Commit Graph

224 Commits

Author SHA1 Message Date
Thaddeus Crews 2c9ba44815 Merge pull request #115528 from akshat-loya/master
Fix extracting materials from `.gltf` and `.blend` files throws error
2026-02-27 08:49:27 -06:00
Thaddeus Crews f630133a01 Merge pull request #116826 from Repiteo/style/class-db-explicit-include
Style: Add `class_db.h` includes explicitly
2026-02-26 16:18:45 -06:00
Thaddeus Crews 77c66698e6 Merge pull request #116248 from KoBeWi/ReloadHD
Rework updating editor viewport HDR
2026-02-26 16:18:39 -06:00
Thaddeus Crews e380a41752 Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
kobewi 7e2d260e68 Rework updating editor viewport HDR 2026-02-26 17:52:53 +01:00
Rémi Verschelde f5a290ac46 Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Sysex89 49bf7b32ef Fix incorrect index usage in path string construction in PostImportPluginSkeletonRestFixer 2026-02-20 23:10:01 +01:00
Rémi Verschelde ad4b910a10 Minimize include dependencies of display_server.h
- Removes `native_menu.h` dependency from `display_server.h`.
  It's now forward-declared in all DisplayServer implementations and should
  be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
  having to include them explicitly in half the scene and editor codebase...
  which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
Josh Jones b8389cc76b Support output to HDR monitors
Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
2026-02-11 22:13:26 -07:00
Rémi Verschelde 63c78e684b Merge pull request #114165 from KoBeWi/static
Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
Rémi Verschelde 429750f60b Merge pull request #115093 from Ivorforce/hashmap-explicit-copy
Change copy constructors of `HashMap` and `AHashMap` from implicit to explicit
2026-01-31 22:50:51 +01:00
Lukas Tenbrink 1d840aae3a Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
kobewi f7b9703cbd Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
akshat-loya 0c4a9dc32c Adding a check to make sure that p_material_data has the required data corresponding to mat_id. Similar checks are present for blocks above and below this one. This avoids accessing a value in the Dictionary that is not yet defined and thereby resolves the error being thrown. 2026-01-29 00:17:43 +05:30
Lukas Tenbrink 1825e89787 Change copy constructors of HashMap and AHashMap from implicit to explicit. 2026-01-21 13:01:23 +01:00
Thaddeus Crews 61ce28cb90 Merge pull request #114543 from TokageItLab/fix-retarget-warn-and-height
Make `base_height_adjustment` apply to global position & Fix false warning `Animated extra bone between mapped bones detected`
2026-01-06 09:56:55 -06:00
passivestar 375a8f84d2 Fix inconsistent MenuButton style 2026-01-06 04:38:32 +04:00
Silc Lizard (Tokage) Renew deeb528c83 Make base_height_adjustment apply to global position & fix warning 2026-01-03 09:16:57 +09:00
Jordyfel dfaae243ca Write to animation import settings only when needed to prevent bloating the .import file 2025-12-14 16:47:15 +02:00
Logan Detrick 17c7a3b817 Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
Rémi Verschelde 9f761d50fc Merge pull request #113206 from aaronfranke/import-settings-multi-mesh
Support MultiMesh objects in the scene Advanced Import Settings dialog
2025-12-02 14:16:36 +01:00
Rémi Verschelde 97a670db46 Merge pull request #112448 from YeldhamDev/extra_panels
Add extra panels to some areas of the editor
2025-12-01 11:48:34 +01:00
Aaron Franke 596fdd018b Support MultiMesh objects in the scene Advanced Import Settings dialog 2025-11-26 11:39:44 -08:00
Lukas Tenbrink 0f047944e4 Statically protect Object::cast_to for unrelated Object types.
Fix a handful of bugs associated with it.
2025-11-24 23:03:22 +01:00
Michael Alexsander 7687a94883 Add extra panels to some areas of the editor 2025-11-22 10:57:50 -03:00
Thaddeus Crews 3619c68856 Merge pull request #91634 from jogly/gilley/fix-anim-loop-import
Fix animation loop import hints becoming lost
2025-11-21 18:37:33 -06:00
Silc Lizard (Tokage) Renew c6ab601364 Fix read-only state for Skeleton and Inspector 2025-11-15 23:10:15 +09:00
Rémi Verschelde d23401b2be Merge pull request #107855 from aaronfranke/scene-import-no-singleton
Remove ResourceImporterScene singletons in favor of local usage
2025-11-01 19:04:46 +01:00
Thaddeus Crews ae9732139a Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
Aaron Franke 6c516a24e2 Remove ResourceImporterScene singletons in favor of local usage 2025-10-31 07:13:00 -07:00
nikitalita 03923c6ed7 scene importer: Fix skeleton path when physics body type is dynamic 2025-10-11 04:39:14 -07:00
Hugo Locurcio f9fc0a243c Tweak physics property hints in the 3D Advanced Import Settings dialog
- Mention the node types explicitly in the body type.
- Add performance hints for shape type.
2025-10-08 01:50:10 +02:00
Rémi Verschelde bb01fa25bf Merge pull request #110925 from rburing/obj_bump_multiplier
OBJ importer: Support bump multiplier (normal scale)
2025-10-07 14:33:50 +02:00
chocola-mint 19c47c5d99 Remove #include "scene/main/timer.h" from control.h 2025-10-05 14:41:06 +09:00
Ricardo Buring 2f3eaa965c OBJ importer: Support bump multiplier (normal scale)
This improves compatibility with OBJ/MTL files found in the wild.
2025-09-26 12:46:31 +02:00
Thaddeus Crews 9b96eaaf80 Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Yufeng Ying 5d66b0b41a Replace unneeded Vector. 2025-09-16 15:04:13 +08:00
Aaron Franke ba92af7d07 ImporterMesh: Validate triangle indices array size is a multiple of 3 2025-08-18 06:36:21 -07:00
shadowcow13 c6c4c55146 Fix name included in animation when saved from slice in scene importer 2025-08-13 16:53:43 -06:00
kobewi a33ae0be0e Add has_extension() method to String 2025-08-12 13:15:16 +02:00
Mounir Tohami 706601778e Prevent generating editor 3D scene preview in headless mode. 2025-07-31 11:44:07 +03:00
Jojo-1000 ab178719d9 Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
Kody Van Ry 2554434cd9 Fix allow any descendant to be used as a Root Type in Scene Import 2025-07-20 15:27:05 -06:00
A Thousand Ships f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Pāvels Nadtočajevs a272376f89 Cleanup accessibility names. 2025-06-23 11:08:36 +03:00
Rémi Verschelde 45533589e4 Revert "Rework scene preview thumbnails"
This reverts commit 08343189dc.

While the feature is great, a number of issues have been found with the
implementation, and we need more time to resolve them.

So we roll this back for 4.5, to rework the feature for a later Godot
release.
2025-06-21 00:05:57 +02:00
Lukas Tenbrink e2931a5c19 Make conversions from NodePath to String explicit. 2025-06-11 16:50:27 +02:00
Aaron Franke a3daba29dd Allow attaching scripts to nodes in the Advanced Import Settings dialog 2025-06-10 09:35:24 -07:00
Rémi Verschelde b8485366c2 Merge pull request #107211 from bruvzg/mat_ext_and_over
Restore 3.x style material auto-extraction import option.
2025-06-10 12:30:26 +02:00
Rémi Verschelde a3d297ae92 Merge pull request #98014 from SaracenOne/import_subresource_overwrite_fix
Fix resetting imported scene parameters to default.
2025-06-10 12:29:26 +02:00