Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Max Aller
d66c9cfeba
Fix game speed UI not resetting when game is restarted
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_reset_time_scales() has a visibility guard that was originally needed
to prevent resets on session start. After 4e06e305bf scoped the call to
only run when all sessions end, the guard is unnecessary and prevents
the speed state from being properly reset.
Replace is_visible_in_tree() with an is_inside_tree() guard on the UI
update only, to avoid theme access warnings while still allowing the
state reset when the Game tab is not active.
Also includes a fix to the reset-to-1.0x button, which will now always be
disabled if the speed is already 1.0x.
Fixes #115400 .
2026-02-22 18:40:32 -08:00
kobewi
f7b9703cbd
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
Michael Alexsander
6862edcede
Move RuntimeNodeSelect to its own files
2026-01-29 11:02:25 -03:00
Thaddeus Crews
5853d99984
Merge pull request #114930 from KoBeWi/if_it's_runnable_can_it_run_doom
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Move runnable out of export preset
2026-01-28 17:58:25 -06:00
Saulo-de-Souza
0bca218e01
Editor: Remove duplicate
2026-01-28 15:52:23 -03:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
onequid
e5a7fdbfd5
Ensure debug features get cleared
2026-01-19 14:05:21 +08:00
Pāvels Nadtočajevs
c3bef1b83f
Split EmbeddedProcess::reset to allow stopping timers without full reset.
2026-01-15 11:19:43 +02:00
kobewi
91cc70f280
Move runnable out of export preset
2026-01-13 19:32:33 +01:00
Michael Alexsander
4e06e305bf
Fix speed being reset when it shouldn't in the game editor
2026-01-13 15:00:25 -03:00
Rémi Verschelde
5543be106e
Merge pull request #114862 from passivestar/table-spacing
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Improve spacing in trees showing table data in modern theme
2026-01-12 09:23:17 +01:00
passivestar
6f0bd2efb9
Improve spacing in trees showing table data in modern theme
2026-01-12 00:01:49 +04:00
arkology
993d28c2cf
Fix gray bar of embed game window in Windows
2026-01-11 11:14:07 +03:00
Rémi Verschelde
7552bbf80d
Merge pull request #114571 from passivestar/interaction-colors
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Improve interaction feedback in modern theme
2026-01-05 11:45:22 +01:00
xuhuisheng
75446fc4d0
Fix switch to GameView when closing game window
2026-01-05 11:09:43 +01:00
passivestar
411c47f87e
Improve interaction feedback in modern theme
2026-01-04 00:11:03 +04:00
Rémi Verschelde
5a0026ba6e
Merge pull request #112210 from Giganzo/hover-game-speed
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Fix hover state for game speed button in game window
2025-12-18 23:31:00 +01:00
Thaddeus Crews
08e6cd181f
Merge pull request #113915 from ydeltastar/game-view-node-lock
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Prevent locked and child nodes of selection groups from being selected in the Game view
2025-12-12 14:15:12 -06:00
ydeltastar
a92851c517
Add options to prevent selection of locked or child nodes of selection groups in the Game view
2025-12-12 14:22:48 -03:00
Michael Alexsander
5246b5fba9
Add leftover scroll hints, and panels for scrollables without hints
2025-12-12 10:59:03 -03:00
Thaddeus Crews
52d259d654
Merge pull request #113835 from passivestar/movie-maker-hover
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Add missing hover indication to movie maker button
2025-12-10 18:10:35 -06:00
passivestar
3904c60507
Add missing hover indication to movie maker button
2025-12-10 11:04:25 +04:00
cpl-s-matsuyama
0baa47bb53
Fix crash on quit when settings_changed signal is emitted during exit
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Add `is_inside_tree()` guard to `GameView::_editor_or_project_settings_changed()`
to prevent accessing invalid state when the signal is emitted during editor shutdown.
Fixes #113829
2025-12-10 10:41:43 +09:00
Thaddeus Crews
e56ea15a03
Merge pull request #113701 from lodetrick/debugger-oops
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Fix Debugger Dock not opening and unused BottomPanel code
2025-12-08 11:53:43 -06:00
Logan Detrick
58969218d6
Remove unused code in EditorBottomPanel and remove deprecated bottom panel operation
2025-12-07 02:19:50 -08:00
Pāvels Nadtočajevs
e2b8c9f038
[Editor] Fix missing "+" in the bunch of tooltips.
2025-12-05 10:20:50 +02:00
Rémi Verschelde
c5e643380d
Merge pull request #113387 from m4gr3d/fix_run_scene_shortcut
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[XR] Update the shortcuts to play current / specific scene based on the last selected XR run mode option
2025-12-03 14:58:13 +01:00
Rémi Verschelde
f6092acb7b
Merge pull request #113407 from deralmas/no-arguments-in-my-town
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EmbeddedProcess: Fix invalid deferred call
2025-12-02 14:17:19 +01:00
Dery Almas
0580d79b87
EmbeddedProcess: Fix invalid deferred call
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`Window::grab_focus` does not take any argument.
2025-12-01 18:22:19 +01:00
Rémi Verschelde
c7ae694d6b
Merge pull request #113300 from LanzaSchneider/fix-focus-grab-warning-macos
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MacOS: Fix focus grab warning on macOS when running game in embedded mode.
2025-12-01 11:49:58 +01:00
Rémi Verschelde
d1b9e51e12
Merge pull request #113269 from bruvzg/emb_headless
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[Editor] Disable embedded mode, if `--headless` is in the main instance argument list.
2025-12-01 11:49:41 +01:00
Fredia Huya-Kouadio
4e29217e01
Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option
2025-12-01 00:25:30 -08:00
xuhuisheng
54b738dea4
Fix signal too early causing theme warning
2025-11-29 09:23:42 +08:00
LanzaSchneider
fc79b3c115
Fix focus grab warning on macOS when running game in embedded mode.
2025-11-29 09:19:14 +08:00
Pāvels Nadtočajevs
bb8537f657
[Editor] Disable embedded mode, if --headless is in the main instance argument list.
2025-11-28 10:48:43 +02:00
Dery Almas
bbf65ae72f
Wayland: Implement game embedding
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This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +01:00
Thaddeus Crews
afa07c1a76
Merge pull request #109987 from van800/shakhov/dap-devices
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Refactor debugging on a device with DAP - now possible with all device types
2025-11-12 11:24:10 -06:00
Ivan Shakhov
49ac9f63fd
Refactor debugging on a device with DAP - now possible with all device types
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2025-11-11 22:54:01 +01:00
Thaddeus Crews
41bba306e0
Merge pull request #109306 from Calinou/editor-run-bar-tweak-shortcut-tooltips
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Improve EditorRunBar shortcut tooltips to be more informative
2025-11-10 17:47:00 -06:00
arkology
cb8e592b5e
Improve and reduce Game window sizing
2025-11-10 20:48:52 +03:00
Hugo Locurcio
49cf945778
Improve EditorRunBar shortcut tooltips to be more informative
2025-11-10 18:03:18 +01:00
Giganzo
b326b15f7f
Fix hover state for game speed button in game window
2025-10-30 17:33:50 +01:00
Michael Alexsander
e06f015f95
Add a new editor theme
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Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com >
2025-10-30 00:31:54 -03:00
kobewi
52775a82c6
Fix verbose running message
2025-10-24 23:18:55 +02:00
Thaddeus Crews
620a4f17a8
Merge pull request #109637 from van800/shakhov/dap
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Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments
2025-10-24 11:23:05 -05:00
Thaddeus Crews
9d2b619f51
Merge pull request #108737 from bruvzg/adb_scrcpy
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[Android] Add export option to use "scrcpy" to run project from editor.
2025-10-24 11:23:03 -05:00
Thaddeus Crews
f9460763b1
Merge pull request #111847 from akien-mga/akien/embedded-run-respect-override
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EditorRun: Load `override.cfg` to get window configuration for embedded mode
2025-10-22 13:48:37 -05:00
Thaddeus Crews
d6c5c4eeb5
Merge pull request #107671 from dsnopek/editor-run-control
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Allow editor plugins to modify run arguments
2025-10-20 18:09:32 -05:00
Rémi Verschelde
42000e27fe
EditorRun: Load override.cfg to get window configuration for embedded mode
2025-10-20 16:59:38 +02:00