest gram.
2025-12-18 02:28:13 +01:00
Logan Detrick 42e60c38dc Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
David Snopek 308f23f21d Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
David Snopek fc92ce3e7f Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
Lukas Tenbrink 33689d7beb Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
Aaron Franke 3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
lawnjelly cbbc2eae0e Fix ancestry constructors
Some object constructors in 4.x were not initializing ancestry correctly for some types, this was producing casting failures.
2025-09-23 08:23:55 +01:00
Thaddeus Crews 035f5d3055 Merge pull request #110763 from Ivorforce/object-derives-from
Use `AncestralClass` to speed up `Object::cast_to` when possible.
2025-09-22 13:28:45 -05:00
Lukas Tenbrink 96619d46a1 Use AncestralClass to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
kobewi 98a4b46b6a Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
Thaddeus Crews 149a4b4ca1 Merge pull request #107868 from lawnjelly/quick_ancestry4
Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
Thaddeus Crews 2557b0da9f Merge pull request #101285 from Nazarwadim/use_LocalVector_in_animation
Use `LocalVector` in `Animation`
2025-09-16 20:28:52 -05:00
Adam Simpkins edfe631c7c Create an undo/redo action when pinning a SoftBody3D point in the editor
Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-25 17:07:23 +02:00
Mikael Hermansson 6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
F3der1co 1ff94e782c increase damping coefficient editor range 2025-08-08 13:25:21 +02:00
clayjohn 6f60258545 Revert "SoftBody3D: Support physics Interpolation"
This reverts commit cc52fd777e.
2025-08-02 22:22:43 -07:00
lawnjelly 583c72f999 FTI - Change SceneTree global setting to static
Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
lawnjelly 14a814586a Provide quick access to Object ancestry 2025-06-23 07:11:11 +01:00
Nazarii 1964918e46 Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
Rémi Verschelde ae484828bb Merge pull request #107408 from Ivorforce/node-path-string-explicit
Make conversions from `NodePath` to `String` explicit.
2025-06-12 22:49:03 +02:00
LuoZhihao 8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
Lukas Tenbrink e2931a5c19 Make conversions from NodePath to String explicit. 2025-06-11 16:50:27 +02:00
Thaddeus Crews 1abf6e0ff9 Merge pull request #106863 from beicause/soft-body-3d-fti
SoftBody3D: Support physics Interpolation
2025-06-04 10:34:32 -05:00
LuoZhihao cc52fd777e SoftBody3D: Support physics Interpolation 2025-06-01 23:56:08 +08:00
Thaddeus Crews 05ceab6b7b Merge pull request #106321 from elzewyr/shrink-factor
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
Thaddeus Crews de2cd663fd Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
Thaddeus Crews f3f76df0cd Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4
Physics Interpolation - Add editor configuration warnings
2025-05-26 11:24:39 -05:00
PiCode fe3aaa2ae3 Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics 2025-05-23 22:04:52 +03:00
Elzewyr 9f67bf96fa SoftBody3D: Add a property for scaling rest lengths of edge constraints 2025-05-16 18:38:00 +03:00
kobewi 34b485d62b Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
funkysandwich 721b1a3d64 Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
Also remove unnecessary physics layer property hints from some bool properties on raycast and shapecast nodes
2025-05-05 10:58:46 -05:00
lawnjelly a2b340a548 FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00
Thaddeus Crews b7d4426fff Merge pull request #104269 from lawnjelly/fti_scene_tree4
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-28 10:01:34 -05:00
lawnjelly ae04a3a5dd Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
lawnjelly 40c05c69f9 Physics Interpolation - Add editor configuration warnings
* For physics bodies that are on non-interpolated branches
2025-04-20 10:03:04 +01:00
Thaddeus Crews ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews 94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Thaddeus Crews 171187d1aa Merge pull request #101011 from aaronfranke/limit-max-contacts-reported
Place a hard limit on the `max_contacts_reported` property in 2D/3D physics
2025-04-09 18:11:53 -05:00
Silc Lizard (Tokage) Renew 96200abb97 Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Michael Alexsander 556933306a Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
Thaddeus Crews 8f6bb119f4 Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Aaron Franke a5de242a2f Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
Michael Alexsander 5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
kobewi bc9d0c7835 Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
drakeerv 6f25aee04f Fix get_rpm() on wheel which has steering
This fixes #101646.
2025-03-18 13:55:26 +01:00
Mike Estee d39003c0bf Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D 2025-03-14 11:01:34 +01:00
Thaddeus Crews 324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00