Commit Graph

4906 Commits

Author SHA1 Message Date
StarryWorm 357fa00a4a rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
Thaddeus Crews e42575d23f Merge pull request #113956 from allenwp/colour/remove-LinearToSRGB-clamping
Remove clamping from LinearToSRGB visual shader node.
2026-02-27 08:49:33 -06:00
DDarby-Lewis bf326793ba Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
Thaddeus Crews f630133a01 Merge pull request #116826 from Repiteo/style/class-db-explicit-include
Style: Add `class_db.h` includes explicitly
2026-02-26 16:18:45 -06:00
Thaddeus Crews 4b70daceba Merge pull request #116795 from bruvzg/ts_rs
Remove direct `RenderingServer` dependency from `TextServer`.
2026-02-26 16:18:37 -06:00
Thaddeus Crews e380a41752 Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
Allen Pestaluky dce001aee7 Remove clamping from LinearToSRGB visual shader node. 2026-02-26 11:49:26 -05:00
Pāvels Nadtočajevs 9036ab6a6a Remove direct RenderingServer dependency from TextServer. 2026-02-26 10:25:59 +02:00
Rémi Verschelde cb9b4cff90 Decouple MeshStorage from RenderingServer
By moving RS::SurfaceData and RS::MeshInfo to RenderingServerTypes.

This notably allows removing RS dependency from `mesh.h`.
2026-02-25 20:17:28 +01:00
Rémi Verschelde f5a290ac46 Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews a338853bf5 Merge pull request #116631 from Geometror/vs-fix-particle-builtins
[VisualShader] Fix `RESTART` and `ATTRACTOR_FORCE` builtins being available in Start function
2026-02-25 11:25:07 -06:00
Thaddeus Crews badba19c10 Merge pull request #116719 from DeeJayLSP/wav-list-min
`AudioStreamWAV`: Check for `eof_reached` when reading LIST INFO tags
2026-02-25 09:27:42 -06:00
DeeJayLSP fe57fbee8e AudioStreamWAV: Check for eof_reached when reading LIST INFO tags 2026-02-24 22:35:57 -03:00
Thaddeus Crews 15a4311583 Merge pull request #113479 from Meorge/feat/collapse-anim-groups
Collapse groups in animation track editor
2026-02-24 09:29:42 -06:00
Thaddeus Crews b5ff3b5e3b Merge pull request #116662 from KoBeWi/make_some_noise
Clean up `_validate_property()` implementations
2026-02-24 09:29:40 -06:00
Malcolm Anderson 5c4500a236 Allow animation groups to be collapsed by clicking disclosure chevron on left
Save group collapsed state during editing session

Save collapsed groups in Animation resource so they persist across sessions

Update editor/animation/animation_track_editor.h

Remove data duplication and unnecessary method

Prevent error about negative-sized Rect2

Move animation group folding to editor cfg files

Clean up length of some lines of code

Keep fold state of groups when renamed

Update scene/resources/animation.h

Make fold_area_rect calculation more accurate

Improve animation includes

Store animation fold state in scene folding file

Fix animation fold saving for independent resource animations

Apply suggestions from code review

Update scene/resources/animation.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2026-02-23 10:48:24 -08:00
kobewi 6f86914f55 Cleanup _validate_property() implementations 2026-02-23 15:05:25 +01:00
Hendrik Brucker 7553852b01 [VisualShader] Fix RESTART and ATTRACTOR_FORCE builtins being available in Start function 2026-02-22 20:58:46 +01:00
Aaron Franke cf58747537 Add a function to merge multiple ImporterMeshes together 2026-02-21 12:06:47 -08:00
Lukas Tenbrink d6540e4aa7 Add move semantics to RBMap and RBSet. Make copy constructors explicit. 2026-02-20 20:47:15 +01:00
Lukas Tenbrink a6adb12240 Remove message_queue.h include from object.h. 2026-02-20 00:27:41 +01:00
Thaddeus Crews 6e5b661f32 Merge pull request #116331 from kleonc/curves_fix_per_per_point_props_stored_twice
Fix `Curve` point properties usage flags
2026-02-18 17:28:20 -06:00
Rémi Verschelde ad4b910a10 Minimize include dependencies of display_server.h
- Removes `native_menu.h` dependency from `display_server.h`.
  It's now forward-declared in all DisplayServer implementations and should
  be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
  having to include them explicitly in half the scene and editor codebase...
  which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
Lukas Tenbrink 0ea5ece984 Move binary math functions to Math namespace in math_funcs_binary header. 2026-02-17 12:24:35 +01:00
kleonc 8415c4f570 Fix Curve point properties usage flags 2026-02-15 19:58:56 +01:00
Thaddeus Crews 553315ced8 Merge pull request #92282 from KoBeWi/PropertyListHelper_never_stops
Add PropertyListHelper to Curves
2026-02-12 08:19:18 -06:00
Thaddeus Crews 2d5b30c476 Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
Reduce includes to rendering device.
2026-02-12 08:19:16 -06:00
kobewi e6ee72828f Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
Thaddeus Crews c53965f13e Merge pull request #116046 from chocola-mint/fix-#116002
Account for the current section when processing AnimationTracks
2026-02-11 10:27:04 -06:00
Thaddeus Crews ba5a0758e9 Revert "Change curve range for particle multipliers"
This reverts commit c6021f1e5b.
2026-02-10 09:58:58 -06:00
Thaddeus Crews c2b5ff3369 Merge pull request #115394 from dugramen/conic-gradient
Add conic gradient to GradientTexture2D
2026-02-10 08:29:40 -06:00
Skyth 8fbf2f1e14 Reduce includes to rendering device.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2026-02-10 16:58:50 +03:00
chocola-mint 0852de7098 Account for the current section when processing AnimationTracks 2026-02-08 22:08:33 +09:00
Thaddeus Crews 7dae5da198 Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
Lukas Tenbrink c5df0cb82b Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
Rémi Verschelde 63c78e684b Merge pull request #114165 from KoBeWi/static
Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
Thaddeus Crews e36d624a30 Merge pull request #115607 from Ivorforce/sunless-sky
Remove `sky.h` include from `environment.h`, to speed up compile time.
2026-01-30 09:32:14 -06:00
Thaddeus Crews fbbb8a921b Merge pull request #115309 from Ivorforce/localvector-explicit-copy
Change copy constructor of `LocalVector` from implicit to explicit
2026-01-30 09:32:07 -06:00
Thaddeus Crews fd6e80d4e9 Merge pull request #105701 from ColinSORourke/DrawableTexture
Implement DrawableTextures
2026-01-30 09:32:05 -06:00
Lukas Tenbrink 1d840aae3a Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
kobewi f7b9703cbd Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
Lukas Tenbrink 72b281d41e Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
Colin O'Rourke 63f6e3691c DrawableTextures
Implementing DrawableTextures based on: https://github.com/godotengine/godot-proposals/issues/7379
2026-01-29 01:16:06 -08:00
dugramen 0f18d058af Add conic gradient to GradientTexture2D 2026-01-28 14:38:53 -05:00
Thaddeus Crews 07a2c75ec4 Merge pull request #115326 from Chaosus/vs_spatial_all_in_shadow_pass
[VisualShader] Add `in_shadow_pass` spatial input
2026-01-27 09:04:23 -06:00
Thaddeus Crews 7f31ae1564 Merge pull request #115325 from Chaosus/vs_spatial_light_specular_amount
[VisualShader] Add `specular_amount` spatial light input
2026-01-27 09:04:22 -06:00
Thaddeus Crews 861d7f5263 Merge pull request #115021 from dfdfg42/fix-immediate-mesh-vertex-2d-reset
Reset `vertex_2d` flag when starting a new surface in ImmediateMesh
2026-01-26 13:14:25 -06:00
Thaddeus Crews 0f8a1c9db2 Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size
Apply fixed size properly for mono/stereo rendering.
2026-01-26 13:14:23 -06:00
Chaosus f91f2861cf [VisualShader] Add in_shadow_pass spatial input 2026-01-24 12:38:36 +03:00
Chaosus 4f0a0367fd [VisualShader] Add specular_amount spatial light input 2026-01-24 12:35:33 +03:00