Zae
e3373ed0a4
Add caching for dotnet TFM validation result
2025-03-26 22:43:17 +08:00
Lukas Tenbrink
28d6cf859a
Add move semantics to Ref.
2025-03-26 15:23:38 +01:00
kobewi
ede1f8ef7e
Improve auto-translation for static strings in docks
2025-03-26 14:09:38 +01:00
Pāvels Nadtočajevs
d1edf66a13
[macOS] Release keys and regenerate mouse events after native popup menu tracking.
2025-03-26 12:18:55 +02:00
LuoZhihao
4b9650f54e
CI: Fix godot regression project test
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Fix crash and memory leak in `SpringBoneSimulator3D`
Fix crash in `GraphEdit`
2025-03-26 17:33:18 +08:00
dugramen
8bef789ca6
Path3D prefer control points for outward curve
2025-03-25 21:44:06 -04:00
Ibrahn Sahir
6e7d2abb81
Fix and simplify hit calculation in PopupMenu::_get_mouse_over.
2025-03-26 00:25:48 +00:00
smix8
ab917da71e
Allow multiple EditorNode3DGizmo collision meshes
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Allows to add multiple TriangleMesh collision meshes to a 3D gizmo.
2025-03-26 01:20:43 +01:00
dugramen
345974691b
Scene Tree prevent inspecting node while scrolling
2025-03-25 19:54:07 -04:00
Rémi Verschelde
594d64ec24
Merge pull request #104615 from bruvzg/cleanup_fix
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[macOS] Fix cleanup with some command line tools.
2025-03-25 23:08:23 +01:00
Rémi Verschelde
b699508b07
Merge pull request #104599 from mihe/jolt/rest-info-shape-index
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Fix `shape` always being zero with `get_rest_info` when using Jolt Physics
2025-03-25 23:08:20 +01:00
Rémi Verschelde
5432291db9
Merge pull request #104572 from bruvzg/move_layer_disable
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Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 23:08:16 +01:00
Rémi Verschelde
9328d24a72
Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin
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Fix editor crash when inspecting 2 objects handled by the same plugin
2025-03-25 23:08:10 +01:00
Pāvels Nadtočajevs
3358128dc2
Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 22:39:22 +01:00
Thaddeus Crews
2b1f463de5
SCons: Refactor color.py
2025-03-25 12:27:35 -05:00
arkology
6adcb2085c
EditorResourcePicker: Add Quick Load button
2025-03-25 20:20:29 +03:00
Ibrahn Sahir
c9352f06f7
Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-25 17:19:16 +00:00
Pāvels Nadtočajevs
698ff2a192
[macOS] Fix cleanup with some command line tools.
2025-03-25 18:41:20 +02:00
风青山
411f476319
Fix editor crash when inspecting 2 objects handled by the same plugin
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Already activated plugins do not need to be added again to `editor_plugins_over`.
`fold_resource()` changes `active_plugins` and is unsafe to call while iterating
over `active_plugins`.
2025-03-26 00:40:21 +08:00
Thaddeus Crews
1ba856565d
Merge pull request #104524 from wheatear-dev/disable-colors-doc-option
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Support a `NO_COLOR` environment variable in `doc_status.py`
2025-03-25 11:09:12 -05:00
Thaddeus Crews
d032c1170a
Merge pull request #104521 from Chubercik/pcre2-10.45
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pcre2: Update to 10.45
2025-03-25 11:09:11 -05:00
Thaddeus Crews
e10974b188
Merge pull request #104578 from KoBeWi/final_interpolasy
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Fix final tween value with custom interpolator
2025-03-25 11:09:10 -05:00
Thaddeus Crews
a9316e7245
Merge pull request #104587 from Calinou/engine-build-configuration-tweak-extension
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Change `.build` extension for engine build profiles to `.gdbuild`
2025-03-25 11:09:08 -05:00
Thaddeus Crews
68d71d6c8c
Merge pull request #104582 from Ivorforce/cameratexture-nomonitor
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Avoid doctools attempting to query the `CameraServer` to infer a default value for `camera_is_active`
2025-03-25 11:09:05 -05:00
Thaddeus Crews
f58b797e52
Merge pull request #104592 from akien-mga/vulkan-device-select-layer
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Vulkan: Re-enable Mesa device select layer
2025-03-25 11:09:04 -05:00
Thaddeus Crews
8a6cd51ac2
Merge pull request #104573 from YeldhamDev/multi_remote_regressions
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Fix regressions regarding multiple remote object selection
2025-03-25 11:09:03 -05:00
Thaddeus Crews
c3ecb72c3a
Merge pull request #104397 from bruvzg/mac_main_loop
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[macOS] Replace custom main loop with `[NSApp run]` and `CFRunLoop` observer.
2025-03-25 11:09:02 -05:00
Thaddeus Crews
350ac5bac9
Merge pull request #104575 from bruvzg/cvtt_mul_4
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Force multiple of 4 sizes for CVTT compressor.
2025-03-25 11:09:01 -05:00
Thaddeus Crews
c5e36a973c
Merge pull request #104115 from mihe/scene-state-binds
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Bind `SceneState` methods `get_path` and `get_base_scene_state`
2025-03-25 11:09:00 -05:00
Thaddeus Crews
1b2e388af3
Merge pull request #104470 from m4gr3d/use_composition_layer_fallback_for_panel
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Enable composition layer fallback in panel mode
2025-03-25 11:08:59 -05:00
Thaddeus Crews
4082929493
Merge pull request #102449 from RandomShaper/classdb_locking
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Sanitize ClassDB locking
2025-03-25 11:08:48 -05:00
kleonc
065d567116
Fallback Control.layout_mode to valid mode when child of non-container control
2025-03-25 17:08:44 +01:00
Pāvels Nadtočajevs
d5cea9bb2e
Implement DirAccess.is_equivalent method.
2025-03-25 17:52:15 +02:00
Pedro J. Estébanez
2d885a3163
Sanitize ClassDB locking
2025-03-25 16:50:46 +01:00
Hugo Locurcio
4d2409f849
Change .build extension for engine build profiles to .gdbuild
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`.build` was already used by the Meson buildsystem for its build file.
Using a unique file extension for Godot avoids ambiguity and allows
third-party tools to reliably detect its file formats.
The previous file extension is still accepted in the load/save dialog, so
this change is backwards-compatible. The buildsystem doesn't care
about the file extension, so no changes are required on that end.
2025-03-25 15:30:32 +01:00
kobewi
e6ecce18bb
Remove New prefix from EditorResourcePicker
2025-03-25 14:44:29 +01:00
Mikael Hermansson
4b5661758f
Fix shape always being zero with get_rest_info when using Jolt Physics
2025-03-25 12:35:01 +01:00
Rémi Verschelde
c9f0ab6701
Vulkan: Re-enable Mesa device select layer
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We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.
This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
Pāvels Nadtočajevs
6f50511a4d
Force multiple of 4 sizes for CVTT compressor.
2025-03-25 11:12:28 +02:00
Pāvels Nadtočajevs
b384de9013
Load decompressable texture format is no supported one found.
2025-03-25 09:46:19 +02:00
Lukas Tenbrink
770267b337
Set camera_is_active to false for CameraTexture to avoid doctool querying it to determine the default automatically.
2025-03-25 02:04:39 +01:00
Logan Detrick
503b8892af
Clarify XRController input name is defined by XRInterface and explain for OpenXR
2025-03-24 16:14:51 -07:00
kobewi
8f657977fc
Fix final tween value with custom interpolator
2025-03-24 22:55:57 +01:00
Michael Alexsander
d01d40490f
Fix regressions regarding multiple remote object selection
2025-03-24 18:07:12 -03:00
Thaddeus Crews
6b5b84c0c5
Merge pull request #101737 from btgs-0/add-tile-coordinate-and-rectangle-size-display-to-terrains-editor-101634
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Draw tilemap coordinate and rectangle size on the screen when using the TileMapLayer's Terrains plugin
2025-03-24 15:27:35 -05:00
Thaddeus Crews
ef4215472c
Merge pull request #102562 from KoBeWi/edytor_dans_todos_Sprache
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Enable changing editor language without restart
2025-03-24 15:27:33 -05:00
Thaddeus Crews
95a0cad8b1
Merge pull request #104482 from YeldhamDev/game_view_featprof_3d
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Hide 3D mode in Game view if the feature is disabled
2025-03-24 15:27:32 -05:00
Thaddeus Crews
96b5fe8092
Merge pull request #104344 from dugramen/subgroup-vbox-separation
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Fix vbox separation for inspector subgroups
2025-03-24 15:27:31 -05:00
Thaddeus Crews
fe3aa047c9
Merge pull request #104241 from Macksaur/tree-item-button-drag
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Prevent clicking of TreeItem buttons when letting go outside of the button
2025-03-24 15:27:30 -05:00
Thaddeus Crews
e2d3e8ff86
Merge pull request #104231 from arkology/wide-theme-editor-walking
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Fix `ThemeEditor` being too wide for small screen or minimized window
2025-03-24 15:27:29 -05:00