Commit Graph

4 Commits

Author SHA1 Message Date
Rémi Verschelde 7567211e8b GLES3: Split EGL includes in platform_egl.h
EGL brings in platform-specific headers such as the dreaded `windows.h`,
and `platform_gl.h` is used throughout `drivers/gles3` for basic OpenGL
types such as `GLuint`. We don't want `windows.h` pollution there.

Note for Android: EGL seems used explicitly only via `rasterizer_gles3.cpp`
to enable GL debug printing, and some custom stuff in `config.cpp`.
2026-04-07 12:07:22 +02:00
Rémi Verschelde d9b81615e5 Remove unused includes in platform with clangd-tidy
Handled Linux, Windows, Android, and (partially) Web.
2026-03-14 22:37:05 +01:00
Thaddeus Crews 324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00