Thaddeus Crews
0d5268d9a4
Merge pull request #115911 from KoBeWi/can_commit_pls 👉 👈
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Expose `_can_commit_handle_on_click()`
2026-05-14 09:06:49 -05:00
ryevdokimov
c375f0b6b3
Add vertex snap to collision shape vertices in 3D editor
2026-04-10 13:33:31 -04:00
Rémi Verschelde
2dd1f4ef60
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews
4ce9ef043a
Merge pull request #111016 from almic/patch-1
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Remove dead code in `node_3d_editor_gizmos.cpp`
2026-02-17 14:03:53 -06:00
kobewi
4b9d01d1d3
Expose _can_commit_handle_on_click()
2026-02-05 16:23:55 +01:00
Elliot Valeev
1ce77b8899
Fix wrong AABB when selecting Node3D gizmo in editor
2025-11-15 10:35:36 +05:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Mick A.
7e8e9398ce
Remove dead code
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Remove a section of code whose results are
overwritten by the code below.
2025-09-28 16:50:35 -06:00
Robert Yevdokimov
060f9b7a16
Do not commit gizmo handles if no changes were made
2025-07-09 14:31:02 +04:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00