Jorrit Rouwe
3c599ae744
Change ConeTwistJoint3D to use cone shaped limits
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This matches the behaviour in GodotPhysics3D.
2026-06-02 21:26:16 +02:00
Rémi Verschelde
7a99a2c782
Jolt: Use angled brackets for thirdparty includes
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That's how we usually include thirdparty code, and it solves warnings
from clangd/IWYU about some Jolt headers (notably `Jolt/Jolt.h`) not being
used directly but as proxies to transitive includes.
2026-03-16 16:40:40 +01:00
Mikael Hermansson
7efdb83924
Remove call to PhysicsServer3D from Jolt Physics implementation
2025-12-05 13:52:42 +01:00
Thaddeus Crews
3b04c8464c
Merge pull request #107273 from DexterFstone/add-game-speed-controls
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Add game speed controls to the embedded game window
2025-10-06 09:06:24 -05:00
DexterFstone
7ddce8ab26
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Mikael Hermansson
9cea7ebc91
Fix SCU build issues related to Jolt Physics
2025-05-13 12:34:55 +02:00
Mikael Hermansson
2b88477efc
Remove no-op locking in Jolt Physics module
2025-04-29 12:23:24 +02:00
Thaddeus Crews
768d75a248
Merge pull request #101254 from mihe/jolt/better-settings
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Refactor Jolt-related project settings to only be loaded as needed
2025-03-13 08:57:43 -05:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Mikael Hermansson
3b78ff564a
Refactor Jolt-related project settings to only be loaded as needed
2025-01-25 12:18:52 +01:00
Mikael Hermansson
d470c2ac6a
Add Jolt Physics as an alternative 3D physics engine
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Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com >
2024-12-11 13:57:25 +01:00