Thaddeus Crews
9d2246cb11
Merge pull request #119212 from blueskythlikesclouds/d3d12-fix-msaa-subpass-resolve
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Fix subpass MSAA resolves with multiple layers not working on D3D12.
2026-05-05 10:30:02 -05:00
Skyth
5aecc0da58
Fix subpass MSAA resolves with multiple layers not working on D3D12.
2026-05-04 15:29:59 +03:00
Wilson E. Alvarez
e86de1802b
Free LTC RIDs
2026-05-02 21:39:36 -04:00
Thaddeus Crews
f059d64e3d
Merge pull request #118968 from CookieBadger/area-light-lut-textures
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Fix GPU validation errors due to area light LUT format
2026-04-30 10:58:09 -05:00
David Snopek
49b2043deb
Fix a couple more ubo:X numbers for XR in Compatibility renderer
2026-04-28 13:21:41 -05:00
David Snopek
fd1898bf5d
Fix ubo:X numbers for multiview UBOs in Compatibility renderer
2026-04-27 17:56:37 -05:00
CookieBadger
7c532acc09
change LTC lookup table texture format to RGBAF and set p_8bit_dst to true in gaussian_blur
2026-04-27 21:35:46 +02:00
Thaddeus Crews
7a8adcf4d8
Merge pull request #117913 from allenwp/hdr-output-allow-request
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Fix behavior of `window_is_hdr_output_supported` for Wayland and adjust warnings.
2026-04-24 15:43:32 -05:00
Thaddeus Crews
04e3d906f9
Merge pull request #114957 from LucaTuerk/fix_compat_backbuffer_allocation
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Remove Compatibility RenderTarget backbuffer size limit
2026-04-23 08:34:56 -05:00
Thaddeus Crews
d57f844e79
Merge pull request #118863 from LiveTrower/fix-clearcoat-area-light
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Fix clearcoat intensity for area lights
2026-04-23 08:34:54 -05:00
LiveTrower
5dac818f77
Fix clearcoat intensity for area lights
2026-04-22 13:07:53 -06:00
Thaddeus Crews
c3f8f7f040
Merge pull request #118850 from blueskythlikesclouds/d3d12-vertex-buffer-view-oob-write
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Fix OOB writes in D3D12 when setting vertex arrays.
2026-04-22 12:54:44 -05:00
Thaddeus Crews
45aea977dd
Merge pull request #118812 from blueskythlikesclouds/d3d12-nir-compute-runtime-data
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Add support for `gl_NumWorkGroups` in D3D12.
2026-04-22 09:58:31 -05:00
Skyth
74e0993abf
Fix OOB writes in D3D12 when setting vertex arrays.
2026-04-22 16:23:51 +03:00
Thaddeus Crews
5884e31ab7
Merge pull request #118152 from aaronfranke/init-ra-ls-rac
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Initialize ReflectionAtlas in `LightStorage::reflection_atlas_create`
2026-04-21 16:46:11 -05:00
Thaddeus Crews
06fc4f8165
Merge pull request #113413 from Kaleb-Reid/fix-aa-bilinear-scaling
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Fix screen-space AA when scaling using bilinear filtering
2026-04-21 08:48:00 -05:00
Skyth
f13267b44b
Add support for gl_NumWorkGroups in D3D12.
2026-04-21 15:31:50 +03:00
Allen Pestaluky
4309120a4a
Fix DisplayServerWayland::window_is_hdr_output_supported to check rendering device for HDR output support and adjust warnings/errors.
2026-04-20 11:11:01 -04:00
Thaddeus Crews
5cb4bee8ff
Merge pull request #118770 from NoctemCat/web_single_thread_add_missing_includes
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[Web] Add missing includes for single threaded build
2026-04-20 09:15:27 -05:00
NoctemCat
55df36126f
Add missing includes for web single thread
2026-04-20 19:00:14 +09:00
KOGA Mitsuhiro
462d6334bf
Fix GLES3 scene shader int literal type errors for WebGL
2026-04-18 05:26:08 +09:00
Thaddeus Crews
2dd28a53b0
Merge pull request #116227 from Fahien/fahien-fix-as-barriers
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Fix acceleration structure barriers in Vulkan pipelines
2026-04-16 21:46:56 -05:00
Kaleb Reid
08cb31b4d1
Fix screen-space AA when upscaling using bilinear filtering
2026-04-15 15:33:26 -07:00
CookieBadger
eb6e4eb234
fix AreaLight3D compatibility vertex shading compilation error
2026-04-15 20:20:33 +02:00
Antonio Caggiano
d8c3bc0e65
Fix acceleration structure barriers
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Extract pipeline stage flags patching to a separate helper function and
remove all VK_PIPELINE_STAGE_*_SHADER_BIT flags.
2026-04-15 13:53:36 +02:00
Rémi Verschelde
9fc8f0e0cf
Merge pull request #118510 from bruvzg/mac_vm_metal
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[macOS] Fix Metal crash in VM.
2026-04-15 12:41:07 +02:00
Rémi Verschelde
cc212fb90a
Merge pull request #117788 from kleonc/canvas_item_shader_generate_sdf_on_using_normal
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Generate SDF texture on `texture_sdf_normal` usage
2026-04-15 12:40:50 +02:00
Thaddeus Crews
f94bbfc07c
Merge pull request #118353 from Chaosus/shader_subgroups
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Allow to define more than one subgroup level in shader material
2026-04-14 07:11:08 -05:00
Thaddeus Crews
473b449df7
Merge pull request #118405 from Fahien/fahien/random-raytracing-fixes
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Random raytracing fixes
2026-04-14 07:11:07 -05:00
Thaddeus Crews
7ce1853014
Merge pull request #108219 from CookieBadger/area-light-integration
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Add Rectangular Area Light Source
2026-04-14 07:10:56 -05:00
Antonio Caggiano
24f9ac81ba
raytracing: Fix shader binding table record alignment
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Raytracing shader binding table records are addressed through Vulkan
alignment rules that distinguish between the raw shader group handle size,
the per-record handle alignment, and the base alignment required for SBT
region addresses.
The previous layout treated the shader group handle size as the record
stride everywhere. This worked only on devices where the handle size
already satisfied all relevant alignment requirements. It broke down once
multiple ray generation shaders were placed in the same SBT: selecting a
non-zero raygen index advanced the raygen region address by the raw handle
size, which could produce an address that was not aligned to the required
shader group base alignment.
Separate the SBT layout into the appropriate strides:
- ray generation records use a base-aligned stride, since selecting a
raygen shader changes the SBT region start address for the dispatch.
- miss and hit records use the handle-aligned shader group stride, since
their regions start at a base-aligned address and individual records are
selected through the region stride.
This keeps the CPU-side SBT population and the dispatch-time SBT regions
using the same layout, so shader group handles are written to the same
aligned slots that Vulkan later addresses.
2026-04-13 23:24:17 +02:00
Thaddeus Crews
cee489f46e
Merge pull request #118242 from BlueCube3310/draw-tex-set-type
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Properly set `drawable_type` property in RenderingServer's `DrawableTexture`
2026-04-13 15:52:15 -05:00
Thaddeus Crews
4a54b89461
Merge pull request #118533 from clayjohn/gles3-z-clip
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Restore z-clip functionality in the Compatibility renderer
2026-04-13 15:52:12 -05:00
clayjohn
bdc76e0f59
Restore z-clip functionality in the Compatibility renderer
2026-04-13 12:02:44 -07:00
Pāvels Nadtočajevs
ef7d5650fd
[macOS] Fix Metal crash in VM.
2026-04-13 11:14:10 +03:00
TsFreddie
6c1306773c
remove ERR_PRINT usage in forks
2026-04-12 18:13:32 +08:00
Thaddeus Crews
4a9684b0ff
Merge pull request #117537 from allenwp/remove-10-bit-vulkan-swapchain-formats
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Remove unnecessary Vulkan swap chain formats.
2026-04-10 10:32:31 -05:00
Skyth
83d2b84a51
Refactor raytracing pipelines.
2026-04-10 14:21:02 +03:00
Chaosus
5c667de60c
Allow to define more than one subgroup level in shader material
2026-04-09 19:15:19 +03:00
Thaddeus Crews
755fa449c4
Merge pull request #118318 from clayjohn/compatibility-sky-shader-error
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Fix compile errors in sky shader in the compatibility renderer
2026-04-08 17:00:44 -05:00
Thaddeus Crews
967b56efec
Merge pull request #118317 from clayjohn/sky-shader-fallback
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Ensure that sky shader automatic mode consistently uses the fallback
2026-04-08 17:00:43 -05:00
clayjohn
63c49cc668
Ensure that sky shader automatic mode consistently uses the fallback
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This is necessary so that the proper backing textures can be allocated for the sky shader
2026-04-08 10:49:18 -07:00
clayjohn
7282051271
Fix compile errors when using HALF_RES_COLOR, QUARTER_RES_COLOR, or TIME in a sky shader in the compatibility renderer
2026-04-08 10:34:58 -07:00
Thaddeus Crews
b6f86739b6
Merge pull request #109911 from TCROC/fix-particles-moving-timescale-0
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Fix particles moving when timescale is 0
2026-04-08 09:25:25 -05:00
Pāvels Nadtočajevs
eeafab862d
Increase max RID count for some owners, decrease RID usage by RichTextLabel.
2026-04-07 17:07:23 +03:00
Thaddeus Crews
223c9417bd
Merge pull request #115632 from akien-mga/gles3-split-platform-egl
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GLES3: Split EGL includes in `platform_egl.h`
2026-04-07 06:44:49 -05:00
Thaddeus Crews
df7e539878
Merge pull request #118165 from shiena/feature/update-apple-camera
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Fix camera docs and port missing features to camera_apple
2026-04-07 06:44:48 -05:00
Thaddeus Crews
cd32d9949f
Merge pull request #118083 from allenwp/hdr-macos-vulkan
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Add HDR output support to Vulkan on macOS.
2026-04-07 06:44:43 -05:00
Rémi Verschelde
7567211e8b
GLES3: Split EGL includes in platform_egl.h
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EGL brings in platform-specific headers such as the dreaded `windows.h`,
and `platform_gl.h` is used throughout `drivers/gles3` for basic OpenGL
types such as `GLuint`. We don't want `windows.h` pollution there.
Note for Android: EGL seems used explicitly only via `rasterizer_gles3.cpp`
to enable GL debug printing, and some custom stuff in `config.cpp`.
2026-04-07 12:07:22 +02:00
Thaddeus Crews
fdc9f35119
Merge pull request #117148 from blueskythlikesclouds/rt-api-adjustments
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Raytracing API adjustments.
2026-04-06 13:02:27 -05:00