A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A basic fix for #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A basic fix for #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.