Commit Graph

80742 Commits

Author SHA1 Message Date
smix8 d51615b334 Change navigation map synchronization to an async process
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
2024-12-22 02:03:59 +01:00
SPOXY 97bb9b70cb Update cursor instance when calling set_selected_palette_item 2024-12-22 00:54:01 +01:00
Rémi Verschelde 0454122b3c Merge pull request #100711 from spoxii/patch/gltfstate_link_typo
Remove trailing double quote from link in GLTFState class documentation
2024-12-22 00:10:22 +01:00
Rémi Verschelde 31c07776f4 Merge pull request #100683 from Ivorforce/localvector-vector-conversion-typesafe-copy
Make `LocalVector` -> `Vector` automatic conversion safe for non-trivial types.
2024-12-22 00:10:19 +01:00
Rémi Verschelde 9f42d1c3cb Merge pull request #100678 from clayjohn/label3d-msdf
Fix shader compilation errors when using MSDF fonts with Label3D nodes
2024-12-22 00:10:16 +01:00
Rémi Verschelde f7d6924afb Merge pull request #100677 from clayjohn/light2d-cull
Properly transform light rect and occluder rect to perform Light2D culling in canvas space
2024-12-22 00:10:12 +01:00
Rémi Verschelde 4b3338799a Merge pull request #100633 from BastiaanOlij/fix_openxr_dpad_angle_degrees
OpenXR: Make sure wedge on DPad modifier is expressed in degrees.
2024-12-22 00:10:08 +01:00
Rémi Verschelde 57d1385047 Merge pull request #100561 from akien-mga/jolt-disable-rv64-ppc64
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
2024-12-22 00:10:05 +01:00
Rémi Verschelde 6f2f90935d Merge pull request #100370 from lander-vr/remove-boxes-refprobes-voxelgi
Remove solid boxes in gizmos of VoxelGI and ReflectionProbe
2024-12-22 00:10:02 +01:00
Rémi Verschelde 88e6997917 Merge pull request #97745 from scgm0/Fix-blurred-content-of-embedded-windows
Improve blurred content of embedded windows
2024-12-22 00:09:55 +01:00
Wierdox ed81a17e1e Improve '&&' and '&' syntax highlighting by altering StringName highlighting 2024-12-21 14:02:31 -08:00
Naoto Kondo b719eed725 Fix last character deletion in Wayland IME input 2024-12-22 05:52:03 +09:00
SPOXY a676465b79 Remove trailing double quote from link in GLTFState class documentation
This fixes the link to https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json
2024-12-21 20:58:47 +01:00
Lukas Tenbrink 25cd923ea1 Destruct CowData more graciously by avoiding accidentally exposing a half-destructed buffer. This can avoid problems if any of the destructed objects tries to access the data while it's being destructed. 2024-12-21 20:01:03 +01:00
smix8 23ea3ab8d1 Improve NavigationObstacle2D debug visuals
Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
Danil Alexeev b8dfe2cca9 Editor: Restore old Ctrl+Click behavior 2024-12-21 21:10:09 +03:00
Thaddeus Crews b536b3e12d SCons: Don't update node count when empty 2024-12-21 11:13:27 -06:00
Rémi Verschelde 4727f0707b Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
Fixes #100557.
2024-12-21 15:15:50 +01:00
Bastiaan Olij 65bb72261b OpenXR: Make sure wedge on DPad modifier is expressed in degrees. 2024-12-21 20:59:24 +11:00
Lukas Tenbrink 0e32f3b957 Make LocalVector -> Vector automatic conversion safe for non-trivial types. 2024-12-21 10:28:57 +01:00
Raul Santos 072ff85f82 [.NET] Use collection expressions in docs
As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 02:28:59 +01:00
clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes 2024-12-20 17:30:55 -07:00
clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 2024-12-20 16:58:02 -07:00
Rémi Verschelde a7a2a12bfd Merge pull request #100671 from bruvzg/get_menu
[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:57:47 +01:00
Rémi Verschelde 91e72100e9 Merge pull request #100670 from hpvb/fix-100666
Don't recursively call `_update_tree`
2024-12-20 23:57:43 +01:00
Rémi Verschelde 387230b90c Merge pull request #100667 from raulsntos/dotnet/fix-version-in-errors
[.NET] Update required .NET SDK version in error messages
2024-12-20 23:57:39 +01:00
Rémi Verschelde dac0b67c4d Merge pull request #100659 from clayjohn/color-srgb-precision
Increase precision in `linear_to_srgb()` and `srgb_to_linear()`
2024-12-20 23:57:35 +01:00
Rémi Verschelde 315f51b7ca Merge pull request #100654 from mdelorme/mdelorme/issue_100649
Fix `@export` open scene button not working
2024-12-20 23:57:31 +01:00
Rémi Verschelde 6e23de0aa6 Merge pull request #100653 from stuartcarnie/remove_moltenvk_hack
Rendering: MoltenVK hack is no longer required, as bug was fixed.
2024-12-20 23:57:27 +01:00
Rémi Verschelde 86094a88ef Merge pull request #100648 from aryan-11825114/fix-profiler-autostart-indicator-going-to-wrong-debugger
Fix autostart indicator going to wrong debugger
2024-12-20 23:57:24 +01:00
Rémi Verschelde 87855e04ad Merge pull request #100643 from ze2j/follow_up_of_array_mesh_surface_remove
Follow-up of `ArrayMesh::surface_remove` addition
2024-12-20 23:57:20 +01:00
Rémi Verschelde 13274842a9 Merge pull request #100638 from Tiktalik/fixed-wayland-horizontal-scroll
Fix Wayland left/right scroll wheel issues.
2024-12-20 23:57:16 +01:00
Rémi Verschelde eaed664bce Merge pull request #100637 from bruvzg/unset_fw
Unset last focused window when it is destroyed.
2024-12-20 23:57:13 +01:00
Rémi Verschelde fd5548a8b7 Merge pull request #100634 from YYF233333/iwyu2
Remove unused headers in servers
2024-12-20 23:57:09 +01:00
Rémi Verschelde 024b6bc1ce Merge pull request #100632 from Namey5/decal-duplication-crash
Fix crash when duplicating `Decal` or `Light3D` nodes
2024-12-20 23:57:05 +01:00
Rémi Verschelde c9e99291c1 Merge pull request #100622 from dsnopek/gdextension-compat-hashes
Rename `GDExtensionCompatHashes` to make it clear it's only for exceptional situations
2024-12-20 23:57:02 +01:00
Rémi Verschelde 0a37e12a9b Merge pull request #100610 from YYF233333/style
Remove unused variable in `GDScriptLanguage`
2024-12-20 23:56:58 +01:00
Rémi Verschelde b46103b286 Merge pull request #100601 from syntaxerror247/wear-OS
Add option to disable `Swipe to Dismiss` for Wear OS
2024-12-20 23:56:54 +01:00
Rémi Verschelde e91b3ecd00 Merge pull request #100562 from AThousandShips/fix_text_server_binds
[TextServer] Fix use of `find_char` in text servers
2024-12-20 23:56:51 +01:00
Rémi Verschelde 119c99a8d0 Merge pull request #100193 from raulsntos/gdextension/set_class_icon
GDExtension: Add method to set the class icon
2024-12-20 23:56:48 +01:00
Rémi Verschelde a11364d1e6 Merge pull request #99010 from Hilderin/embedding-game-process
Embed game process in editor
2024-12-20 23:56:43 +01:00
Rémi Verschelde 8a743f23e6 Merge pull request #98385 from RandomShaper/thread_yield
Rationalize busy waits
2024-12-20 23:56:39 +01:00
Rémi Verschelde 7d5b23c5b0 Merge pull request #96626 from hakro/steady_as_she_goes
Allow Timer nodes to ignore engine time scale
2024-12-20 23:56:33 +01:00
Alex Threlfo 90a0c06631 Fix crash when duplicating Decal or Light3D nodes
Co-authored-by: Jayden Sipe <jayden.sipe@gmail.com>
2024-12-20 23:51:47 +01:00
HP van Braam 62cff66383 Don't recursively call _update_tree
When a node was previously selected and the test "selected == p_node"
was true the code would use set_selected() to change the selection to
nullptr. However, if the tree is dirty, which is always true in this
codepath, this would lead to a recursive call to _update_tree()
ultimately leading to a crash due to us running out of stack.

This fixes #100666
2024-12-20 23:01:44 +01:00
Pāvels Nadtočajevs 9604e98a52 [MenuBar] Use PopupMenu title property as a menu name. 2024-12-20 23:35:07 +02:00
Raul Santos 63960e1ed6 [.NET] Update required .NET SDK version in error messages
Also, replaces the download URL with a shorter one since links are not clickable so I thought it'd be more convenient.
2024-12-20 21:57:38 +01:00
Anish Mishra 5d8e2cd63f Add option to disable Swipe-to-Dismiss for Wear OS 2024-12-20 23:21:50 +05:30
clayjohn 46ce499b6f Increase precision in linear_to_srgb and srgb_to_linear
This avoids the situation where white stops being white after conversion. While maintaining as much floating point ops as possible
2024-12-20 10:49:43 -07:00
kobewi 9a96393f46 Add warped panning to every ViewPanner instance 2024-12-20 17:40:27 +01:00