Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Rémi Verschelde
f0a448540e
Misc dependency improvements for files depending on rendering_server.h
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On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 3s.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
33c257c081
Merge pull request #95414 from jsjtxietian/inside-tree
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Fix `!is_inside_tree` in csg node when reloading a scene
2025-07-30 09:03:45 -05:00
smix8
c2f8e70aa0
Revert "Create more optimized CSGShape3D baked static mesh"
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This reverts commit 28875459d9 .
2025-07-04 20:43:28 +02:00
smix8
28875459d9
Create more optimized CSGShape3D baked static mesh
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Creates more optimized CSGShape3D baked static mesh by adding indices and cache optimization.
2025-06-13 21:43:28 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
Lukas Tenbrink
963c20565b
Remove OAHashMap, in favour of AHashMap.
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The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
kobewi
e64a07cc57
Unbind CSGShape::_update_shape() and make it public
2025-03-16 00:36:50 +01:00
Robert Yevdokimov
6f0a0ba408
Fix collision reposition with CSGShape3D
2025-02-13 19:31:58 +04:00
Juan Pablo Arce
dd7bbcc837
Add flag to enable use of accurate path tangents for polygon rotation in CSGPolygon3D
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The new property is called `path_rotation_accurate`.
2025-01-17 08:18:21 -03:00
smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
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Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
Hilderin
055b418e4d
Fix Selection Game View
2025-01-10 09:53:17 -05:00
Thaddeus Crews
77eb92f8f3
Merge pull request #100826 from Lielay9/csg-spin-360
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Fix gaps in CSGPolygon3D spin mode at 360 degrees
2024-12-30 08:58:35 -06:00
Hei
d310d9f975
Fix gaps in CSGPolygon3D spin mode at 360 degrees
2024-12-26 13:59:24 +02:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Rémi Verschelde
32c634a381
Merge pull request #100526 from fire/vsk-csg-warnings-update
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Update the warnings for CSGShape3D.
2024-12-17 23:00:17 +01:00
Hugo Locurcio
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
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If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).
This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2024-12-17 20:41:12 +01:00
K. S. Ernest (iFire) Lee
46b02f08c6
Update the warnings for CSGShape3D.
2024-12-17 11:02:38 -08:00
K. S. Ernest (iFire) Lee
441c440bf4
Push some warnings for CSG non manifold and other errors.
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In the scene tree add warnings.
2024-12-16 12:49:51 -08:00
smix8
20c519d0fa
Fix 3D CSG not reacting to child node order changes
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Fixes 3D CSG not reacting to child node order changes.
2024-12-13 00:28:42 +01:00
Hei
b4c6f9b3d9
Mend gaps in meshes caused by trigonometric funcs.
2024-12-06 17:10:12 +02:00
K. S. Ernest (iFire) Lee
6cf1d3c13e
Print better manifold errors and avoid crash on non manifold csg input.
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* Manifold does not have a snap property.
* Tolerance means simplification amount.
* CSG snap has been removed
* Add better error messages.
* Verbose print manifold meshgl64 properties as json.
* Update manifold for error fixes
2024-12-03 20:19:47 -08:00
K. S. Ernest (iFire) Lee
fda444bb01
Add csg boolean operators using elalish/manifold.
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Uses MeshGL64 for more floating point precision.
Co-Authored-By: 31 <31eee384@gmail.com >
Co-Authored-By: Claudio Z <120678869+cloudofoz@users.noreply.github.com >
2024-11-28 06:26:52 -08:00
Zi Ye
a9e51c3aab
Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility.
2024-09-09 14:11:10 -05:00
Rémi Verschelde
b39df869c7
Merge pull request #93252 from smix8/csg_bake
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Add CSG options to bake to static mesh and collision shape
2024-08-19 16:04:59 +02:00
jsjtxietian
a630744b9f
Fix !is_inside_tree in csg node when reloading a scene
2024-08-12 12:58:06 +08:00
jsjtxietian
5e4dafb0d9
Fix CSGShape3D's _mesh_changed thread unsafe call to update_gizmos
2024-07-30 10:57:28 +08:00
smix8
6455810db8
Add CSG options to bake to static mesh and collision shape
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Adds API to bake a CSG root node operation to either a static ArrayMesh or a ConcavePolygonShape3D physics collision shape. Adds menu options to the editor plugin when selecting a CSG root node to add baked sibling nodes.
2024-06-19 22:54:25 +02:00
31
649c87b957
Make CSG shape dirty after changing Snap, update doc
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Update doc to mention that Snap only takes effect at the top level.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-06-16 14:33:48 -07:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
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Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty
2024-02-09 12:50:15 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Yaohua Xiong
0e344f0d0b
Path3D notify transform change to CSGPolygon
2024-01-08 18:29:18 +08:00
Rémi Verschelde
94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
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Remove exp hint of a few properties
2023-12-04 22:57:09 +01:00
smix8
0cba21f2da
Fix CSGShape debug_collision_shape crash
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Fixes CSGShape debug_collision_shape crash.
2023-11-02 11:23:47 +01:00
jsjtxietian
173e2c7f29
Hide CSGShape's debug_collision_shape when it is invisible
2023-10-30 14:53:09 +08:00
A Thousand Ships
517e9f8aef
[Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-26 16:44:52 +02:00
pidogs
f476b74ecf
Make CSGShape follow curve's tilt in Path mode
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Fixes #65634 .
2023-08-17 12:01:29 +02:00
MewPurPur
09270f9624
Remove exp hint of a few properties
2023-08-06 12:18:27 +03:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00