This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission.
This is an initial implementation based on the current RD implementation Performance will improve later
This is an initial implementation using the same single-pass approach as the RenderingDevice.
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code