Gilles Roudière
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ba1344408f
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Implement Navigation layers
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2021-03-10 11:23:06 +01:00 |
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Gilles Roudière
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a9dc53d152
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
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2021-03-10 11:23:06 +01:00 |
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Rémi Verschelde
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469ac1e415
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doc: Sync classref with current source
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2021-03-10 10:54:21 +01:00 |
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Rémi Verschelde
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83b1acdc60
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Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
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2021-03-09 14:54:33 +01:00 |
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Rémi Verschelde
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18bb36707f
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Merge pull request #46110 from gongpha/colorbar-in-colorpicker
Add color interpolation bar on each channel in ColorPicker
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2021-03-09 14:43:26 +01:00 |
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Rémi Verschelde
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ab585be885
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Merge pull request #46801 from Faless/js/4.x_allow_hidpi
[HTML5] Respect allow_hidpi option during setup
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2021-03-09 10:56:05 +01:00 |
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Rémi Verschelde
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cecc930e78
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Merge pull request #46784 from Bhu1-V/doc-update
Documentation : Added Additional Description to PhysicsServer2D->area_create()
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2021-03-09 09:58:26 +01:00 |
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Kongfa Waroros
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d295d53b4a
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Add interpolation bar on each channel in ColorPicker
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2021-03-09 14:58:19 +07:00 |
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Bhuvan Vemula
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e3fed7bde8
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Added Additional Description for PhysicsServer2D->area_create() method.
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2021-03-09 09:03:10 +05:30 |
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Fabio Alessandrelli
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f34c7982c5
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[HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
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2021-03-08 23:37:53 +01:00 |
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Rémi Verschelde
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85cb3c044d
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Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar
Document that BaseMaterial3D doesn't support height mapping + triplanar
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2021-03-08 19:41:11 +01:00 |
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Rémi Verschelde
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afd0df7921
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Merge pull request #46386 from KoBeWi/projekt_settingz
Clarify ProjectSettings.save for exported projects
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2021-03-07 10:17:59 +01:00 |
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kobewi
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156c402f2b
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Allow to save override.cfg with ProjectSettings
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2021-03-07 01:21:44 +01:00 |
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Rémi Verschelde
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aaeb07d50f
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Merge pull request #43929 from HaSa1002/docs-lang-6
Docs: Port Code Examples to C# (R, S, T, U)
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2021-03-05 22:36:05 +01:00 |
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HaSa1002
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bae843a1c9
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Docs: Port Code Examples to C# (R, S, T, U)
* RenderingServer
* RichTextEffect
* SceneTree
* SceneTreeTimer
* ScriptCreateDialog
* SpinBox
* Sprite2D
* StreamPeer
* String
* SurfaceTool
* TextEdit
* TileMap
* Tree
* Tween
* UDPServer
* UndoRedo
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
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2021-03-05 18:57:28 +01:00 |
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Rémi Verschelde
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4de0768cdb
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Merge pull request #46663 from Calinou/doc-margincontainer-theme-constant
Use safer `add_theme_constant_override()` in MarginContainer code sample
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2021-03-05 15:11:56 +01:00 |
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Hugo Locurcio
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af513344ce
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Use safer add_theme_constant_override() in MarginContainer code sample
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
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2021-03-04 17:17:40 +01:00 |
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jmb462
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068300c7c9
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Adding Raycast3D custom debug shape thickness and color
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2021-03-04 11:17:26 +01:00 |
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Hugo Locurcio
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a5b5ac47b8
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Remove trivial examples in the ItemList class documentation
See https://github.com/godotengine/godot-docs/issues/4712.
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2021-03-03 22:58:45 +01:00 |
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Rémi Verschelde
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5895cd4c4f
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Merge pull request #36202 from YeldhamDev/sprite_region_hide
Hide extra options from various nodes if they're not enabled
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2021-03-02 14:15:25 +01:00 |
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Michael Alexsander
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70304f8633
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Hide extra options from various nodes if they're not enabled
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2021-03-02 09:25:09 -03:00 |
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kleonc
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39a4ec50ea
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Fix examples in Callable docs
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2021-03-02 02:34:53 +01:00 |
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Rémi Verschelde
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bd42a6c51e
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Merge pull request #42007 from HaSa1002/callable-docs
Document missing Callable methods
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2021-03-01 13:20:07 +01:00 |
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HaSa1002
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54ff2da476
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Document missing Callable methods
* Callable.hash()
* Callable.is_custom()
* Callable.is_null()
* Callable.is_standard()
* Callable.bind()
* Callable.unbind()
* Callable::operator==
* Callable::operator!=
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2021-03-01 12:49:21 +01:00 |
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Rémi Verschelde
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5b58482b41
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Merge pull request #46508 from rcorre/pathbake
Clarify Curve.get_closest_point uses baked points.
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2021-03-01 09:37:16 +01:00 |
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Rémi Verschelde
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a637cd8016
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Merge pull request #46534 from asmaloney/doc-styleboxflat-grammar
Fix some grammar in StyleBoxFlat class docs
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2021-03-01 09:35:22 +01:00 |
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Andy Maloney
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89e7e61773
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Fix some grammar in StyleBoxFlat class docs
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2021-02-28 20:09:10 -05:00 |
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Mateo Kuruk Miccino
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89283b7b53
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Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
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2021-02-28 19:36:10 -03:00 |
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Ryan Roden-Corrent
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ef5042a70f
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Clarify Curve.get_closest_point uses baked points.
Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
https://github.com/godotengine/godot/blob/8faecd6a470aeef41084a32d74f4a131a5ef42b6/scene/resources/curve.cpp#L809
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2021-02-28 07:18:34 -05:00 |
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Haoyu Qiu
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31243e377f
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Fixes typo in Array::bsearch_custom doc
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2021-02-26 18:01:08 +08:00 |
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Emmanuel Leblond
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60d2c1fd47
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Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
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2021-02-25 18:34:50 +01:00 |
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Rémi Verschelde
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f01e95eb55
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Merge pull request #46416 from nekomatata/draw-collision-outline-option
Added option in project settings to draw Shape2D outlines
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2021-02-25 17:15:22 +01:00 |
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PouleyKetchoupp
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c4b116cff7
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Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
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2021-02-25 07:52:50 -07:00 |
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Hugo Locurcio
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355803db1b
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Improve the OS.get_environment()/OS.set_environment() documentation
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2021-02-25 15:38:51 +01:00 |
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Bastiaan Olij
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4c8f5b998f
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Expose set_environment to GDScript
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2021-02-25 23:36:14 +11:00 |
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Rémi Verschelde
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305683f83b
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Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
Fix crash during drag if user queue_free'd the drag preview
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2021-02-24 22:43:53 +01:00 |
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Delf Neumärker
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eaa04c1a22
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Fix crash during drag if user freed the drag preview
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2021-02-24 20:59:17 +01:00 |
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abaire
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61cc1c8624
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Relaxes Node naming constraints in glTF documents to match the Editor.
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2021-02-24 08:22:27 -08:00 |
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Rémi Verschelde
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a527c6856b
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Merge pull request #46045 from bruvzg/text_server_bmp_create
[TextServer] Restores bitmap font dynamic construction functions.
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2021-02-24 12:55:36 +01:00 |
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Aaron Franke
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548de64742
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Use a more specific type for Area2D/3D body signals
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2021-02-24 00:05:54 -05:00 |
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Rémi Verschelde
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cb29e6c49c
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Merge pull request #45994 from Jummit/expose-edit-selected
Expose edit_selected in Tree
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2021-02-22 16:29:03 +01:00 |
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Jummit
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13fb24cb6f
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expose edit_selected in Tree
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2021-02-22 15:50:21 +01:00 |
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Rémi Verschelde
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8107cbd66e
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Merge pull request #45934 from angad-k/fix-smoothstep-function-documentation
fix minor issue in smooth step function's documentation
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2021-02-22 12:38:47 +01:00 |
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Rémi Verschelde
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40191a748b
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Merge pull request #46253 from asmaloney/docs-theme
[docs] Clarification on theme's get_stylebox
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2021-02-22 10:35:35 +01:00 |
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Hugo Locurcio
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159581739a
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Document theming a SpinBox's background
This closes #46248.
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2021-02-21 19:32:11 +01:00 |
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Hugo Locurcio
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f6087d3f2b
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Document that Button doesn't interpret touch input (= no multitouch)
TouchScreenButton should be used for gameplay actions instead.
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2021-02-21 00:30:21 +01:00 |
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Andy Maloney
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d397c32169
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[docs] Clarification on theme's get_stylebox
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.
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2021-02-20 10:10:28 -05:00 |
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Aaron Franke
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78de8a762b
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Update documentation for the new ProcessMode
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2021-02-19 10:22:09 -05:00 |
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Rémi Verschelde
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efddb8a0cb
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Merge pull request #46194 from Calinou/os-delay-no-negative
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
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2021-02-19 15:14:36 +01:00 |
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Rémi Verschelde
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bc395c2549
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Merge pull request #46221 from akien-mga/doc-sync-classref
doc: Sync classref with current source
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2021-02-19 15:06:50 +01:00 |
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