Stuart Carnie
d5504ffc69
feat: Add EDR support to Metal and all Apple platforms
2026-02-27 05:23:56 +11:00
Stuart Carnie
8f7f7b2703
Metal: Various fixes
...
- Handle border colour availability check with fallback
- Update patch for metal-cpp to add APIs used by Godot
- Fix segfault when freeing MDImmediateLibrary shaders that are still
in flight
- Change MTL::Texture::allocatedBytes call to safe, for visionOS
2026-02-17 06:15:48 +11:00
Thaddeus Crews
2d5b30c476
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
...
Reduce includes to rendering device.
2026-02-12 08:19:16 -06:00
Josh Jones
b8389cc76b
Support output to HDR monitors
...
Co-authored-by: Alvin Wong <alvinhochun@gmail.com >
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
2026-02-11 22:13:26 -07:00
Skyth
8fbf2f1e14
Reduce includes to rendering device.
...
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2026-02-10 16:58:50 +03:00
Stuart Carnie
b815c88dec
Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms
2026-02-06 07:07:10 +11:00