Commit Graph

1856 Commits

Author SHA1 Message Date
reejk fee04ccd93 Use TileSet navigation layer layers when TileMap generates navigation polygons 2022-12-22 00:35:20 +04:00
Rémi Verschelde f84c308cf8 Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
Stop NavigationAgents without a target from moving to world origin
2022-12-21 19:39:25 +01:00
Rémi Verschelde 5ad02aa08d Merge pull request #67111 from DarkKilauea/nav-queries-link
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Quentin Guidée d9c05f7fbd Fix double get_singleton()
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
Rémi Verschelde f1f6b35b8c Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Josh Jones 0572346985 Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.

Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Rémi Verschelde d124596862 Merge pull request #70263 from reduz/restore-rotation_degrees
Restore 'rotation_degrees' properties.
2022-12-19 16:28:44 +01:00
kleonc 3a34acdf55 TileSet Simplify tile shape polygons 2022-12-19 11:42:40 +01:00
Juan Linietsky 80b578b060 Restore 'rotation_degrees' properties.
By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:

* Node2D
* Node3D
* Control
2022-12-19 10:59:47 +01:00
Josh Jones 5d8ba2b2d1 Add support for emitting a signal when entering a NavLink 2022-12-17 16:33:41 -08:00
smix8 34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
smix8 4d68e2b18a Move NavigationPolygon to dedicated resource file
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17 19:52:40 +01:00
Rémi Verschelde c023d41036 Merge pull request #70118 from clayjohn/tilemap-layers
Use large offset for tilemap layer level canvas items
2022-12-17 14:29:22 +01:00
bmolyneaux 1e3a861e1a Queue redraw when MultiMesh instance transform changes
Fixes: #66849

This is a 4.0 version of #54899.
2022-12-15 17:01:17 -08:00
clayjohn 7d6a25c91e Use large offset for tilemap layer level canvas items
This matches the logic in _rendering_update_dirty_quadrants
2022-12-15 11:41:27 -08:00
Gilles Roudière ffec180ccc Remove a confusing TileMap warning 2022-12-15 11:27:38 +01:00
Rémi Verschelde fc517e6c89 Merge pull request #70003 from clayjohn/GLES3-cc
Various fixes and documentation for CanvasGroup
2022-12-13 23:31:43 +01:00
clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup
Properly apply custom materials with CanvasGroups in the GLES3 backend

Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers

Properly set fit_margin when clear_margin is set

Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
kobewi 99916ddbd1 Remove single-element groups from GPUParticles2D 2022-12-12 20:15:11 +01:00
Rémi Verschelde ec8f52df8f Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
smix8 194c1c44e0 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde 53060e8ced Merge pull request #69950 from kleonc/tile-map-const-refs-for-the-win
`TileMap` Pass some parameters by `const &` instead of by value
2022-12-12 11:52:55 +01:00
Rémi Verschelde 52a0bba833 Merge pull request #69922 from adamscott/fix-tilemap-tileset-heap-use-after-free
Fix `heap-use-after-free` error in `TileMap::~TileMap()`
2022-12-12 11:41:49 +01:00
Rémi Verschelde ba3a2adb90 Merge pull request #67050 from KoBeWi/syrt
Warn if isometric TileMap is not Y-sorted
2022-12-12 11:40:54 +01:00
kleonc 71398ae22a TileMap Pass some parameters by const & instead of by value 2022-12-12 11:33:42 +01:00
Adam Scott e7fb2f0294 Fix heap-use-after-free error in TileMap::~TileMap()
Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com>
2022-12-12 04:52:00 -05:00
Josh Jones 5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Rémi Verschelde 156b5ca38f Merge pull request #69644 from radenling/fix-viewport-update-in-editor
Fix for 2D viewport not updating in the editor when the camera moves
2022-12-09 18:06:23 +01:00
Vladislav Slobodenyuk 0b5c4216c8 Fix TileMap drawing itself twice on creation
Adds a check before calling `item_rect_changed()` in
`_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure
TileMap is only redrawn if the rect is actually changed.
Fixes #69754
2022-12-09 22:20:31 +09:00
Rémi Verschelde 75e558e271 Merge pull request #69774 from Calinou/backbuffercopy-only-show-rect-when-relevant
Fix BackBufferCopy `rect` property appearing when not relevant in inspector
2022-12-09 06:52:03 +01:00
Hugo Locurcio 080b6ac1ae Fix BackBufferCopy rect property appearing when not relevant in inspector
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 19:52:48 +01:00
Rémi Verschelde a914ee8413 TouchScreenButton: Fix screen capability check
Fixes #69572.
2022-12-08 14:28:04 +01:00
Rémi Verschelde de2d0f156e Merge pull request #69713 from groud/rename_get_surrounding_tiles
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Gilles Roudière 3ea54bb3a1 Rename get_surrounding_tiles to get_surrounding_cells 2022-12-07 11:09:10 +01:00
Markus Sauermann e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
smix8 860379fc16 Stop NavigationAgents without a target from moving to world origin
Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Yaohua Xiong 322dbd0955 Fix Path2D fish bone direction 2022-12-06 20:45:17 +08:00
Richard Adenling a3d8a78f1b Fix for 2D viewport not updating in the editor when the camera moves
This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.

Fixes #40441
2022-12-06 11:34:32 +01:00
Rémi Verschelde deb760fb1b Path2D: Fix build issue after conflicts between #68860 and #69115 2022-12-06 11:22:11 +01:00
Rémi Verschelde 14861c45b5 Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Yaohua Xiong 91e9ad92f5 Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.

The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yaohua Xiong 9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Hendrik Brucker e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2022-11-29 17:11:22 +01:00
Rémi Verschelde 519b9b5c21 Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
Rémi Verschelde 438b2e2d02 Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde 34df77285c Merge pull request #69146 from clayjohn/Polygon2D-error
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu 06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
clayjohn 5c95288a6e Ensure that mesh instance is properly freed when freeing Polygon2D 2022-11-24 17:34:25 -08:00
Rémi Verschelde 1fa80bf9d6 Merge pull request #67330 from KoBeWi/immortal_scenes
Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Micky b6db09968d Fix AudioStreamPlayer2D and 3D's playing not updating right away 2022-11-22 15:46:28 +01:00