Commit Graph

95 Commits

Author SHA1 Message Date
Thaddeus Crews 2c9ba44815 Merge pull request #115528 from akshat-loya/master
Fix extracting materials from `.gltf` and `.blend` files throws error
2026-02-27 08:49:27 -06:00
Thaddeus Crews e380a41752 Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
kobewi f7b9703cbd Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
akshat-loya 0c4a9dc32c Adding a check to make sure that p_material_data has the required data corresponding to mat_id. Similar checks are present for blocks above and below this one. This avoids accessing a value in the Dictionary that is not yet defined and thereby resolves the error being thrown. 2026-01-29 00:17:43 +05:30
Rémi Verschelde d23401b2be Merge pull request #107855 from aaronfranke/scene-import-no-singleton
Remove ResourceImporterScene singletons in favor of local usage
2025-11-01 19:04:46 +01:00
Thaddeus Crews ae9732139a Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
Aaron Franke 6c516a24e2 Remove ResourceImporterScene singletons in favor of local usage 2025-10-31 07:13:00 -07:00
nikitalita 03923c6ed7 scene importer: Fix skeleton path when physics body type is dynamic 2025-10-11 04:39:14 -07:00
Hugo Locurcio f9fc0a243c Tweak physics property hints in the 3D Advanced Import Settings dialog
- Mention the node types explicitly in the body type.
- Add performance hints for shape type.
2025-10-08 01:50:10 +02:00
Thaddeus Crews 9b96eaaf80 Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Aaron Franke ba92af7d07 ImporterMesh: Validate triangle indices array size is a multiple of 3 2025-08-18 06:36:21 -07:00
shadowcow13 c6c4c55146 Fix name included in animation when saved from slice in scene importer 2025-08-13 16:53:43 -06:00
kobewi a33ae0be0e Add has_extension() method to String 2025-08-12 13:15:16 +02:00
Mounir Tohami 706601778e Prevent generating editor 3D scene preview in headless mode. 2025-07-31 11:44:07 +03:00
Jojo-1000 ab178719d9 Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
Kody Van Ry 2554434cd9 Fix allow any descendant to be used as a Root Type in Scene Import 2025-07-20 15:27:05 -06:00
A Thousand Ships f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Rémi Verschelde 45533589e4 Revert "Rework scene preview thumbnails"
This reverts commit 08343189dc.

While the feature is great, a number of issues have been found with the
implementation, and we need more time to resolve them.

So we roll this back for 4.5, to rework the feature for a later Godot
release.
2025-06-21 00:05:57 +02:00
Lukas Tenbrink e2931a5c19 Make conversions from NodePath to String explicit. 2025-06-11 16:50:27 +02:00
Aaron Franke a3daba29dd Allow attaching scripts to nodes in the Advanced Import Settings dialog 2025-06-10 09:35:24 -07:00
Pāvels Nadtočajevs a0c4a8c4a9 Restore 3.x style material auto-extraction import option. 2025-06-10 12:03:45 +03:00
daniel080400 08343189dc Rework scene preview thumbnails 2025-05-31 16:57:51 +08:00
Arseny Kapoulkine 6190d412d3 Adjust LOD selection metrics to use attribute error
- Revert meshoptimizer patch; the metric used for LOD selection now
incorporates attribute error
- Since LOD selection is now aware of attribute deviation, we don't
need to use a higher normal weight
- To prevent normal creases from creating input triangles with very
large normal deviation, reduce default normal merge threshold
- Since we now use combined metric to select LODs, we never need LODs
with error>1 as these should not be selected if the mesh is visible.
2025-05-18 17:38:54 +03:00
Raphaël Daubelcour 9511e1137d Check if import_script is subtype of EditorScenePostImport 2025-05-14 12:07:17 -04:00
Thaddeus Crews 5dc375b2fc Merge pull request #105014 from aaronfranke/no-type-suffixes
Allow completely opting out of name suffix magic in 3D scene import
2025-04-24 17:18:50 -05:00
Thaddeus Crews d236bd8633 Merge pull request #99543 from KoBeWi/using_rng_to_destroy_rng
Add `create_id_for_path()` to ResourceUID
2025-04-11 09:51:12 -05:00
kobewi ff1f040893 Add create_id_for_path() to ResourceUID 2025-04-11 00:53:34 +02:00
Thaddeus Crews 94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Aaron Franke e96828673f Allow completely opting out of name suffix magic in 3D scene import 2025-04-10 01:11:54 -07:00
Yufeng Ying 8ae16699c5 Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
Michael Alexsander 556933306a Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
Lyuma 8997c999e9 Scene import: extract UID paths and store fallback
When extracting meshes, materials and animations, always store the uid:// path as well as a res:// fallback.
When validating import settings, load the fallback path if the uid:// path fails to load.
Update save_to_file/fallback_path every import to keep the file path in sync with the uid.
Use UID hashing for meshes and animations.
2025-03-19 11:50:39 +01:00
kobewi 6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
A Thousand Ships 466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
A Thousand Ships 5113022dfe Clean up some uses of String::substr
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
kobewi 06b2c9f23f Fix save path validation for imported scenes 2025-01-30 23:27:36 +01:00
Rémi Verschelde 21fcb56547 Remove unused EditorSceneFormatImporter::_get_import_flags
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Saracen 048788f07d Fix scrolling for advanced importer controls. 2025-01-14 11:36:48 +01:00
Lyuma e4de1f4583 Make EditorSceneFormatImporter::_get_import_options match EditorScenePostImportPlugin API 2025-01-13 21:45:53 +01:00
Aarni Koskela f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde a7d84fa022 Merge pull request #100792 from lyuma/post_import_plugin_subresources
Allow post-import plugins to modify `_subresources`
2025-01-08 00:21:03 +01:00
Lyuma 637fe3ccdd Allow post-import plugins to modify _subresources
The old code fetched some data before the `EditorScenePostImportPlugin._pre_process` callback.
While the callback could modify existing keys, this prevented users from adding new data on a fresh import.

By fetching the keys after pre_process, this means users can consistently modify import options for nodes, meshes, materials and animations in a post-import plugin.
2024-12-24 07:34:24 -08:00
A Thousand Ships a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Thaddeus Crews 1c78b09815 Merge pull request #96544 from SaracenOne/import_thumbnails
Generate thumbnails on imported scenes.
2024-11-27 10:47:02 -06:00
Thaddeus Crews 04786f0ee8 Merge pull request #97824 from TokageItLab/retarget-modifier
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Saracen 74611a74d1 Generate editor thumbnails on imported scenes. 2024-11-24 10:23:56 -08:00
Silc Lizard (Tokage) Renew f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
Thaddeus Crews 2ed6d12652 Merge pull request #97363 from reduz/deterministic-gen-suberesources-id
Allow passing UID to importer
2024-11-11 14:18:30 -06:00
Juan fe34c45d2a Allow passing UID to importer
This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.

This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00