Commit Graph

272 Commits

Author SHA1 Message Date
Rémi Verschelde e3b60a1530 Move RenderingMethod::RenderInfo to RenderingServerTypes
Also move RS::scaling_3d_mode_type to RenderingServerEnums.
2026-02-25 20:17:28 +01:00
Rémi Verschelde f5a290ac46 Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Rémi Verschelde cd650f2336 GLES3: Move some static utils to new RasterizerUtilGLES3
This helps remove dependencies on RasterizerGLES3 in many files, which is
useful as RasterizerGLES3 basically includes everything, so it brings a lot
of transient includes.
2026-02-20 11:29:39 +01:00
Rémi Verschelde 13bb08286e GLES3: Remove unnecessary includes 2026-02-20 11:29:38 +01:00
Rémi Verschelde 715748bab4 GLES3: Tidy up includes for consistency 2026-02-20 11:20:44 +01:00
Lukas Tenbrink 0ea5ece984 Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
devloglogan 8fef9a689e Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
Hei ce0a74bfe2 Break batch on Compatibility when primitive texture changes. 2025-08-01 16:13:17 +03:00
Lukas Tenbrink 2b36c79f7b Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
chocola-mint 101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
Thaddeus Crews 94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
Thaddeus Crews 729c4e9e88 Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip
Fix render info primitive count per `TRIANGLE_STRIP`
2025-03-05 12:07:47 -06:00
kleonc b3769129cb Fix 2D quad primitive missing lighting data in GLES3 renderer 2025-02-16 01:51:24 +01:00
kleonc b691a997a3 Fix render info primitive count per TRIANGLE_STRIP 2025-02-15 23:50:07 +01:00
Stuart Carnie 0a9cd5ede9 2D: Fix clip children and rendering artefacts
Fixes both GLES3 and RendererRD implementations

Closes #102147
2025-01-30 07:19:47 +11:00
Stuart Carnie 2510fefebd 2D: Fix rendering artefacts when using BackBufferCopy.
Fixes both GLES3 and RendererRD implementations
2025-01-25 10:22:07 +11:00
clayjohn b8252196df Avoid leaking ninepatch state to other draw commands in GLES backend 2025-01-17 10:13:04 -08:00
Yufeng Ying 33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 2024-12-20 16:58:02 -07:00
Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00
kobewi ceefc0d38a Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
2024-12-17 23:59:16 +01:00
clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
This dramatically reduces the CPU time spent on rendering shadows for PointLight2Ds
2024-12-17 07:41:09 -08:00
clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
This restores the behavior from 3.x
2024-11-21 22:15:54 -08:00
clayjohn c810ea4c1b Reduce shader permutations in the compatibility backend 2024-11-15 23:13:33 -08:00
clayjohn 62516df757 Precompute projection matrices when rendering 2D shadows 2024-10-18 11:55:00 -07:00
clayjohn 0305e437ff Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
clayjohn d2f5c1a552 Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-02 17:04:17 -07:00
Aaron Franke 7db24a9ad5 Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
clayjohn 7eac9e855b Remove linearization of canvas modulate in GLES3 backend
The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00
Feiyue Zhang 6f30df4b6a Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
patwork ed5f33ef07 Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00
cosparks 6d0dca76c0 Fixes SDF Collision Enable/Disable
- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
2024-04-22 20:27:56 -07:00
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Thaddeus Crews 3b3e2374c9 clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
markdibarry a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
clayjohn 2c7dd35822 Ensure proper vertex input masks are used in 2D compatibility renderer 2024-02-27 15:39:20 -08:00
clayjohn 294f16c862 Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
Rémi Verschelde 4a30fe5e7c Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Giwayume bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
clayjohn 062e8802b7 Disable scissor test after rendering batches in compatibility renderer 2024-01-22 14:55:20 -08:00
Jordi Scharp ac87d5f9a2 Fix issue where the UV's were off in Compatibility
Fixes a bug where CanvasTexture's UVs were off when using the Compatibility mode's renderer.

Fixes #86746
2024-01-11 13:26:57 +01:00
Rémi Verschelde 342531597b Merge pull request #85811 from clayjohn/2D-render-info
Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
clayjohn 777d6ae1c6 Ensure that 2D meshes use a proper input mask
The input mask was wrongly ignored in earlier versions. Now it is actually used so the input mask variable needs to be a valid number
2023-12-09 12:15:59 -07:00
clayjohn 528b4a3283 Implement render info counters for the 2D renderer
This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
HolySkyMin 51dcb38840 GLES3: Skip batches with zero instance count while rendering 2023-12-05 18:49:59 +09:00
Rémi Verschelde a1d7c62df7 Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
A Thousand Ships f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00