kobewi
7e2d260e68
Rework updating editor viewport HDR
2026-02-26 17:52:53 +01:00
Josh Jones
b8389cc76b
Support output to HDR monitors
...
Co-authored-by: Alvin Wong <alvinhochun@gmail.com >
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
2026-02-11 22:13:26 -07:00
Rémi Verschelde
429750f60b
Merge pull request #115093 from Ivorforce/hashmap-explicit-copy
...
Change copy constructors of `HashMap` and `AHashMap` from implicit to explicit
2026-01-31 22:50:51 +01:00
Lukas Tenbrink
1d840aae3a
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
Lukas Tenbrink
1825e89787
Change copy constructors of HashMap and AHashMap from implicit to explicit.
2026-01-21 13:01:23 +01:00
passivestar
375a8f84d2
Fix inconsistent MenuButton style
2026-01-06 04:38:32 +04:00
Jordyfel
dfaae243ca
Write to animation import settings only when needed to prevent bloating the .import file
2025-12-14 16:47:15 +02:00
Rémi Verschelde
9f761d50fc
Merge pull request #113206 from aaronfranke/import-settings-multi-mesh
...
Support MultiMesh objects in the scene Advanced Import Settings dialog
2025-12-02 14:16:36 +01:00
Rémi Verschelde
97a670db46
Merge pull request #112448 from YeldhamDev/extra_panels
...
Add extra panels to some areas of the editor
2025-12-01 11:48:34 +01:00
Aaron Franke
596fdd018b
Support MultiMesh objects in the scene Advanced Import Settings dialog
2025-11-26 11:39:44 -08:00
Lukas Tenbrink
0f047944e4
Statically protect Object::cast_to for unrelated Object types.
...
Fix a handful of bugs associated with it.
2025-11-24 23:03:22 +01:00
Michael Alexsander
7687a94883
Add extra panels to some areas of the editor
2025-11-22 10:57:50 -03:00
Thaddeus Crews
3619c68856
Merge pull request #91634 from jogly/gilley/fix-anim-loop-import
...
Fix animation loop import hints becoming lost
2025-11-21 18:37:33 -06:00
Aaron Franke
6c516a24e2
Remove ResourceImporterScene singletons in favor of local usage
2025-10-31 07:13:00 -07:00
chocola-mint
19c47c5d99
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
...
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Pāvels Nadtočajevs
a272376f89
Cleanup accessibility names.
2025-06-23 11:08:36 +03:00
Rémi Verschelde
b8485366c2
Merge pull request #107211 from bruvzg/mat_ext_and_over
...
Restore 3.x style material auto-extraction import option.
2025-06-10 12:30:26 +02:00
Rémi Verschelde
a3d297ae92
Merge pull request #98014 from SaracenOne/import_subresource_overwrite_fix
...
Fix resetting imported scene parameters to default.
2025-06-10 12:29:26 +02:00
Pāvels Nadtočajevs
a0c4a8c4a9
Restore 3.x style material auto-extraction import option.
2025-06-10 12:03:45 +03:00
Pāvels Nadtočajevs
22b5a2fc5c
Change editor button focus mode to FOCUS_ACCESSIBILITY.
2025-06-08 15:53:27 +03:00
dementive
b8e44a0000
Improve ConfigFile get_sections and get_section_keys by returning Vector<String>
2025-04-24 20:10:31 -04:00
Thaddeus Crews
87f986ae67
Merge pull request #97837 from basicer/fix-update-timer
...
SceneImportSettings update_timer should be a oneshot.
2025-04-15 12:28:39 -05:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Thaddeus Crews
f7b72704db
Merge pull request #104804 from etherealxx/fix-advanced-import-inspector-missing-tooltip
...
Fix missing tooltips on "Advanced Import Settings for Scene" window
2025-04-09 18:12:00 -05:00
Pāvels Nadtočajevs
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
Etherealxx
7e00ea510e
Fix missing tooltips on "Advanced Import Settings for Scene" window
...
In Godot, it's possible to customize how the engine imports 3D resource,
by either clicking "Advanced..." button on Import Dock or double
clicking the resource on FileSystem Dock. Doing so will open the
Advanced Import Settings window, where user could inspect the 3D resource
in a viewport, with the scene tree on the left and an inspector panel
akin to the Import dock on the left. It contains the same settings from
the Import dock, with some advanced additions.
This commit fixes a regression since 4.2 where settings in the inspector
panel on the right part of the window does not contain the same tooltips
as its Import Dock counterpart (which were retrieved from the XML class
reference).
2025-04-01 10:29:40 +07:00
Lyuma
8997c999e9
Scene import: extract UID paths and store fallback
...
When extracting meshes, materials and animations, always store the uid:// path as well as a res:// fallback.
When validating import settings, load the fallback path if the uid:// path fails to load.
Update save_to_file/fallback_path every import to keep the file path in sync with the uid.
Use UID hashing for meshes and animations.
2025-03-19 11:50:39 +01:00
Rémi Verschelde
622344b47d
Merge pull request #99810 from hakro/toggle_skeleton
...
Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
Thaddeus Crews
d8b1a5aac2
Merge pull request #92235 from paddy-exe/advanced-import-macbook-mouse-magnify
...
Add MagnifyGesture to Advanced Import dialog zooming
2024-12-30 08:58:50 -06:00
Patrick Exner
f1b3f17ae3
Add MagnifyGesture to Advanced Import dialog zooming
2024-12-26 23:53:34 +01:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:38 +08:00
Haoyu Qiu
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +08:00
Chaosus
9a8d6628de
[Scene] Add SceneStringName::hover
2024-12-11 11:11:25 +03:00
hakro
8f5b4cd7fe
Style skeleton button on import screen
2024-11-29 00:47:33 +01:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Saracen
8ba6a703e2
Scene import bugfix:
...
Fixes scene subresource property not being updated if
all properties are reset to default in advanced importer settings.
2024-10-08 15:27:07 +01:00
Rob Blanckaert
e5ff64d08f
SceneImportSettings update_timer should be a oneshot.
...
SceneImportSettings uses a timer to debounce updates, but the
timer isnt a one shot. This means after the first update is
scheduled, the dialog keeps re-rendering evne though no update
has been requested.
2024-10-04 21:07:35 -07:00
Rémi Verschelde
82688e9e2e
Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer
...
Add 3D Skeleton Preview to Advanced Importer
2024-09-08 23:21:28 +02:00
Saracen
6532eff7a7
Various improvements to advanced importer skeleton preview.
...
Better size calculation in advanced importer preview.
Uses the skeleton mesh to calculate the scene's bounding box.
This improves some situations where a mesh instances' scale
does not match its visual representation when a skeleton
is applied.
Advanced importer skeletal preview UX improvement.
Make the visibility of the skeletal preview in the advanced importer
when selecting an animation dependent on a new dedicated toggle button
rather than carrying over whether a skeletal node was or was not previously
selected before selecting the animation.
Advanced importer skeletal preview fix.
Fixes the preview on scaled skeletons in the advanced importer by applying the node's scale
to the preview and generating a skin for it.
2024-09-07 02:09:47 +01:00
Aaron Franke
9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
Jeronimo Schreyer
030fd71da2
add support for visualizing bones in Advanced Import Settings
...
When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
Saracen
2453911013
Revert "Fix importer preview for models with scaled armatures"
...
This reverts commit 06709e6865 .
2024-08-26 22:25:25 +02:00
Saracen
06709e6865
Fix importer preview for models with scaled armatures.
2024-08-25 13:15:26 +01:00
Lyuma
e7de6f8725
Avoid [] for external_animation_library import option
...
Some uses of operator[] were causing "rest_pose/external_animation_library": null to be added to the .import file.
2024-08-13 17:53:46 -07:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
Yuri Rubinsky
29fa291317
Fix incorrect camera transform of animation view in the import window
2024-06-10 16:09:36 +03:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
...
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00