Commit Graph

4854 Commits

Author SHA1 Message Date
Thaddeus Crews
8c223270f2 Revert "Change curve range for particle multipliers"
This reverts commit c6021f1e5b.

(cherry picked from commit ba5a0758e9a492e87dc79b057cc3c7119e055eec)
2026-02-10 10:46:07 -06:00
kobewi
ff89f649fa Restore period in loaded node paths 2026-01-22 01:40:28 +01:00
Rémi Verschelde
f0fa171ec2 Revert "Fix fixed size flag on StandardMaterial3D when rendering in stereo"
This reverts commit 748f35ccb8.

Fixes #114995.

This will be redone for 4.7 / possibly 4.6.1 with a more involved solution.
2026-01-20 09:10:13 +01:00
Rémi Verschelde
a4a26762f1 Merge pull request #114328 from kleonc/node_duplicating_signal_source_node_fix
`CONNECT_APPEND_SOURCE_OBJECT` on signal emission
2026-01-20 00:22:32 +01:00
kleonc
edd06075e3 CONNECT_APPEND_SOURCE_OBJECT on signal emission 2026-01-14 14:59:57 +01:00
Joshua Bordelon
ccd664974a Fix animation library serialization compatibility for 4.5 projects
When opening a Godot 4.5 project in 4.6 and saving scenes with editable
children of imported scenes (e.g., .blend files), all animation data was
incorrectly being saved to the .tscn file.

This happened because the AnimationLibrary serialization format changed
between 4.5 and 4.6:
- 4.5: 'libraries' as a single Dictionary property
- 4.6: 'libraries/<name>' as separate properties per library

When the scene packer looked for 'libraries/<name>' in old imported
scenes, it didn't find them (only 'libraries' existed), causing all
animation data to appear as 'overridden' and be saved.

This fix adds backwards compatibility in SceneState::get_property_value()
to check for the old Dictionary format when looking up 'libraries/<name>'
properties. It only applies to nodes that inherit from AnimationMixer,
allowing property comparison to work correctly and preventing animation
data from being duplicated into .tscn files.

Fixes #113037
2026-01-12 20:32:07 -06:00
kleonc
5a275eae38 Preserve winding order for transformed tiles' navigation polygons 2026-01-08 19:41:56 +01:00
Rémi Verschelde
3caa11c75d Merge pull request #114032 from syntaxerror247/editor-settings-reg
Fix editor settings parsing regression on Android
2026-01-07 01:41:36 +01:00
Thaddeus Crews
e40cd8f580 Merge pull request #114412 from bruvzg/bin_bm
Fix binary BMFont flags handling.
2026-01-05 12:06:35 -06:00
Rémi Verschelde
9c880b59ac Merge pull request #114385 from Meorge/bugfix/tileset-collision-polygon-points-error
Fix wording in TileSet collision polygon error message
2026-01-05 11:45:04 +01:00
Silc Lizard (Tokage) Renew
261ab6092b Change radius_range to angle to indicate hole of JointLimitationCone3D 2025-12-31 00:53:57 +09:00
Pāvels Nadtočajevs
30dc68dd93 Fix binary BMFont flags handling. 2025-12-29 08:06:51 +02:00
Malcolm Anderson
4eca0fbbc3 Fix wording in TileSet collision polygon error message 2025-12-27 16:04:16 -08:00
Rémi Verschelde
5d89816d93 Merge pull request #112661 from bruvzg/lang_shape
Improve language selection when shaping text.
2025-12-18 14:23:42 +01:00
Pāvels Nadtočajevs
997f326b58 Improve language selection when shaping text. 2025-12-18 09:05:07 +02:00
Hugo Locurcio
3e7eb5c9dc Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
Masses in Godot are specified in kilograms.
This also fixes the SoftBody3D mass being limited to increments of 1 kg,
now allowing adjustments to the nearest gram.
2025-12-18 02:28:13 +01:00
Thaddeus Crews
76972d691d Merge pull request #113908 from bruvzg/ts_dup_fix
[TextServer] Fix `duplicated` losing span info, and RID leak.
2025-12-15 17:40:53 -06:00
Anish Kumar
326217dc0f Fix editor settings parsing regression on Android 2025-12-15 17:41:37 +05:30
Pāvels Nadtočajevs
8fa484f331 [TextServer] Fix duplicated losing span info, and RID leak. 2025-12-11 21:50:22 +02:00
Thaddeus Crews
289321ad1e Merge pull request #113728 from LiveTrower/fix-refract-node
VisualShader: Fix the eta input from the refract node
2025-12-11 12:12:38 -06:00
kleonc
4619b2dffa Fix get_scene_tile_display_placeholder erroring for transformed scene tiles 2025-12-10 18:32:46 +01:00
LiveTrower
7357bd0138 fix-refract-node 2025-12-07 15:24:55 -06:00
Logan Detrick
42e60c38dc Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
aXu-AP
c6021f1e5b Change curve range for particle multipliers
Fixes #91404
Curves are applied as a multiplier, so ranges [-1, 1] or [0, 1] make much more sense than ranges like [-360, 360] or [0, 100]. The actual range is selected with separate min and max parameters.
2025-12-03 20:47:40 -06:00
Thaddeus Crews
8105ff7ac7 Merge pull request #106940 from allenwp/agx-add-white-contrast
Add `white`, `contrast`, and future HDR support to the AgX tonemapper.
2025-12-03 11:42:29 -06:00
Allen Pestaluky
628df323e2 Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
Also optimize all tonemappers to perform less calculations per-pixel.

Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
David Snopek
308f23f21d Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
Thaddeus Crews
5947dff88a Merge pull request #103352 from MartinDelille/remove_load_steps
Remove `load_steps` from `resource_format_text.cpp`
2025-12-02 20:43:00 -06:00
Thaddeus Crews
9f76aa3df5 Merge pull request #113282 from dsnopek/required-ptr-get-out-there
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 20:42:53 -06:00
Thaddeus Crews
dec0b22f7d Merge pull request #64487 from Rindbee/fix-instantiated-scene-duplicate
Fix resource shared when duplicating an instanced scene
2025-12-02 11:52:13 -06:00
Thaddeus Crews
1577061e3d Merge pull request #113202 from aaronfranke/importer-mesh-convert
Allow converting from Mesh to ImporterMesh
2025-12-02 11:52:03 -06:00
David Snopek
fc92ce3e7f Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
Martin Delille
67a1c8f4ef Remove load_steps from resource_format_text.cpp 2025-12-02 17:41:57 +01:00
Rémi Verschelde
44bc2da147 Merge pull request #98122 from cadence-s/fix-sprite3d-bleed
Fix Sprite3D texture bleed when not wrapping
2025-12-02 14:15:23 +01:00
Rémi Verschelde
df0e6d3906 Merge pull request #89983 from KoBeWi/different_kind_of_image
Change how ImageTexture's image is defined
2025-12-02 14:15:16 +01:00
Rindbee
e0532a711a Fix resource shared when duplicating an instanced scene
For resources with `resource_local_to_scene` enabled in the sub-scene,
the resource is already set when the sub-scene is instantiated, so does
not need to be set again. Just needs to update the property of the
resource according to the value in the main scene.
2025-12-02 20:45:54 +08:00
Rémi Verschelde
996c9a644e Merge pull request #113176 from xuhuisheng/dev/ske-mod-error
Fix empty 2D skeleton modification keeps printing error messages
2025-12-01 13:13:19 +01:00
风青山
1b4f116db1 Supplement the case of scene instantiation for "Editable Children"
This is a follow-up to #65011.

For scenes with **Editable Children** enabled, the main scene will record
more information and resource mapping will be valid for multiple nodes.
2025-11-28 23:39:25 +08:00
Rémi Verschelde
1d9b073ef0 Merge pull request #112058 from Chaosus/vs_fix_param_ref
Fix ParameterRef connection through reroute in visual shaders
2025-11-27 21:47:59 +01:00
Aaron Franke
68716b6795 Allow converting from Mesh to ImporterMesh 2025-11-26 11:13:39 -08:00
xuhuisheng
37a6043579 Fix empty skeleton modification keeps print error messages 2025-11-26 12:37:14 +08:00
Thaddeus Crews
89435a9e05 Merge pull request #97616 from magian1127/4.0gdshader
Optimize the custom doc for shaders.
2025-11-25 09:52:34 -06:00
Thaddeus Crews
5ff7a9e793 Merge pull request #112031 from bruvzg/vm_os_f
Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
2025-11-25 09:52:24 -06:00
Lukas Tenbrink
0f047944e4 Statically protect Object::cast_to for unrelated Object types.
Fix a handful of bugs associated with it.
2025-11-24 23:03:22 +01:00
Cadence
fc9ea462ca Fix Sprite3D texture bleed when not wrapping
# Conflicts:
#	scene/resources/material.cpp
2025-11-24 15:10:07 -05:00
Silc Lizard (Tokage) Renew
4f255fa7d7 Add interpolate_via_rest static func to Animation class 2025-11-22 07:52:32 +09:00
Magian
42c683d450 Optimize the custom doc for shaders.
Remove add_doc for gdshader files without documentation.
Standardize the class_doc.name for custom documentation.
2025-11-21 01:12:09 +08:00
Thaddeus Crews
7716a4cba0 Merge pull request #101342 from KoBeWi/roundabout_solution
Round AtlasTexture size
2025-11-19 11:04:10 -06:00
Thaddeus Crews
9c561027fc Merge pull request #112538 from Chaosus/vs_instance_index
Add `instance_index` option to parameters in visual shaders
2025-11-18 08:25:49 -06:00
kobewi
c4c39fba55 Fix display_placeholder not persisting 2025-11-16 03:18:24 +01:00