Commit Graph

1781 Commits

Author SHA1 Message Date
kobewi a92ed50777 Make remote inspector groups not foldable 2023-10-31 17:29:53 +01:00
Rémi Verschelde 8f0b742a9a Merge pull request #83576 from raulsntos/fix-80883
Enable new addon after hiding ProjectSettings
2023-10-30 17:47:23 +01:00
Rémi Verschelde a7c81f4275 Merge pull request #73981 from stmSi/fix-filter-files-shortcut-input-not-handling
Fix Filter Files shortcut input is not properly handled
2023-10-30 16:25:24 +01:00
kit a2674463fa fix dock visibility issues 2023-10-30 10:52:07 -04:00
Rémi Verschelde e2c79bcb95 Merge pull request #82471 from SaracenOne/recache_bone_attachment
Reimport bone attachment fixes
2023-10-30 10:18:00 +01:00
Rémi Verschelde fe64786a91 Merge pull request #83498 from SaracenOne/mesh_unwrap_rules
Mesh instance UV2 unwrapping improvements
2023-10-28 12:30:22 +02:00
Saracen e865bad06a Mesh instance UV2 unwrapping improvements:
Enforce foreign resource modification rules.
Add more helpful error handling for ArrayMesh unwrapping.
2023-10-28 03:04:15 +01:00
Saracen 4b671eec0e Reimport bone attachment fixes:
Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
Rémi Verschelde ba79e53dd0 Merge pull request #84048 from SaracenOne/extra_readonly_info
Add read-only info to resource embedded in other scenes.
2023-10-27 13:33:53 +02:00
Saracen ada1f66fc1 Add read-only info to resource embedded in other scenes. 2023-10-27 12:01:22 +01:00
Jordyfel 50b7387a3f Use Hashset for dependency list when moving 2023-10-25 21:05:53 +03:00
Rémi Verschelde f021d33940 Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
Rémi Verschelde bc5d5978ea Merge pull request #83695 from YuriSizov/core-lock-and-key
Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
Rémi Verschelde 50d17f6b8c Merge pull request #83613 from clayjohn/surface_upgrade_tool
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn 318ef8461f Implementation of tool to automatically upgrade and re-save meshes 2023-10-23 22:39:48 +02:00
kit 701c8d8323 Fix tab dragging issues 2023-10-22 13:58:31 -04:00
Yuri Sizov 9b03fb36f9 Improve threading in ClassDB and EditorHelp 2023-10-20 22:14:04 +02:00
Yuri Sizov cd31407cb3 Clean up some Editor, OpenXR, VideoStream code
- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde 15955e5d9e Merge pull request #83512 from zaevi/fix_remove_from_floating_dock
Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-20 15:08:40 +02:00
Raul Santos 7b34fa8dd2 Enable new addon after hiding ProjectSettings
- Enabling newly created addons can show a warning dialog, doing so before hiding the `ProjectSettingsEditor` dialog causes rendering glitches.
- Remove unused `PuginConfigDialog` in `EditorNode`. The one actually being used is an instance in `EditorPluginSettings`.
2023-10-18 20:20:46 +02:00
Yuri Sizov 582ed157b5 Fix StringName leaks in GDExtension, core, and editor themes 2023-10-18 17:36:20 +02:00
Rémi Verschelde e06d09228b Merge pull request #83251 from Rindbee/fix-current_edited_scene-wrong-move
Fix saving wrong edited scene state when switching scene tabs
2023-10-18 00:01:24 +02:00
Zae acf0d395c8 Editor: Fix remove_control_from_dock fails when dock is floating. 2023-10-18 01:14:26 +08:00
风青山 225a5e225f Fix saving wrong edited scene state when switching scene tabs
When creating a new scene, the scene tab will actually switch to the newly created one.
Also worth noting that switching scene tabs saves state (by `save_edited_scene_state`).

When trying New Scene again, the previously empty scene tab will be removed.

So the correct logic is: switch the tab save state first, and then remove the previous
empty scene tab. To prevent `current_edited_scene` from being incorrect when saving state.
2023-10-17 22:52:44 +08:00
Rémi Verschelde 230bdda872 Merge pull request #82742 from kitbdev/empty-dock-layout
Fix loading floating dock layout
2023-10-13 11:43:35 +02:00
kobewi 41fa6c32b4 Disable update spinner when debug redraw is active 2023-10-11 13:21:29 +02:00
Saracen c0e872c05b Fix dependency menu not showing up if scene failed to load. 2023-10-09 03:15:46 +01:00
kobewi a6de7a8a3f Allow contextual plugins to persist temporarily 2023-10-06 15:58:50 +02:00
bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
kit 349da99476 fix load floating dock layout 2023-10-03 15:36:53 -04:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Rémi Verschelde da91cf9367 Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
David Snopek 2733a6f762 Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Kevin Cardona c1146632b2 Add Ctrl/CMD+P as a shortcut to quick open files in addition to Shift+Alt+O 2023-09-16 15:32:37 -06:00
A Thousand Ships 75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov 8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Danil Alexeev f8a0c487a8 Editor: Rearrange "Main Menu > Help" items 2023-09-07 16:17:28 +03:00
Yuri Sizov fc01e2e7f6 Add a theme preview switcher to the 2D viewport
This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov 512182f147 Add theme contexts to various parts of the editor
This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.

- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.

Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.

This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov 21c5f86d5d Check the native base of scripts when resolving icons 2023-09-06 15:20:07 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Rémi Verschelde 60422759fa Merge pull request #80849 from KoBeWi/edit_NOTHING
Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
Rémi Verschelde 5588980e47 Merge pull request #80184 from MewPurPur/gray=abstract
Use the gray color for all abstract classes
2023-09-01 16:00:58 +02:00
MewPurPur 398ca4e71a Use the gray color for all abstract classes 2023-08-31 12:59:18 +03:00
Hugo Locurcio 3ba031602b Display time of last save in the unsaved changes confirmation editor dialog
When multitasking, this makes it clearer whether closing a window with unsaved
changes is potentially dangerous or not.
2023-08-31 00:47:11 +02:00
bitsawer 836705d7a9 Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
Rémi Verschelde 91c5273ec5 Merge pull request #75656 from YuriSizov/core-iconic-builtins
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
kobewi cbd01043f0 Fix Quick Open not opening binary resources 2023-08-28 12:57:14 +02:00
Rémi Verschelde 0655a7d7d3 Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00