Commit Graph

4489 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio 18b924def7 Enable the navigation controls for touchscreen by default 2022-12-02 20:47:32 -08:00
Rémi Verschelde 1e3919c409 Merge pull request #69364 from m4gr3d/add_navigation_controls_main
Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Rémi Verschelde cd491c6e47 Merge pull request #69376 from zaevi/adjust_dropping_texture
Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Zae a1419f3902 Adjust position and size for dropping texture. 2022-11-30 16:28:49 +08:00
Haoyu Qiu 6c5c773a27 Fix heap-use-after-free when changing alternative tile ID 2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio 1566f3d49f Add navigation control to the node3d editor viewport 2022-11-29 17:43:16 -08:00
Rémi Verschelde 3d2c3aae4e Merge pull request #69062 from trollodel/lightweight_editor_mass
Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Haoyu Qiu 4a50f44cd2 Fix heap-use-after-free when removing a tile in TileSet editor 2022-11-29 09:22:35 +08:00
Rémi Verschelde 2975fc9460 Merge pull request #69249 from timothyqiu/tile-data-redraw
Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde 794adbe996 Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Haoyu Qiu 7bc0d0c177 Update TileSet preview when paint custom data changes 2022-11-27 18:35:47 +08:00
Rémi Verschelde 6e693368e1 Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke 93ab82536d Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Fabio Alessandrelli aa80cfac97 [Editor] Add button to keep the debug server open.
The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).

The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).

This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde a16d3625c3 Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Yuri Rubinsky a973ddd28d Fix custom visual shader nodes not being loaded at startup 2022-11-24 20:58:16 +03:00
kobewi 8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
Zae f6424e68ea [TileMap] Fix alternative tile issues. 2022-11-25 00:44:02 +08:00
K. S. Ernest (iFire) Lee e0b296ae82 Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. 2022-11-23 07:09:49 -08:00
Rémi Verschelde 4b4e701e06 Merge pull request #68964 from MewPurPur/tweak-gradient-editor
Fixes and improvements to Gradient preview
2022-11-22 08:31:44 +01:00
VolTer 3c54d8752c Fix Gradient preview issues 2022-11-21 23:32:38 +01:00
Markus Sauermann 28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Marc Gilleron e0d2b7835d Allow selecting text in shader compilation logs 2022-11-20 19:15:39 +00:00
Rémi Verschelde 98da707df5 Merge pull request #68922 from TokageItLab/fix-animtree-crash
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-20 17:49:23 +01:00
Silc Renew d595b27467 Fix AnimationTree crash & rename get_tree() to get_animation_tree() 2022-11-21 00:28:10 +09:00
Rémi Verschelde 855402dfee Merge pull request #68904 from aaronfranke/texture-methods
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Micky e791f4fce2 Double precision of String.split_floats 2022-11-20 12:29:50 +01:00
Rémi Verschelde 5b235e2e5e Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
Aaron Franke f6714858bf Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
souplamp a3917039d1 capitalize skeleton3d plugin dropdown 2022-11-18 15:47:58 -06:00
Silc Renew 7f00fd4ff7 change root motion track candidating method 2022-11-18 17:49:34 +09:00
Rémi Verschelde 0b27173919 Fixup TileSet build after #66557
Last rebase was too old, didn't include this API rename.
2022-11-17 13:54:15 +01:00
Rémi Verschelde 2ca972ad01 Merge pull request #66557 from MisterMX/fix/tileset-custom-data-type-reload-editor
fix(tileset): Recreate custom data editor if type has changed
2022-11-17 13:49:02 +01:00
Rémi Verschelde 4829911df2 Merge pull request #64368 from YeldhamDev/tile_editor_label_center
Properly center labels in the TileMap/Set editors
2022-11-17 13:48:53 +01:00
Yuri Rubinsky 359d13cddc Fix the bounds of varying popup in visual shader editor 2022-11-16 22:05:09 +03:00
Rémi Verschelde 6d2a7cb46d Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer 3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Rémi Verschelde 80dbcfd995 Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde 315c64282b Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde 7dafe06e27 Merge pull request #68624 from AleCamara/bug-67235-gradient-slider
Fix clicking in gradient editor
2022-11-14 18:29:52 +01:00
Fabio Alessandrelli d568b25e36 [Editor] Better expose EditorDebuggerPlugin.
Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).

This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.

We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Ale Camara aebf3d9401 Fix clicking in gradient editor
- When double-clicking on the gradient we should open the colour picker and create a colour key.
- Instead, we were also evaluating the click further down producing the colour key to move around.
2022-11-14 13:29:21 +00:00
Michael Alexsander 02390693ce Properly center labels in the TileMap/Set editors 2022-11-12 21:35:07 -03:00
trollodel ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
Rémi Verschelde b61fda9d2a Merge pull request #68271 from paddy-exe/gdextension-library-loading-error
GDExtension: Improve error message for invalid library feature flags
2022-11-07 17:44:43 +01:00
Rémi Verschelde 2c8498c8a6 Merge pull request #68351 from Sauermann/fix-code-simplifications
Code simplifications
2022-11-07 10:01:37 +01:00
Rémi Verschelde 19d8e36c8e Merge pull request #68331 from MewPurPur/gradient2d-better-preview
Fix GradientTexture2D's preview
2022-11-07 08:46:25 +01:00
Markus Sauermann 18978881fe Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause

- both parts of the if-else-clause do the same thing and simplified an affine_inverse call

ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position

ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned

TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00