Commit Graph

10647 Commits

Author SHA1 Message Date
Yuri Rubinsky 1ab7ad323f Fix input map settings theming 2022-08-25 09:26:20 +03:00
Rémi Verschelde 0a828dbd92 Merge pull request #64270 from timothyqiu/close-keying
Fix overlapping keying and remove button in Inspector
2022-08-25 07:53:55 +02:00
Rémi Verschelde 1204ad32d1 Merge pull request #64829 from fabriceci/improve-monitor-contact-api
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25 07:31:06 +02:00
fabriceci 59bf35f3df Improves the API for monitoring contacts in RigidDynamicBody 2022-08-24 21:23:11 +02:00
Rémi Verschelde 2961651444 Merge pull request #64691 from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
Rémi Verschelde c8c0f21880 Merge pull request #64780 from YuriSizov/editor-color-conversion-map 2022-08-24 16:49:51 +02:00
Silc Renew 673c649adb Implement Quaternion Editor 2022-08-24 22:04:49 +09:00
Yuri Sizov c78cbb523f Extract editor color map and simplify SVG color conversion 2022-08-24 15:59:14 +03:00
Rémi Verschelde b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Rémi Verschelde 792f7cc28c Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits
Disable editing properties in foreign resources
2022-08-24 08:54:05 +02:00
Rémi Verschelde 7055200bb0 Merge pull request #64730 from AlexHCC/fix-ruler-drawing-order
Fix ruler lines rendering on top of text
2022-08-24 08:53:16 +02:00
Rémi Verschelde b556d8c9a0 Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde 91e5f48ea7 Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
SaracenOne dd814a0dca Disable editing properties in foreign resources
from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
AlexHCC db227f85e8 Fix ruler lines rendering on top of text 2022-08-24 00:00:56 +03:00
Rémi Verschelde 34aa6b06a7 Merge pull request #64721 from bruvzg/fix_prop_revet_ext 2022-08-23 21:37:52 +02:00
Rémi Verschelde fc0b6abe52 Merge pull request #64617 from Mickeon/editor-restore-mesh-drop 2022-08-23 20:49:30 +02:00
Micky 8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde 6277448f42 Merge pull request #64647 from TokageItLab/auto-tangent 2022-08-23 18:17:15 +02:00
Rémi Verschelde 1190fbdf2b Merge pull request #64733 from Mickeon/try-editor-warning-spacing 2022-08-23 18:16:26 +02:00
Rémi Verschelde 5c5bc21195 Merge pull request #63854 from TokageItLab/auto-bone-mapping 2022-08-23 18:16:15 +02:00
Yuri Sizov ba0421f3d9 Merge pull request #64637 from Calinou/default-project-icon-use-svg
Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00
Yuri Sizov 70ceba2910 Merge pull request #54278 from Calinou/editor-tweak-editor-curve-preset-icon-colors
Tweak curve preset icon colors for easier visual grepping
2022-08-23 15:42:38 +03:00
Yuri Sizov fe0c216bc7 Merge pull request #64587 from Calinou/editor-environment-defaults-decrease-shadow-max-distance
Decrease editor shadow maximum distance to match DirectionalLight3D default
2022-08-23 15:36:35 +03:00
Yuri Sizov 249517f132 Merge pull request #61493 from Calinou/editor-align-transform-rotate-decal
Rotate Decal nodes when using Align Transform/Rotation With View
2022-08-23 15:34:04 +03:00
bruvzg 56101080cc [GDExtension] Fix _property_can_revert and _property_get_revert methods using incorrect string type. 2022-08-23 14:58:28 +03:00
Silc Renew 9327296e73 Add bezier preset and refactor bezier editor
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Micky d5f44bffe6 Add spacing after newline on editor warning tooltip 2022-08-23 10:56:38 +02:00
Silc Renew c7e4eeb8a4 Add simple auto mapping to BoneMapper
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
Rémi Verschelde b9919fd87d Merge pull request #64678 from TokageItLab/implement-ease-baker
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
Rémi Verschelde 09d73352fc Merge pull request #64015 from TokageItLab/add-motion-scale-adjustment
Add motion scale base height adjustment to RestFixer
2022-08-23 08:53:29 +02:00
Rémi Verschelde 62c3e72b6f Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
Rémi Verschelde 745e80fa8d Merge pull request #58377 from MrBBBaiXue/type-filter
Add a way to filter nodes by type in scene tree dock.
2022-08-22 23:34:03 +02:00
Silc Renew 255ebe1137 add motion scale adjustment 2022-08-23 05:55:33 +09:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde b8a64313f0 Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO 2022-08-22 22:37:33 +02:00
Rémi Verschelde 5a2dde51c0 Merge pull request #63662 from TokageItLab/fix-silhouetter-for-rotated-skel 2022-08-22 22:28:33 +02:00
Rémi Verschelde baabad30f1 Merge pull request #64586 from KoBeWi/no_editing_allowed🚫 2022-08-22 22:20:51 +02:00
Rémi Verschelde 7c85c4a27e Merge pull request #64374 from RandomShaper/inheritable_cl_args 2022-08-22 21:48:28 +02:00
Rémi Verschelde 85cb22bd91 Merge pull request #64593 from aaronfranke/editor-restart 2022-08-22 21:44:50 +02:00
Rémi Verschelde 5bc8702855 Merge pull request #64132 from TokageItLab/fix-optimizer 2022-08-22 20:39:06 +02:00
Rémi Verschelde 1fbf7b1ba5 Merge pull request #64610 from reduz/startup-benchmark-support 2022-08-22 19:36:03 +02:00
kobewi ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Rémi Verschelde 43ff5dd890 Merge pull request #64642 from aaronfranke/mesh-cleanup 2022-08-22 17:36:33 +02:00
Rémi Verschelde 944bfc6d00 Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Rémi Verschelde af76fb4567 Merge pull request #63486 from TokageItLab/init-poses 2022-08-22 17:32:02 +02:00
Rémi Verschelde d9c2fd9aaa Merge pull request #64462 from and3rson/convert3to4-fix-connect-args 2022-08-22 17:28:25 +02:00
Silc Renew f7dd83ce60 Fix Quaternion Tween and implement ease baker 2022-08-22 19:04:58 +09:00
Aaron Franke 8893b2bdb4 Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00