smix8
eb00a8546d
Split Node3DEditorViewport into a dedicated file
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Splits `Node3DEditorViewport` into a dedicated file.
The main `Node3DEditorPlugin` file was one if the biggest files of the entire engine. It was getting way too big to be viewed, parsed and displayed effectively (e.g. GitHub, certain IDEs). While still big after this PR it at least splits it more or less in half.
- Moves `Node3DEditorViewport` and related helper classes to its own file `node_3d_editor_viewport` file.
- Moves the (shared) constexpr to its own file `node_3d_editor_constants` file.
- Forward declares many more classes.
- Removes unnecessary includes.
- Fixes classes that needed the actual Node3DViewport class.
2026-06-19 17:30:50 +02:00
Thaddeus Crews
bbeb4a2557
Merge pull request #119176 from ryevdokimov/lock-transform
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Fix 3D transform gizmo visibility after node lock/unlock
2026-06-18 15:14:19 -05:00
Thaddeus Crews
32159caaf4
Merge pull request #117849 from WoodWood1299/nonresizable-confirmation-dialogue
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Editor: Fix accept/confirmation dialogs being resizable
2026-06-18 15:14:02 -05:00
ryevdokimov
d92a1acc36
Fix trackball when use local space is enabled
2026-06-07 11:32:31 -04:00
kobewi
98bb65ec8f
Fix MeshLibrary editor typo
2026-05-29 23:10:05 +02:00
Thaddeus Crews
42f577b0c3
Merge pull request #119561 from ryevdokimov/finish-subgizmo
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Call `finish_transform` on 3D subgizmo commit to reset rotation state
2026-05-19 11:18:20 -05:00
ryevdokimov
9e8268f181
Call finish_transform on 3D subgizmo commit to reset rotation state
2026-05-19 06:04:54 -04:00
Thaddeus Crews
b077c20bf2
Merge pull request #118738 from EdwardChanCH/fix_3d_snap_precision
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Fix 3D grid snap precision to use `default_float_step`
2026-05-18 11:06:28 -05:00
Thaddeus Crews
0d5268d9a4
Merge pull request #115911 from KoBeWi/can_commit_pls 👉 👈
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Expose `_can_commit_handle_on_click()`
2026-05-14 09:06:49 -05:00
ryevdokimov
fffd9e7ae9
Add undo/redo support for Pilot Mode camera movement
2026-05-11 05:02:44 -04:00
João Diniz
0046f29e63
Editor: Mark simple confirmation/accept dialogs as non-resizable
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Adds set_flag(FLAG_RESIZE_DISABLED, true) to ConfirmationDialog and
AcceptDialog instances which only contain plain content. Dialogs
with content that could leave the borders of the dialog were kept
as resizable.
The flag is set explicitly at dialog creation time, instead of the
previous auto-detect approach. In cases of uncertainty, the dialog was
left as resizable.
2026-05-10 01:35:46 +01:00
Michael Alexsander
70b9574785
Fix some issues with 3D view manipulation
2026-05-06 17:09:14 -03:00
ryevdokimov
363c95ce13
Fix 3D transform gizmo visibility after node lock/unlock
2026-05-02 16:06:01 -04:00
Thaddeus Crews
4d5f164559
Merge pull request #118758 from ryevdokimov/fix-preview-camera
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Fix `_forward_3d_gui_input` passing editor camera instead of previewed camera
2026-04-29 12:28:58 -05:00
Thaddeus Crews
dec7cdb31b
Merge pull request #118985 from migueldeicaza/skeleton-regression-fix-118663
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Fix `ERROR: Camera is not inside scene` when closing/reloading the editor with a `Skeleton3D` node selected
2026-04-29 12:28:47 -05:00
Miguel de Icaza
2dc9fdf5d4
This fixes a regression in the Skeleton3D editor that was
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introduced by previous fix for a crash in the editor in
https://github.com/godotengine/godot/pull/113631
This preserves the nature of the original fix, and also stops receiving events
the moment that it is no longer needed (addressing the ONE_SHOT difference).
2026-04-26 16:46:35 -04:00
Michael Alexsander
d78f6960cc
Fix MeshLibrary editor not updating correctly on certain cases
2026-04-24 10:53:31 -03:00
ryevdokimov
f5957cae4a
Fix _forward_3d_gui_input passing editor camera instead of previewed camera
2026-04-19 13:58:49 -04:00
Edward Chan
6fbd5f4318
Fixed 3D snap precision to use default_float_step.
2026-04-19 10:58:29 -04:00
Thaddeus Crews
e2355e8e0b
Merge pull request #118648 from YeldhamDev/meshlib_editor_focus_fix
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Fix `MeshLibrary` editor taking priority over `GridMap` when it shouldn't
2026-04-16 21:46:56 -05:00
Michael Alexsander
a76a7d83b4
Fix MeshLibrary editor taking priority over GridMap when it shouldn't
2026-04-16 12:51:06 -03:00
ryevdokimov
9f4c35ab4d
Fix 3D viewport drag-translate triggering without mouse button held
2026-04-15 07:40:45 -04:00
Thaddeus Crews
90113707f2
Merge pull request #117887 from ryevdokimov/collision-vertex-snap
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Add vertex snap to collision shape vertices in 3D editor
2026-04-14 15:44:30 -05:00
Thaddeus Crews
7ce1853014
Merge pull request #108219 from CookieBadger/area-light-integration
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Add Rectangular Area Light Source
2026-04-14 07:10:56 -05:00
ryevdokimov
c375f0b6b3
Add vertex snap to collision shape vertices in 3D editor
2026-04-10 13:33:31 -04:00
Thaddeus Crews
5708ad13a6
Merge pull request #117923 from ryevdokimov/follow-subgizmo
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Reset follow mode count on subgizmo point switch
2026-04-10 10:32:28 -05:00
Thaddeus Crews
ee441aa00a
Merge pull request #117922 from ryevdokimov/subgizmo-vertex-snap
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Add vertex snap support for subgizmo points
2026-04-10 10:32:27 -05:00
Thaddeus Crews
a66b9ec3f1
Merge pull request #116156 from ryevdokimov/view-axis-gizmo-no-restart
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Make changing `view_plane_rotation_gizmo_scale` not require editor restart
2026-04-08 09:25:44 -05:00
Thaddeus Crews
c3afd5b8e1
Merge pull request #116238 from ryevdokimov/restore-polyline-arc
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Restore `canvas_item_add_polyline` useage for transform gizmo rotation arc
2026-04-08 09:25:43 -05:00
Thaddeus Crews
d223178c48
Merge pull request #116194 from ryevdokimov/fix-rotation-line
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Fix rotation line not showing during instant rotate
2026-04-08 09:25:41 -05:00
Thaddeus Crews
0afbee0099
Merge pull request #116159 from ryevdokimov/fix-gizmo-handle-highlight
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Immediately update transform gizmo handle highlight when changing tool modes
2026-04-06 13:02:26 -05:00
CookieBadger
7b7bd1dcea
Add AreaLight3D
2026-04-04 01:37:10 +02:00
ryevdokimov
fd5332c8e9
Fix 3D zoom indicator not showing in editor
2026-04-01 21:11:17 -04:00
Thaddeus Crews
94485a31d7
Merge pull request #117760 from YeldhamDev/focus_me_bones
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Allow to navigate the "Bones" tree of `Skeleton3D` with the keyboard
2026-03-31 10:46:54 -05:00
Thaddeus Crews
0e3479a483
Merge pull request #116670 from migueldeicaza/skeleton3d-fix-validation
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Fix a crash in the wild with drag and drop in the Skeleton3D editor.
2026-03-31 10:46:53 -05:00
Thaddeus Crews
c708da3a2d
Merge pull request #106785 from ryevdokimov/measure-tool-components
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Add vector components to 3D ruler tool
2026-03-31 10:46:47 -05:00
Miguel de Icaza
a459aedac3
Fix a crash in the wild with drag and drop in the Skeleton3D editor
2026-03-31 09:37:24 -05:00
ryevdokimov
59e6ff8cc5
Reset follow mode count on subgizmo point switch
2026-03-27 22:54:21 -04:00
ryevdokimov
2a11b31b50
Add vertex snap support for subgizmo points
2026-03-27 22:38:21 -04:00
StarryWorm
4ae336740d
Add missing resource_*.h includes
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Add missing `resource_importer.h` includes
Add missing `resource_loader.h` includes
Add missing `resource_saver.h` includes
2026-03-27 07:03:39 -04:00
LanzaSchneider
3be92694f0
fix: compile error with deprecated=no option
2026-03-25 14:05:53 +08:00
Rémi Verschelde
7484a2e256
Merge pull request #117730 from KoBeWi/no_edit_only_read
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Properly handle readonly resources in shapes editors
2026-03-23 22:36:11 +01:00
Rémi Verschelde
9af848159b
Merge pull request #117606 from danbolt/daniel-savage/update-snap-on-transform
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Dynamically check for 3D editor snapping state
2026-03-23 22:35:16 +01:00
Rémi Verschelde
34e02d031f
Merge pull request #117376 from YeldhamDev/new_mesh_library_editor
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Create a proper editor for `MeshLibrary`
2026-03-23 22:34:34 +01:00
Rémi Verschelde
987c77f02f
Merge pull request #116019 from ryevdokimov/save-viewport-splitter-ratio
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Persist editor viewport splitter ratios on editor restart
2026-03-23 22:34:06 +01:00
Michael Alexsander
d578e60fe0
Allow to navigate the "Bones" tree of Skeleton3D with the keyboard
2026-03-23 16:42:53 -03:00
kobewi
ce2f416e82
Properly handle readonly resources in shapes editors
2026-03-22 16:16:56 +01:00
Michael Alexsander
c766fb1ce8
Create a proper editor for MeshLibrary
2026-03-21 11:16:26 -03:00
Daniel Savage
5baffba0fe
Editor: Poll snapping state when updating a transform
2026-03-20 10:09:51 +09:00
Lukas Tenbrink
05c33acbb1
Make memnew(RefCounted) return Ref, to force callers to take ownership of it through a reference.
2026-03-18 20:34:08 +01:00