Commit Graph

9505 Commits

Author SHA1 Message Date
Rémi Verschelde 5ace3fb6d0 Merge pull request #94329 from KoBeWi/sceneles
Some improvements to TileSetScenesCollectionSource docs
2024-07-17 15:44:57 +02:00
Rémi Verschelde 28b7efb438 Merge pull request #94325 from KoBeWi/y'all_got_any_more_of_them_pixels
Clarify `clipboard_get_image()`
2024-07-17 15:44:54 +02:00
Rémi Verschelde 6827779587 Merge pull request #94433 from markdibarry/parallax-tutorial-link
Add tutorial link to Parallax2D doc
2024-07-17 11:44:38 +02:00
Rémi Verschelde 7e5522e798 Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
Fix texture compression descriptions in RenderingDevice docs
2024-07-17 11:44:16 +02:00
Rémi Verschelde b70f96fa39 Merge pull request #94389 from RTTEXFile/patch-1
Fix typo in AABB docs
2024-07-17 11:44:12 +02:00
Rémi Verschelde 44cb48eaae Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
Clarify `is_visible_in_tree()` in CanvasItem
2024-07-17 11:44:05 +02:00
Rémi Verschelde ac215012d6 Merge pull request #94291 from TokageItLab/readdskel
Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde 37d0b5d2ad Merge pull request #94155 from mickeyordog/patch-1
Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:43:22 +02:00
Rémi Verschelde 5257ba1a31 Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
2024-07-17 11:43:19 +02:00
Rémi Verschelde 496fd12b17 Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Liam Sherwin 160ac00bdb Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST 2024-07-17 11:41:58 +02:00
Mickey Ordog 6651a511c8 Fix unclear PROPERTY_USAGE_STORAGE/EDITOR description 2024-07-17 11:30:13 +02:00
Mark DiBarry 1a1d0d6cc6 Add tutorial link to Parallax2D doc 2024-07-16 08:25:29 -04:00
BlueCube3310 a20960bce4 Fix texture compression descriptions in RenderingDevice docs 2024-07-15 15:19:02 +02:00
RTTEXFile d696a3c8a6 Fix typo in AABB docs
A single letter
2024-07-15 14:35:12 +03:00
kobewi 1ec176d6cc Some improvements to TileSetScenesCollectionSource docs 2024-07-14 20:04:49 +02:00
Adriaan de Jongh 5488fef3af Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties 2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew 9c1f23c3db Re-add Skeleton3D::animate_physical_bones 2024-07-14 14:24:25 +09:00
kobewi 4b2ffdd208 Clarify is_visible_in_tree() in CanvasItem 2024-07-14 01:16:25 +02:00
kobewi 8904764a6c Clarify clipboard_get_image() 2024-07-13 21:34:39 +02:00
Rémi Verschelde af33276109 Merge pull request #94217 from DevPoodle/rd-docs
Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +02:00
Rémi Verschelde b6434f2ac7 Merge pull request #94158 from BastiaanOlij/fix_action_map
OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
DevPoodle 1bd3c48f6b Clean up RenderDataExtension's documentation 2024-07-11 08:00:32 -07:00
Bastiaan Olij 95b72631aa Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix. 2024-07-11 20:06:46 +10:00
Rémi Verschelde d197f176c7 Merge pull request #94129 from Mickeon/RichTextLabel_push_meta_keyword
Add `push_url` as a keyword for `push_meta`
2024-07-11 00:27:29 +02:00
Rémi Verschelde 284c96decd Merge pull request #94127 from Mickeon/doc-peeves-transform2d
Overhaul Transform2D documentation
2024-07-11 00:27:25 +02:00
Rémi Verschelde 73422df05e Merge pull request #94059 from ayanchavand/fix-exclude-docs
Clarify that some exclude properties of physics query parameters are copied
2024-07-11 00:27:14 +02:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Micky 891703e43e Overhaul Transform2D documentation 2024-07-09 18:01:17 +02:00
Micky 847766689a Add push_url as a keyword for push_meta 2024-07-09 12:39:30 +02:00
ayanchavand 34e2159d34 Clarify that some exclude properties of physics query parameters are copied 2024-07-08 18:46:29 +05:30
Rémi Verschelde 9804a8eb30 Merge pull request #94061 from bruvzg/menu_is_native
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:48:33 +02:00
Rémi Verschelde f4bf25cb35 Merge pull request #94057 from kitbdev/fix-request-save-signal-type
Fix ScriptEditor `request_save_previous_state` signal type
2024-07-08 11:48:30 +02:00
Rémi Verschelde e1a145bb3c Merge pull request #91300 from jsjtxietian/project-binary-doc
Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
2024-07-08 11:48:11 +02:00
bruvzg eddc9cea11 [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
jsjtxietian 9d18983cde Mention ProjectSettings won't be affected by convert_text_resources_to_binary 2024-07-08 11:11:50 +08:00
kit ad8f065f4a Fix request_save_previous_state signal type 2024-07-07 19:12:30 -04:00
Rémi Verschelde 73b6544f1b Merge pull request #94007 from scotmcp/master
Update docs for `Animation.track_set_path` and `AnimationMixer.root_motion_track`
2024-07-07 21:58:39 +02:00
Scot 0d1044f7bf Update Animation.track_set_path and AnimationMixer.root_motion_track
Updated the usage description of [method Animation.track_set_path] and [member Animation.root_motion_track] to identify the parent is the root_node identified in animation player, and that the format is the same for each.

Remove extra symbols
2024-07-07 10:07:09 -04:00
Rémi Verschelde e05ac797ae Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
Rémi Verschelde dc34cb0fc1 Merge pull request #93944 from AdamLearns/master
Clarify `get_executable_path` documentation for Mac
2024-07-07 12:38:23 +02:00
Rémi Verschelde 7197678df2 Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Rémi Verschelde be9ff1c836 Merge pull request #69451 from Mickeon/doc-peeves-array-mateys
Overhaul Array Documentation
2024-07-07 12:38:10 +02:00
Eric allen e03fb3043f fix: change esthetic -> aesthetic 2024-07-05 16:03:01 -04:00
Adam Damiano d7f4b07adc Clarify get_executable_path documentation for Mac 2024-07-05 08:22:31 -07:00
Rémi Verschelde 932c191412 Merge pull request #93878 from allenwp/EditorExportPlugin_export_file_90365
`EditorExportPlugin`: Call `_export_file` for all resource types
2024-07-05 15:07:32 +02:00
Rémi Verschelde d2fc2a35b3 Merge pull request #92985 from KoBeWi/confirm_insert_shift
Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
Micky 31a9c634d5 Overhaul Array Documentation 2024-07-05 13:48:56 +02:00
Allen Pestaluky 8e6596629a EditorExportPlugin: Call _export_file for all resource types
- Alternate fix to #67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions.
- Fixes #93823.
- Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes #93825.
- Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
2024-07-04 23:35:32 -04:00
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00