Thaddeus Crews
1aaea38e7f
Merge pull request #111573 from StarryWorm/rm-class_db.h-from-resource.h
...
Core: remove `class_db.h` include from `resource.h`
2026-02-28 13:55:24 -06:00
StarryWorm
357fa00a4a
rm class_db.h from resource.h
2026-02-27 19:08:29 -05:00
kobewi
1b543e85cf
Reorganize interface/editor setttings
2026-02-27 22:25:59 +01:00
DDarby-Lewis
bf326793ba
Editor additions for MipMaps and rd_textures
2026-02-27 08:38:13 -06:00
Thaddeus Crews
f630133a01
Merge pull request #116826 from Repiteo/style/class-db-explicit-include
...
Style: Add `class_db.h` includes explicitly
2026-02-26 16:18:45 -06:00
Thaddeus Crews
77c66698e6
Merge pull request #116248 from KoBeWi/ReloadHD
...
Rework updating editor viewport HDR
2026-02-26 16:18:39 -06:00
Thaddeus Crews
0848acfe4b
Merge pull request #111469 from Raftatul/Copy/PasteGroup/CategoryProperties
...
Add support for copy/paste of section/category properties
2026-02-26 16:18:34 -06:00
Raphaël Daubelcour
25071ac07f
Added Copy/Paste Properties For Groups
...
Co-Authored-By: Tomasz Chabora <2223172+KoBeWi@users.noreply.github.com >
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-02-26 16:13:54 -06:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
kobewi
7e2d260e68
Rework updating editor viewport HDR
2026-02-26 17:52:53 +01:00
Thaddeus Crews
9426643d5f
Merge pull request #91970 from jsjtxietian/add-canvasitem
...
Rename `"Add Node Here` to `Add 2D Node Here` to avoid confusion when right click on 2d scene to add nodes
2026-02-26 08:15:12 -06:00
Rémi Verschelde
f0a448540e
Misc dependency improvements for files depending on rendering_server.h
...
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 3s.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
...
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews
e41577abdf
Merge pull request #112219 from Meorge/feat/signals-ui-use-monospaced-font
...
Use monospaced font for code names (methods, signals, properties) in UI
2026-02-24 09:29:18 -06:00
Thaddeus Crews
42ac04d9a9
Merge pull request #116023 from ryevdokimov/splitter-fail
...
Fix using editor viewport splitters failing sometimes
2026-02-24 09:29:17 -06:00
Thaddeus Crews
929dddcee3
Merge pull request #113552 from arkology/cam_preview_take_2
...
Rework `Camera3D` preview
2026-02-24 09:29:13 -06:00
Thaddeus Crews
1b5011d08b
Merge pull request #109184 from NasheethAhmedA/path_3d_curve_property_and_toolbar_sync
...
Update toolbar on curve change in Path3D editor
2026-02-24 09:29:09 -06:00
Thaddeus Crews
953e6e8116
Merge pull request #109360 from DexterFstone/add-a-scene-painter-tool
...
Add a scene painter tool
2026-02-23 11:59:08 -06:00
Thaddeus Crews
4af7648288
Merge pull request #102992 from Giganzo/anchor-show
...
Add highlight to used anchor preset in ControlEditorToolbar popup
2026-02-23 11:58:48 -06:00
Thaddeus Crews
9196d6b372
Merge pull request #108875 from ThatNerdNxtDoor/master
...
Properly update region editor window when undoing changes to `region_rect`
2026-02-23 11:58:35 -06:00
jsjtxietian
ee3bc98808
Rename "Add Node Here to Add 2D Node Here to avoid confusion
...
when right click on 2d scene to add nodes
2026-02-23 11:03:35 -06:00
Malcolm Anderson
f05049fce7
Use monospaced font for code names (methods, signals, properties)
...
Add monospace font styling to more items in signal workflow
Use monospace font in method and property selection dialogs
Use monospaced font in Animation editor
Add editor setting
Additional fixes and things
Add documentation to editor setting
# Conflicts:
# editor/inspector/property_selector.cpp
Update doc/classes/EditorSettings.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-02-23 07:47:43 -08:00
DexterFstone
69f4719e05
Add a scene painter tool
2026-02-23 14:34:10 +03:30
arkology
8abb0fab9c
Rework Camera3D preview
2026-02-21 16:18:22 +03:00
Giganzo
84bc552487
Add highlight to used anchor/sizing preset in ControlEditorToolbar popup
2026-02-21 12:23:12 +01:00
Thaddeus Crews
4d6dc336d5
Merge pull request #99949 from YeldhamDev/be_more_descriptive_but_also_a_little_less
...
Make tooltips from all editor modes inform about the selection menu shortcut
2026-02-20 17:22:51 -06:00
kobewi
404ab3e2bd
Fix error in TileSetEditor
2026-02-21 00:10:50 +01:00
Thaddeus Crews
02451893cc
Merge pull request #115008 from KoBeWi/tileanslation
...
Improve auto-translation of tile editors
2026-02-20 14:34:29 -06:00
Lukas Tenbrink
d6540e4aa7
Add move semantics to RBMap and RBSet. Make copy constructors explicit.
2026-02-20 20:47:15 +01:00
Michael Alexsander
a7575e94d6
Make tooltips from all editor modes inform about the selection menu shortcut
2026-02-20 16:23:10 -03:00
kobewi
0d01c01c7b
Improve auto-translation of tile editors
2026-02-20 09:56:32 +01:00
passivestar
23df31ece4
Don't tint the preview camera icon
2026-02-20 12:24:04 +04:00
Thaddeus Crews
9a3a7f9abf
Merge pull request #104628 from Calinou/editor-add-toggle-visibility-shortcut
...
Add `H` keyboard shortcut to toggle node visibility in the 2D and 3D editors
2026-02-19 09:46:08 -06:00
DinkeyKing
4e95d26c97
Fix 3D editor camera not updating correctly
2026-02-19 15:00:47 +01:00
Thaddeus Crews
ad4c2c3da8
Merge pull request #116097 from KoBeWi/but_who_will_validate_validation_panel
...
Fix auto-translation of EditorValidationPanel
2026-02-18 17:28:30 -06:00
Thaddeus Crews
325dc44c08
Merge pull request #116328 from KoBeWi/ 🩶
...
Fix "disabled" nodes depending on process mode
2026-02-18 17:28:27 -06:00
Hugo Locurcio
f3ba89c381
Add H keyboard shortcut to toggle node visibility in the 2D and 3D editors
...
This can be used to quickly toggle visibility of all selected nodes
in the editor.
Note that the default shortcut won't work when the Scene tree dock is
focused, as incremental search takes priority over the shortcut.
This changes the Show Helpers shortcut in the 2D editor to Shift + H
by default to avoid conflicts with this new shortcut.
2026-02-19 00:04:23 +01:00
Thaddeus Crews
d07793e7ba
Merge pull request #116406 from akien-mga/cleanup-includes-displayserver
...
Minimize include dependencies of `display_server.h`
2026-02-18 08:28:10 -06:00
Thaddeus Crews
c4a893e988
Merge pull request #114849 from TokageItLab/pathedit-selection
...
Highlight selected points in Path3DEditor
2026-02-17 14:04:03 -06:00
Thaddeus Crews
4ce9ef043a
Merge pull request #111016 from almic/patch-1
...
Remove dead code in `node_3d_editor_gizmos.cpp`
2026-02-17 14:03:53 -06:00
Rémi Verschelde
ad4b910a10
Minimize include dependencies of display_server.h
...
- Removes `native_menu.h` dependency from `display_server.h`.
It's now forward-declared in all DisplayServer implementations and should
be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
having to include them explicitly in half the scene and editor codebase...
which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
Lukas Tenbrink
0ea5ece984
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
Thaddeus Crews
7eedf1846f
Merge pull request #105045 from ryevdokimov/fix-load-from-project-settings
...
Fix issues with `InputMap::load_from_project_settings()` when called in tool script
2026-02-16 15:02:43 -06:00
Thaddeus Crews
b7b205c410
Merge pull request #116292 from ryevdokimov/sibiling-error
...
Fix silent failure when creating collision shape as sibling of scene root
2026-02-16 15:02:40 -06:00
Thaddeus Crews
85ba5ffaad
Merge pull request #111687 from kevinlam508/update-selection-highlight-on-hidden-select
...
Fix selection highlight not updating when selecting a hidden canvasitems
2026-02-16 15:02:36 -06:00
Thaddeus Crews
1e12317895
Merge pull request #115646 from Ivorforce/list-explicit-copy
...
Change `List` copy constructor from implicit to explicit.
2026-02-16 15:02:34 -06:00
kobewi
b99d9c22a2
Fix "disabled" nodes depending on process mode
2026-02-15 19:19:07 +01:00
Robert Yevdokimov
da3645d5a9
Fix silent failure when creating collision shape as sibling of scene root
2026-02-14 10:32:37 -05:00
Kevin Lam
b3d0b00843
Fix selection highlight not updating when selecting a hidden canvasitem lower in the tree dock
2026-02-13 20:59:08 -06:00
Thaddeus Crews
3294d50d82
Merge pull request #116075 from ryevdokimov/arc-sync
...
Fix gizmo rotation arc and applied transform not being in sync
2026-02-12 08:19:15 -06:00