风青山
95403207e8
Use EditorUndoRedoManager to track the property changes of the
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configured `InputEvent` in the plugin
This allows undo and redo, and can mark in time whether the handled
`InputEvent` resource is edited.
`command_or_control_autoremap` needs to be handled separately, as
its value will change the usage of other properties.
2025-07-27 13:57:16 +08:00
Mounir Tohami
aa086fa0d5
Fix Editor crash during first scan in headless import mode.
2025-07-27 04:55:23 +03:00
Pāvels Nadtočajevs
a93a8179fa
[macOS] Make document type icons look closer to current macOS system type icons.
2025-07-26 22:55:03 +03:00
Squamto
096f0288ba
Fix Error when connecting signal with unbinds not yet existing function
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When a Signal with unbinds was connected to a non-existing function, the connection attempt was made before the function was created.
I moved the creation of the function in front of the connection attempt.
2025-07-26 19:57:08 +02:00
K. S. Ernest (iFire) Lee
06a7b11a47
Fix Texture3D import not working
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Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.
For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
passivestar
fed6b0dfe5
Fix Tree cell text vertical alignment
2025-07-26 16:32:01 +04:00
Hugo Locurcio
005ceee84a
Fix debanding not being used in the 2D editor when enabled in Project Settings
2025-07-25 23:04:54 +02:00
HolonProduction
926cab9027
Autocompletion: Push empty call for lambdas
2025-07-25 20:26:26 +02:00
Adam Scott
09a9024658
[macOS] Add Tahoe 26.0 to version alias
2025-07-25 14:25:52 -04:00
Thaddeus Crews
0dd9178269
Merge pull request #108893 from WhalesState/editor-wayland
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Fix `ProgressDialog` errors during first scan.
2025-07-25 11:08:15 -05:00
Thaddeus Crews
8acc596bcf
Merge pull request #108944 from vnen/gdscript-fix-static-call-fail-when-shadowing
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Properly detect native class on static call optimization
2025-07-25 11:08:14 -05:00
Thaddeus Crews
ebe2b44ca9
Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
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Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
Thaddeus Crews
73d3d2f2ff
Merge pull request #108969 from adamscott/patch-the-editor
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[Web] Fix the editor `{godot,emscripten}PoolSize` config values
2025-07-25 11:08:12 -05:00
Thaddeus Crews
0c595dae45
Merge pull request #108936 from DarioSamo/vk-memory-layout-variant
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Check for Vulkan Memory Model support and make it a variant.
2025-07-25 11:08:12 -05:00
Thaddeus Crews
c0a2eee7ae
Merge pull request #108964 from moluopro/master
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Fix: Make `get_space_left` on Windows use `current_dir` instead of process CWD
2025-07-25 11:08:11 -05:00
Thaddeus Crews
11dcbd48e0
Merge pull request #108963 from groud/fix_debug_rendering_in_tilemaplayer
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Fix debug rendering in TileMapLayer
2025-07-25 11:08:10 -05:00
风青山
cfb6dc4dc0
Save the changes before duplicating resource files
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First synchronize the in-memory data to the file, and then copy the file.
This can avoid differences between the copied file and the source file.
2025-07-25 21:27:07 +08:00
Adam Scott
1777be4444
[Web] Fix the editor {godot,emscripten}PoolSize config values
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Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com >
2025-07-25 08:41:15 -04:00
Dario
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
George Marques
38f8643b00
GDScript: Properly detect native class on static call optimization
2025-07-25 09:17:39 -03:00
moluopro
39fba218bd
Fix: Make get_space_left on Windows use current_dir instead of process CWD
2025-07-25 19:47:25 +08:00
Gilles Roudière
8637922926
Fix debug rendering in TileMapLayer
2025-07-25 11:17:03 +02:00
Pāvels Nadtočajevs
6c34f48c90
Fix font fallback for lines with only non-visual/control characters.
2025-07-25 08:27:30 +03:00
Thaddeus Crews
967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
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Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Thaddeus Crews
598409b727
Merge pull request #108947 from mihe/gdscript-reload-crash
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Fix crash when GDScript scripts are reloaded during initial import
2025-07-24 20:49:42 -05:00
Thaddeus Crews
6c51d93077
Merge pull request #108943 from dsnopek/webxr-stecil-bug
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Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
2025-07-24 20:49:41 -05:00
Thaddeus Crews
0123521643
Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
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Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
Thaddeus Crews
a36cb0c847
Merge pull request #108167 from vnen/gdscript-fix-getting-invalid-dict-key-completion
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GDScript: Don't get invalid dictionary key during completion
2025-07-24 20:49:39 -05:00
Fredia Huya-Kouadio
291b89686d
Update the OpenXR Vendors plugin for the XR editor to the latest stable version
2025-07-24 18:32:26 -07:00
Mounir Tohami
1cc459d86f
Fix Editor wayland first scan task error.
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-07-25 01:05:15 +03:00
Allen Pestaluky
a033656eda
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
Thaddeus Crews
006e3f26b9
Merge pull request #108927 from bruvzg/sdl_list
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Add two missing SDL patches to the `README.md`
2025-07-24 14:23:48 -05:00
Thaddeus Crews
00c69703a9
Merge pull request #108894 from bruvzg/lg_ed_icon
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[macOS] Use liquid glass icon for the editor.
2025-07-24 14:23:48 -05:00
Thaddeus Crews
0d1d3ead8b
Merge pull request #108381 from timothyqiu/shader-side-toggle
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Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
Thaddeus Crews
ad4e7a065a
Merge pull request #108820 from bruvzg/menu_arr_nav
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Fix menu keyboard and controller navigation.
2025-07-24 14:23:46 -05:00
Thaddeus Crews
ebb322ad17
Merge pull request #108914 from bruvzg/no_bake
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Remove selective shader baking.
2025-07-24 14:23:45 -05:00
Thaddeus Crews
0fd709ad64
Merge pull request #108912 from smix8/fix-clipper_ifdef
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Fix flipped clipper2 ifdef
2025-07-24 14:23:44 -05:00
Thaddeus Crews
fc9bd38293
Merge pull request #108874 from adamscott/runtime-free
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[Web] Fix inappropriate `memfree()` use
2025-07-24 14:23:43 -05:00
Thaddeus Crews
052baba905
Merge pull request #107685 from KoBeWi/useless_documentation
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Don't update script documentation when exporting
2025-07-24 14:23:43 -05:00
David Snopek
ae61044c85
Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR
2025-07-24 14:11:36 -05:00
George Marques
81c7cae567
GDScript: Don't get invalid dictionary key during completion
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We try to get the value out of a dictionary in order to establish its
type for completion purposes. However, if the dictionary or the key
is not a constant, we cannot safely get the actual value, so we skip
this and just try to infer from static typing.
Getting the value directly with `Variant::get()` generate errors if the
base is a Dictionary and the key is of an invalid type. So before trying
to get it we use the Dictionary validator to make sure it we can safely
try to get the key.
2025-07-24 15:02:40 -03:00
Dario
4af0734a77
Compute texture alignment for transfers using the LCM instead.
2025-07-24 14:08:45 -03:00
George Marques
28d3214acd
Expose type validator from Dictionary and allow testing without error
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- Now you can get the ContainerTypeValidate from a Dictionary (both for
keys and for values).
- ContainerTypeValidate exposes a validator function that does not show
any error in case of failure. This allows testing values before trying
to use them in Dictionary.
2025-07-24 13:35:48 -03:00
Mikael Hermansson
809a6cf705
Fix crash when GDScript scripts are reloaded during initial import
2025-07-24 16:41:33 +02:00
DanielSnd
c424d85a73
Fix RichTextLabel nested tables not sizing properly.
2025-07-24 08:54:58 -03:00
Pāvels Nadtočajevs
19e2fcf35a
Add two missing SDL patches to the README.md
2025-07-24 12:44:40 +03:00
Pāvels Nadtočajevs
9c325d0f91
Remove selective shader baking.
2025-07-23 23:02:43 +03:00
Thaddeus Crews
e0603aeda3
Merge pull request #108796 from syntaxerror247/get-clipboard-crash
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Android: Run clipboard tasks on UI thread
2025-07-23 13:27:12 -05:00
Thaddeus Crews
37d886d6e6
Merge pull request #108889 from kitbdev/fix-textedit-no-wrap-indent
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Fix TextEdit line wrap indent when disabled
2025-07-23 13:27:11 -05:00
Thaddeus Crews
7755a85c52
Merge pull request #108887 from WhalesState/spring-bone
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Fix SpringBone3D being unintentionally disabled.
2025-07-23 13:27:10 -05:00