Thaddeus Crews
abdde1b69d
Core: Remove class_db.h include from ref_counted.h
2026-02-26 18:14:23 -06:00
Rémi Verschelde
ad4b910a10
Minimize include dependencies of display_server.h
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- Removes `native_menu.h` dependency from `display_server.h`.
It's now forward-declared in all DisplayServer implementations and should
be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
having to include them explicitly in half the scene and editor codebase...
which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
Lukas Tenbrink
c5df0cb82b
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
Lukas Tenbrink
63272b23ef
Make LocalVector copy constructor explicit.
2026-01-23 20:52:03 +01:00
kleonc
5a275eae38
Preserve winding order for transformed tiles' navigation polygons
2026-01-08 19:41:56 +01:00
Thaddeus Crews
7d5034c50a
Merge pull request #108507 from dementive/optimize-scene-tree-groups
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Optimize scene tree groups
2025-11-14 14:22:57 -06:00
smix8
419fc6e22d
Make NavigationServer backend engine selectable
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Adds engine backend selection for NavigationServers, aka allows to swap navigation module for other backend implementations.
2025-10-30 08:59:06 +01:00
Thaddeus Crews
b17aa3343a
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
chocola-mint
19c47c5d99
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
smix8
19df15f1dc
Make navmesh rasterization errors more lenient
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Make navmesh rasterization on the navigation regions and map more lenient by starting out with a lower internal cell scale by default and changing the merge error to just warning that can be toggled.
2025-09-25 20:18:18 +02:00
Edward Moulsdale
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
A Thousand Ships
f8d72ba783
[Navigation 2D] Fix sign of cross product
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Regression from splitting the servers. Also replaces the method for
getting the triangle area.
2025-09-23 14:55:17 +02:00
smix8
a3f393a3e1
Fix path post-processing edgecentered
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Fixes path post-processing edgecentered.
2025-08-01 15:06:30 +02:00
smix8
3dc876c695
Fix flipped clipper2 ifdef
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Fix flipped clipper2 ifdef
2025-07-23 19:54:23 +02:00
dementive
56fa8caef4
Optimize scene tree groups
2025-07-11 10:57:04 -05:00
Thaddeus Crews
aa035bc1e8
Merge pull request #108284 from dmlary/nav2d_obstacle-avoidance-enabled-fix
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NavMap2D: check if obstacles have avoidance enabled
2025-07-07 10:08:03 -05:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
David M. Lary
780f3d5e3b
NavMap2D: check if obstacles have avoidance enabled
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In NavMap2D::_update_rvo_obstacles_tree() check if the NavObstacle2D
has avoidance enabled before adding it to the tree.
This is the 2D fix for #108259
2025-07-04 10:30:49 -05:00
notgoyome
e37efa8722
Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings
2025-06-21 16:51:17 +02:00
smix8
cbd446ac29
Add navigation path query parameter limits
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Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
smix8
2458370de4
Change 2D navigation region and link updates to an async process
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Changes 2D navigation region and link updates to an async process.
2025-06-11 00:51:02 +02:00
Rémi Verschelde
151db00f2c
Merge pull request #107256 from smix8/avoidance2dcallback
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Change `NavigationServer2D` avoidance callbacks from `Vector3` to `Vector2`
2025-06-09 00:45:39 +02:00
smix8
0ce53ffc69
Change 2D avoidance callbacks from Vector3 to Vector2
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Changes 2D avoidance callbacks from Vector3 to Vector2.
2025-06-07 14:21:28 +02:00
smix8
03e5d64dd9
Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
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Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00
Aaron Franke
6eedddbd3c
Rename nav_2d namespace to Nav2D to match Nav3D
2025-05-12 16:59:53 -07:00
smix8
cc1b51e8a2
Move 2d navigation related editor plugins to navigation_2d module
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Moves 2d navigation related editor plugins to navigation_2d module.
2025-05-08 23:59:13 +02:00
Thaddeus Crews
fd1168620f
Merge pull request #105718 from aaronfranke/nav-const-caps
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Capitalize global navigation constants
2025-05-06 08:38:07 -05:00
Thaddeus Crews
c4de8ef825
Merge pull request #105765 from smix8/navlink_iteration_id
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Add function to get navigation link iteration id from NavigationServer
2025-05-06 08:38:00 -05:00
Aaron Franke
783728fcb4
Capitalize global navigation constants
2025-05-05 12:08:15 -07:00
smix8
b002ade3ed
Add function to get navigation link iteration id from NavigationServer
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Adds function to get navigation link iteration id from NavigationServer.
2025-04-25 20:59:10 +02:00
Lukas Tenbrink
d74ef8cb01
Rename LocalVector.invert() -> LocalVector.reverse() to match the Vector, String and List APIs.
2025-04-24 22:36:32 +02:00
Yyf2333
1a70a06a43
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
Thaddeus Crews
0110048d46
Merge pull request #104826 from smix8/navregion_iteration_id
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Add function to get navigation region iteration id from NavigationServer
2025-04-16 10:45:13 -05:00
Thaddeus Crews
2bf96fe18c
Merge pull request #105257 from smix8/navbuilder_linkpolys
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Remove no longer needed link polygons from NavMapBuilder
2025-04-15 12:28:38 -05:00
smix8
2b8531d944
Add function to get navigation region iteration id from NavigationServer
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Adds function to get navigation region iteration id from NavigationServer.
2025-04-15 19:17:45 +02:00
Thaddeus Crews
e1509d533e
Merge pull request #105071 from smix8/map_changed
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Make navigation maps emit map_changed directly
2025-04-14 19:39:52 -05:00
Thaddeus Crews
756053f05f
Merge pull request #105067 from smix8/navmesh_sync
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Move NavigationServer navmesh sync from main() to process()
2025-04-14 19:39:51 -05:00
smix8
c901f39cda
Remove no longer needed link polygons from NavMapBuilder
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Removes no longer needed link polygons from NavMapBuilder.
2025-04-14 17:32:55 +02:00
smix8
1c03b15b4f
Replace NavigationServer2D Point struct with Vector2
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Replaces NavigationServer2D Point struct with Vector2.
2025-04-10 20:18:54 +02:00
smix8
4d76c197a7
Make navigation maps emit map_changed directly
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Makes navigation maps emit map_changed directly.
2025-04-05 22:50:48 +02:00
smix8
a4c56d478a
Move NavigationServer navmesh sync from main() to process()
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Moves NavigationServer navmesh sync from main() to process().
2025-04-05 21:29:24 +02:00
smix8
565ea927d2
Emit changed signal after baking navigation mesh
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Emits changed signal after baking navigation mesh.
2025-04-02 16:54:48 +02:00
Thaddeus Crews
1f56d96cf2
Merge pull request #104893 from Repiteo/scons/external-includes-alt
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SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:48:03 -05:00
Thaddeus Crews
c9c8556a47
Merge pull request #104862 from smix8/navserver_process
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Prepare NavigationServer for `process()` and `physics_process()` split
2025-04-02 07:37:32 -05:00
Thaddeus Crews
9f222d500d
Merge pull request #104375 from YYF233333/is_empty
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Replace `size() == 0` with `is_empty()`
2025-04-02 07:37:31 -05:00
Thaddeus Crews
f25fc34439
SCons: Add CPPEXTPATH for external includes
2025-04-02 07:29:08 -05:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
smix8
16fd7b6ae1
Prepare NavigationServer for process() and physics_process() split
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Prepares the NavigationServer API for a split of its functionality between frame process() and stepped physics_process().
2025-04-02 11:01:08 +02:00