Commit Graph

80742 Commits

Author SHA1 Message Date
Alex 1c02316365 Fix crash after changing device language
The app was restarting unexpectedly due to missing configChanges flags.
Added "locale|layoutDirection" to AndroidManifest.xml to prevent activity recreation.
2025-03-01 02:42:56 +01:00
Pāvels Nadtočajevs cf18cf1630 Use single RNG instance for FileAccessEncrypted IV generation. 2025-03-01 00:02:42 +02:00
Fredia Huya-Kouadio bea6472ea4 Fix Android mouse capture issues
- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
kit b7a8138907 Fix TextEdit scrolls wrong on text selection 2025-02-28 13:19:46 -05:00
devloglogan 99260f3a68 Suppress OpenGL debug marker print 2025-02-28 10:08:24 -06:00
kobewi a1ef1aae2b Improve path validation in ScriptCreateDialog 2025-02-28 13:29:52 +01:00
Bernat Arlandis bd3a30649b VideoStreamPlayer: stop video on exit tree 2025-02-28 12:58:52 +01:00
kobewi 1454f490f4 Don't hard-code setting list in DependencyEditor 2025-02-28 11:32:15 +01:00
Haoyu Qiu a79076c5b1 Fix various typos in the class reference 2025-02-28 17:58:06 +08:00
Pāvels Nadtočajevs e76a8b0f27 [Android] Skip non-existing system font files. 2025-02-28 07:47:52 +02:00
Anish Mishra 5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Orange Anvil Games 0c57232f78 fix voxelizer normals 2025-02-28 02:06:12 +01:00
Rémi Verschelde 15ff450680 Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni
Add checks to prevent crashes when accessing the GameMenu api
2025-02-28 01:12:11 +01:00
风青山 62aa4a6f9e Make EditorProperty and its child EditorProperties behave more like sibling nodes
Let `EditorProperty::gui_input()` no longer handle mouse events that
occur in the child EditorProperty rect.
2025-02-28 07:40:04 +08:00
yesfish 93bc18f2b0 Fix 2D instance params crashing using outside of main() 2025-02-27 22:10:56 +00:00
Grandro b214cdd252 Make ViewportTexture path be updated relative to its local scene instead of the Viewport owner. 2025-02-27 22:44:41 +01:00
Fredia Huya-Kouadio 7fb37a088b Add checks to prevent crashes when accessing the GameMenu api
This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde 33a15a12b1 Merge pull request #103370 from m4gr3d/inform_android_sensors_mobile_vr
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 22:17:07 +01:00
Rémi Verschelde c01b9de703 Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
Fredia Huya-Kouadio 33a235beb8 Inform that Android sensors must be enabled for MobileVR support 2025-02-27 12:53:57 -08:00
Rémi Verschelde a9c5c4db71 Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Rémi Verschelde 1af42620fa Merge pull request #103362 from bruvzg/gds_get_set_bchk
Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
Evan Todd 87efa4d210 Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
Rémi Verschelde 672fe2487f Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
Fixes #103360.
Partial revert of changes in #97281 and #99135.
2025-02-27 17:30:48 +01:00
Pāvels Nadtočajevs f9c7d348c3 Add bound checks to Array/Packed*Array variant call get and set methods. 2025-02-27 17:54:40 +02:00
Rémi Verschelde 53faed5351 Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde dd43d401ec Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde 9014202366 Merge pull request #103337 from stuartcarnie/fix_ios_options
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde bb88938596 Merge pull request #103354 from bruvzg/gproc
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs ddd807ff7d Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
Hilderin 0c384e7217 Replace error to info messages for embedded game 2025-02-26 19:32:25 -05:00
David Snopek fd622afb1d OpenXR: Emulated alpha blend mode should override the real blend mode 2025-02-26 17:35:03 -06:00
Stuart Carnie 5312811c4d Metal: Fix SPIR-V → MSL compilation on iOS targets 2025-02-27 10:22:39 +11:00
Rémi Verschelde dbdd8a2db9 PackedScene: Use ObjectID for DeferredNodePathProperties base
Help do proper error handling and avoid a crash.

Works around #103263.
2025-02-26 14:40:14 +01:00
Rémi Verschelde 3ef055fecb Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
风青山 d0437d5052 Revert "Fix inspector jumping when gaining focus"
This reverts commit 9226424401.
2025-02-26 18:18:30 +08:00
风青山 a375e77b85 Revert "Fix inspector follow focus when child is focused"
This reverts commit 286d3ae415.
2025-02-26 18:18:28 +08:00
dugramen 4952e078e4 fix vbox separation in sections with PROPERTY_USAGE_ARRAY 2025-02-25 21:50:52 -05:00
Hugo Locurcio 92f3173794 Disable texture array reflections on Intel GPUs on macOS due to driver bugs
The check is only present in x86 builds, since Apple Silicon never
uses an Intel GPU by definition.
2025-02-26 02:28:36 +01:00
OhiraKyou 8df75953ec Fix GPU particles not emitting at some amounts when scale curve is zero 2025-02-25 19:36:08 -05:00
Rémi Verschelde 01545c995b Merge pull request #103298 from bruvzg/comque_race
Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-26 00:27:55 +01:00
Rémi Verschelde a398f4f893 Merge pull request #103303 from aaronfranke/fix-compile-arm64-linux
Fix compiling on arm64 Linux with GCC
2025-02-26 00:23:55 +01:00
Rémi Verschelde bb634fd9e4 Merge pull request #103302 from dsnopek/missing-method-flag
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-26 00:17:56 +01:00
Rémi Verschelde bc0d58b07e i18n: Sync translations with Weblate 2025-02-26 00:05:03 +01:00
Aaron Franke 0528d92d73 Fix compiling on arm64 Linux 2025-02-25 14:47:29 -08:00
David Snopek e0370b9596 Bind new core METHOD_FLAG_VIRTUAL_REQUIRED bitfield 2025-02-25 16:46:50 -06:00
Marc Garcia Puig 57d8ef5d23 Disabled depth test for line and handle materials 2025-02-25 22:56:56 +01:00
Pāvels Nadtočajevs bdb5d522d1 Use atomic flag to prevent flush_if_pending from reading unlocked command_mem. 2025-02-25 23:26:43 +02:00
Rémi Verschelde e7ac8e45a3 Merge pull request #103296 from dsnopek/texture-create-from-native-handle-right-rid-type
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 21:59:24 +01:00
David Snopek a285d1aa98 texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice 2025-02-25 14:20:33 -06:00