Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Rémi Verschelde
63c78e684b
Merge pull request #114165 from KoBeWi/static ⚡ ⚡
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Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
Rémi Verschelde
c9eb8499ca
Merge pull request #113096 from stillmant/enable-headlocking-and-individual-eye-rendering-for-composition-layers
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Expose eye visibility controls for composition layers and set XrSpace based on parent type
2026-01-31 22:50:27 +01:00
stillmant
77ecf91008
Expose XrSpace selection and eye visibility controls for composition layers
2026-01-30 21:32:17 -08:00
kobewi
f7b9703cbd
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
Mrfanta-stick
70727f46fd
Fix OpenXR build failure when GLTF module is disabled
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Wrap OpenXR render model classes with MODULE_GLTF_ENABLED guards since
they depend on the GLTF module. Include modules_enabled.gen.h
unconditionally to ensure proper module detection across all build
configurations.
2025-12-12 14:01:06 +01:00
David Snopek
ca0eb5da24
OpenXR: Fix resizing viewports used by OpenXRCompositionLayer
2025-10-30 17:40:52 -05:00
David Snopek
093d191909
Make OpenXRCompositionLayer and its children safe for multithreaded rendering
2025-10-06 10:51:20 -05:00
Thaddeus Crews
788745e5b8
Merge pull request #108644 from bnjmntmm/secure-android-surface
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Use of `XrSwapchainCreateFlags` for `OpenXRCompositionLayer`
2025-10-06 09:06:45 -05:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
c3e6002c6e
Use const ref parameters in the OpenXR module
2025-09-28 08:10:03 -07:00
Mauricio Narvaez
ca798bf94d
Add missing layer provider setup when setting Surface after visibility
2025-08-16 07:55:15 -07:00
timmno12
ecfb96239c
Add swapchain create flags support to OpenXR layers
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- Introduced SwapchainCreateFlags enum to control swapchain creation (NORMAL, STATIC, PROTECTED) in OpenXR composition layers.
- Allows creation of static layers (never change after creation) and protected layers (for DRM-protected content).
- Changed internal logic from enum to bool for simplicity; users now select "protected" or not.
- Added support for protected content in viewport-based layers.
- Refactored naming, documentation, and improved reusability.
- Minor cleanup: removed unused variable and added missing space.
2025-07-28 16:48:33 +02:00
Bastiaan Olij
b65b367a6f
OpenXR: Adding support for the render model extension
2025-06-19 19:14:49 +10:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
RedMser
143db328e7
Fix cases where _get returned true erroneously
2025-04-25 19:06:09 +02:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Mauricio Narvaez
15b9c15517
Ensure the composition layer is registered when the layer viewport is updated.
2025-03-26 14:39:40 -07:00
Mauricio Narvaez
18fd37d4a8
Enable composition layer fallback in non-editor desktop player
2025-03-21 21:51:25 -07:00
devloglogan
251ae9c138
Implement OpenXR FB swapchain update extensions
2025-03-12 09:49:17 -05:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
Thaddeus Crews
d12eeefcf4
Merge pull request #100763 from dsnopek/openxr-composition-layers-hole-punch-visibility
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OpenXR: Fix hiding/showing composition layers using hole punching
2024-12-30 08:58:57 -06:00
Yufeng Ying
33817b186f
Remove unused header in drivers and modules.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2024-12-24 00:40:47 +08:00
David Snopek
d9ad5d1cd4
OpenXR: Fix hiding/showing composition layers using hole punching
2024-12-23 08:01:19 -06:00
David Snopek
20d8bddd38
OpenXR: Fix crash with composition layers in non-dev builds
2024-12-16 08:44:49 -06:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
David Snopek
e2386de505
Fix bug with OpenXR composition layers added after OpenXR is running
2024-10-23 15:34:05 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
David Snopek
3afa26834a
OpenXR: Support composition layers based on Android surfaces
2024-09-11 21:15:22 -05:00
Bastiaan Olij
d9ab2c3195
OpenXR: Add support for visibility mask
2024-08-20 10:47:17 +10:00
devloglogan
6a8f2f00ac
Apply reference frame transform to OpenXRCompositionLayer nodes
2024-05-29 07:52:54 -05:00
devloglogan
3d7b712c86
Allow OpenXRCompositionLayer property layer_viewport to be assigned to nullptr
2024-05-21 07:52:40 -05:00
David Snopek
a8a7110b90
Fix layer_viewport getting cleared on OpenXRCompositionLayer in editor
2024-05-09 14:05:20 -05:00
David Snopek
de654d9846
OpenXR: Fix composition layers not having correct play space
2024-05-07 20:49:46 -05:00
David Snopek
666bf60e36
OpenXR: Allow composition layers to enable hole punching
2024-05-07 10:02:32 -05:00
David Snopek
dfca388d75
Revert OpenXRHand to its pre-SkeletonModifier3D state
2024-04-16 10:36:43 -05:00
Rémi Verschelde
ad1993455a
Merge pull request #90286 from dsnopek/openxr-composition-layers-intersects-ray
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Add `intersects_ray()` method to `OpenXRCompositionLayer`
2024-04-08 11:21:18 +02:00
Rémi Verschelde
59cfa0ef75
Merge pull request #90237 from dsnopek/openxr-composition-layers-extension-properties
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Allow OpenXR extensions to add properties to the OpenXRCompositionLayer node
2024-04-08 11:21:05 +02:00
David Snopek
025f2b8e7c
Add intersects_ray() method to OpenXRCompositionLayer
2024-04-06 08:37:30 -05:00
David Snopek
fddf6dc651
Allow OpenXR extensions to add properties to the OpenXRCompositionLayer node
2024-04-05 07:18:32 -05:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
David Snopek
0f2b804059
Add support for OpenXR composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com >
2024-04-04 09:20:23 -05:00
Bastiaan Olij
82a36cf31b
Cleanup of OpenXR module scons config
2024-01-25 23:28:13 +11:00
Malcolm Nixon
c316eee929
Add bone update option to OpenXRHand to allow preserving original hand scale.
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This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
Malcolm Nixon
5b8b2a4e70
Add ability to drive full-body avatars using OpenXRHand
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This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
Bastiaan Olij
c60ef33175
OpenXR Fix small hand tracking issues
2023-10-04 13:18:31 +11:00
Rémi Verschelde
0b9ffdfc02
Merge pull request #81414 from akien-mga/codestyle-get-back-in-das-Auto
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Codestyle: Don't use auto where not warranted
2023-09-07 16:33:17 +02:00
Rémi Verschelde
11518665b7
Codestyle: Don't use auto where not warranted
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We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-07 16:15:18 +02:00