Rémi Verschelde
4c0ce657d5
Merge pull request #96322 from RandomShaper/wtp_info
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WorkerThreadPool: Print info about thread count at startup
2024-08-30 23:37:58 +02:00
Danil Alexeev
49bcdf78a7
Core: Сheck r_error after calling callp()
2024-08-30 21:09:30 +03:00
Pedro J. Estébanez
db4672f83f
WorkerThreadPool: Print info about thread count at startup
2024-08-30 13:04:46 +02:00
Rémi Verschelde
a5830f6eb9
Merge pull request #96317 from Chaosus/objectdb_write_path_instead_of_name_at_cleanup
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Write path instead of name at verbose output of leaked instances
2024-08-30 11:43:13 +02:00
Rémi Verschelde
909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
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Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde
f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
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Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +02:00
Chaosus
75055a8278
Write path instead of name at verbose output of leaked instances
2024-08-30 10:58:50 +03:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
A Thousand Ships
e33fdb4296
Use MutexLock in more places
2024-08-29 14:12:59 +02:00
Hilderin
ef6f873938
Fix editor needs restart after adding GDExtensions
2024-08-29 06:15:32 -04:00
Pedro J. Estébanez
5dade0e08b
WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks
2024-08-28 15:26:08 +02:00
Rémi Verschelde
3e8d051a4a
Merge pull request #94068 from dalexeev/core-remove-is-gpl-reversed
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Core: Remove unused method `_is_gpl_reversed()`
2024-08-28 00:11:58 +02:00
Thaddeus Crews
231f3323d3
Core: Fix unreachable code
2024-08-27 10:26:06 -05:00
Rémi Verschelde
9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
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Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Danil Alexeev
2d8f6c1b1d
GDScript: Fix message when calling non-tool function in tool mode
2024-08-27 12:30:15 +03:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
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- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde
0ba0be27c7
Merge pull request #94169 from RandomShaper/wtp_rl_prize
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Batch of fixes for `WorkerThreadPool` and `ResourceLoader`
2024-08-26 10:51:25 +02:00
Rémi Verschelde
b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
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Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
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Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Pedro J. Estébanez
f4d76853b9
WorkerThreadPool (plus friends): Overhaul unlock allowance zones
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This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.
2024-08-21 12:22:52 +02:00
Pedro J. Estébanez
28619e26cf
ResourceLoader: Enhance deadlock prevention
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Benefits:
- Simpler code. The main load function is renamed so it's apparent that it's not just a thread entry point anymore.
- Cache and thread modes of the original task are honored. A beautiful consequence of this is that, unlike formerly, re-issued loads can use the resource cache, which makes this mechanism much more performant.
- The newly added getter for caller task id in WorkerThreadPool allows to remove the custom tracking of that in ResourceLoader.
- The check to replace a cached resource and the replacement itself happen atomically. That fixes deadlock prevention leading to multiple resource instances of the same one on disk. As a side effect, it also makes the regular check for replace load mode more robust.
2024-08-21 12:19:43 +02:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Daylily-Zeleen
3d575801ce
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-20 20:19:02 +08:00
Pedro J. Estébanez
32b7f835d8
Avoid potential crash on signal disconnection
2024-08-19 12:18:04 +02:00
voidedWarranties
d65ea6fb9c
Fix virtual binding for ScriptLanguageExtension::_reload_scripts
2024-08-17 21:09:32 -07:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
Hilderin
1ed723bd19
Fix global class cache file not present when no class name
2024-07-31 16:57:25 -04:00
Alvin Wong
c9f4436073
Fix use-after-free in WorkerThreadPool
2024-07-29 14:26:48 +02:00
Rémi Verschelde
293c0f7646
Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
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Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
Rémi Verschelde
ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
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Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Pedro J. Estébanez
5b5cdf2414
Fixup recent changes to threading concerns
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ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.
WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.
CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Pedro J. Estébanez
10b543f8a7
WorkerThreadPool: Fix wrong sync logic breaking task map integrity
2024-07-15 12:15:25 +02:00
Pedro J. Estébanez
76bfe8e0fd
Make errors on RefCounted.free() more accurate
2024-07-15 08:51:42 +02:00
Rémi Verschelde
fe5d567917
Merge pull request #93942 from MikeSchulze/73525
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Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
baptr
810fcc7431
Fix gdscript analyzer error when instantiating EditorPlugins.
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Editor code is not instantiable outside of the editor
(https://github.com/godotengine/godot/blob/1d14c054a12dacdc193b589e4afb0ef319ee2aae/core/object/class_db.cpp#L369 ).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525 .
Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.
Update core/object/class_db.cpp
Apply code review comments
Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com >
2024-07-10 10:24:57 +02:00
David Snopek
91fcdff01e
GDExtension: Fix setting base class properties on a runtime class
2024-07-08 12:33:55 -05:00
Danil Alexeev
151f34bb80
Core: Remove unused method _is_gpl_reversed()
2024-07-08 12:31:09 +03:00
Pedro J. Estébanez
f2f9a6b8a1
WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-28 19:46:55 +02:00
Rémi Verschelde
6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
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GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Raul Santos
175e5bcf4e
Lookup method also in base scripts of a PlaceHolderScriptInstance
2024-06-22 08:11:48 +02:00
Pedro J. Estébanez
03d14e436b
WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism
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This is strictly beyond a refactor because it also changes when the mutexes are relocked,
but that's only for extra safety.
2024-06-19 14:01:54 +02:00
Rémi Verschelde
0a83e7c5da
Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
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Object: Use const correct `GDExtensionConstStringNamePtr`
2024-06-18 17:59:25 +02:00
rune-scape
ca916a536a
Object: use correct GDExtensionConstStringNamePtr
2024-06-17 19:06:40 -07:00
Jovan Gerodetti
21586da50e
Make profiling_get_frame_data call the correct GDVIRTUAL method.
2024-06-18 00:53:25 +02:00
Pedro J. Estébanez
21c03d1956
WorkerThreadPool: Fix thread message queue not restored after overridden in a task
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Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
Rémi Verschelde
5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
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Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Raul Santos
29bf60cc02
Use GDExtension to_string in Node
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Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde
94929439b6
Revert "Fix method name for custom callable"
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This reverts commit e88095ed8f .
Fixes #92695 .
2024-06-11 11:02:03 +02:00
Chris Cranford
8577340501
Expose several EngineDebugger methods and signals as plugin callbacks
2024-06-10 19:46:23 -04:00
Pedro J. Estébanez
f61c63e3a1
Avoid editor error reporting using resource loader thread's call queues
2024-05-31 09:42:37 +02:00