DDarby-Lewis
bf326793ba
Editor additions for MipMaps and rd_textures
2026-02-27 08:38:13 -06:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
...
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Lukas Tenbrink
985e6178b4
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
Edward Moulsdale
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
kobewi
34b485d62b
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
...
Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:09 +08:00
ppphp
d4e1a74efb
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
nklbdev
e72ccc2080
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
2024-01-06 22:56:25 +05:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
...
Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-01-05 00:11:01 +05:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00