Commit Graph

80742 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs 82b8cd105c [TextServer] Check if texture cache is valid when loading glyph. 2025-09-07 21:00:55 +03:00
kobewi 19a4476036 Improve dependency editor warning 2025-09-07 16:58:28 +02:00
cafebeef bc0eba5296 Fixed Skeleton2D TwoBoneIK and LookAt mirroring
Co-authored-by: thiagola92 <thiagola92@gmail.com>
2025-09-06 16:20:24 -05:00
Pāvels Nadtočajevs 76433b0ede Fix Wayland build with OpenGL disabled. 2025-09-06 18:37:49 +03:00
StarryWorm 45f089a143 Enable objects stored as dictionary keys to be selected in inspector.
Currently, when using the stack trace or the remote scene tree and selecting an
object containing a dictionary, secondary objects that are stored as values in
the dictionary can be opened in inspector by clicking on them. However,
attempting to open the same secondary object if it is stored as a key in the
dictionary will result in nothing happening.

This is fixed by connecting keys to the "object_id_selected" signal the same
way values are connected.
2025-09-06 10:04:33 -04:00
Thaddeus Crews 3c7f9b9372 Merge pull request #110285 from m4gr3d/bump_to_4_5_rc
Bump version to 4.5-rc
2025-09-05 16:26:48 -05:00
Fredia Huya-Kouadio 86388dced6 Bump version to 4.5-rc 2025-09-05 14:14:52 -07:00
Mounir Tohami 0d32849565 Fix Resource deep duplicate sets image properties with invalid resources. 2025-09-05 22:16:20 +03:00
Michael Alexsander bf65bf0bbd Fix "SpriteFrames" editor not fully hidding the bottom panel 2025-09-05 13:33:05 -03:00
kobewi 139c406558 Properly inspect old remote selection 2025-09-05 18:16:34 +02:00
kobewi 502f49d7f9 Redraw shape controls when ColorPicker theme changes 2025-09-05 18:04:38 +02:00
Cyril B. c7d0cb8072 Add missing descriptions-group to annotation descriptions 2025-09-05 17:34:39 +02:00
Thaddeus Crews 4ed8c45abd Merge pull request #110263 from raulsntos/dotnet/android-net9.0
[.NET] Require `net9.0` for Android exports
2025-09-05 08:37:22 -05:00
bruvzg 252329ce40 [Windows] Try reading GPU IDs directly from registry. 2025-09-05 11:09:31 +03:00
clayjohn a86cd83593 Defer checking for rendering device support until the new project dialog is opened
This can save a lot of time opening the project manager and the information is only ever needed when creating a new project anyway
2025-09-05 00:41:34 -07:00
Clay John 9edc290328 Merge pull request #110260 from m4gr3d/investigate_csharp_build_issue
Fix the issue preventing installing C# binaries on Android devices with api <= 29
2025-09-04 20:54:32 -07:00
Raul Santos f0c9253bec [.NET] Require net9.0 for Android exports
To ensure Android exports are compatible with the new Play Store
requirement that all `.so` libraries included are aligned to 16k,
we now require C# projects to target `net9.0` which uses the
correct alignment (as opposed to the current one of 4k).

The thirdparty jar library has also been updated to the one from
the 9.0.4 runtime package so it's compatible with non-gradle
builds targeting `net9.0`.

Non-android projects are not affect, the minimum TFM is still
`net8.0`.
2025-09-05 04:14:27 +02:00
Kamil Tokarski d3fadcb5fb Add name info to EditorAutoloadSettings invalid name message 2025-09-05 01:39:32 +02:00
Fredia Huya-Kouadio d255ec2fe1 Fix the issue preventing installing C# binaries on Android devices with api <= 29 2025-09-04 11:49:22 -07:00
Kamil Tokarski 6aae7d7345 Fix editor crash cause by EditorFileSystem::get_singleton access in theme initialization path 2025-09-04 18:11:55 +02:00
westenral 565e1aaeb9 Add checks for integer vectors for integer division warning
Remove warnings for invalid Vectori combinations

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2025-09-04 10:13:05 -04:00
Lukas Rahmann f7fd65923a Add descriptor heap pooling to D3D12. 2025-09-04 09:17:40 -03:00
Luo Zhihao d9d796618d Fix CompositorEffect not setting post-transparent callback on init 2025-09-04 19:16:00 +08:00
Josh Wood 41150710ec Fix WindowUtils::copy_and_rename_pdb path shortening regression 2025-09-04 11:56:06 +02:00
Luo Zhihao 5f737952fd ShaderCompiler: Optimize compilation error printing 2025-09-04 16:51:17 +08:00
Artemy Fedotov 7b850260bf Fix invalid suggested file name when saving resource from a scene that hasn't been saved yet 2025-09-04 09:49:09 +04:00
Hugo Locurcio dd8bab9f89 Fix shader compilation errors in Compatibility when using depth_texture
Globals were defined too early, which means some uniforms were not available
at the point they were defined in.
2025-09-04 00:33:45 +02:00
Hugo Locurcio bb16908a41 Document CanvasItem draw_*() methods using local coordinate space 2025-09-03 23:10:28 +02:00
Muller-Castro 9504b0ff7a Fix EditorExportPlugin::_export_file() ignoring GDScripts 2025-09-03 16:50:28 -03:00
Björn 8798387770 Improve identification of edits on property Object->script
Narrows down the criteria to determine if the property being edited with the `EditorResourcePicker` is actually the `Object->script` property.
2025-09-03 17:38:56 +02:00
Artemy Fedotov fb7d2829f3 Fix ScriptEditor::edit() ignoring column parameter 2025-09-03 16:57:03 +04:00
BlueCube3310 feb3e904cb Image: Improve AlphaMode documentation 2025-09-02 23:44:09 +02:00
Thaddeus Crews 6c9aa4c7d3 Merge pull request #110204 from DarioSamo/d3d12-general-usage-fix
Add GENERAL resource usage to the render graph and fix mutable texture initialization in D3D12.
2025-09-02 16:26:55 -05:00
Giganzo c6be28af7a Fix SpinBox value change when held down on separation between buttons 2025-09-02 23:15:56 +02:00
Dario 8c4180adf4 Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
Dario 1ce55b946c Clamp minimum size of 3D texture view in D3D12. 2025-09-02 15:13:27 -03:00
aaronp64 cfde73ac17 Remove unused parameter in __constant_get_enum_name/__constant_get_bitfield_name
Removed unused String parameter in __constant_get_enum_name() and __constant_get_bitfield_name() to avoid creating/destroying extra Strings.
2025-09-02 13:13:12 -04:00
Clay John fcd1cf8d57 Merge pull request #110191 from bruvzg/tx_upd_or
[TextEdit] Fix text edit font update order.
2025-09-02 07:24:02 -07:00
Pāvels Nadtočajevs c96d142f97 [iOS] Add device SOC list, update DPI list. 2025-09-02 13:33:27 +03:00
Pāvels Nadtočajevs ddde1c07a6 [TextServer] Shape emojis as separate runs. 2025-09-02 13:03:50 +03:00
Arseny Kapoulkine dcefe95ae4 Configure SDL assuming we, in fact, have a libc.
Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.

This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
Pāvels Nadtočajevs 7368d148c1 [TextEdit] Fix text edit font update order. 2025-09-02 08:51:18 +03:00
Clay John 6339f31a02 Merge pull request #109770 from RandomShaper/fix_signal_antifree
Fix regression in mechanism to hold objects while emitting
2025-09-01 19:42:13 -07:00
Clay John 0f0bb7d225 Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Alex Threlfo 60a7bed19c Fix rounding error in clustered vertex light culling 2025-09-02 11:33:38 +10:00
vaner-org bac7253fcf Trim -loop & -cycle from animations during Godot 3 to 4 conversion 2025-09-02 06:27:39 +05:30
Thaddeus Crews 280503b4ee Merge pull request #110063 from stuartcarnie/109846/ios_crash
Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00
Thaddeus Crews b919b19f48 Merge pull request #110174 from clayjohn/RD-shader-cache
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
Thaddeus Crews 62011906ea Merge pull request #110043 from yotam-frid/fix-single-object-inspect-regression
Add single-object inspect command backwards compatible API for potential regression
2025-09-01 19:09:54 -05:00
clayjohn d90332aa0f Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid 2025-09-01 12:25:23 -07:00