Thaddeus Crews
de831fbe91
Merge pull request #39708 from Calinou/add-builtin-fullscreen-toggle
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Toggle fullscreen mode when pressing Alt + Enter by default
2026-06-19 12:05:59 -05:00
Pāvels Nadtočajevs
5956310753
Fix PopupMenus keeping old size when GraphNode scale is changed.
2026-05-27 19:27:48 +03:00
Pāvels Nadtočajevs
9482ef1fe3
[Accessibility] Fix positions of nested popups sent to the screen reader.
2026-05-11 08:04:32 +03:00
Hugo Locurcio
27ae39eedf
Toggle fullscreen mode when pressing Alt + Enter by default
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Alt + Enter is a widely followed convention to toggle fullscreen.
This adds support for it both in the editor and projects, as long
as the window is configured to be resizable.
The rationale for providing this feature in all projects is that
many developers don't bother about adding a fullscreen toggle,
especially for smaller/gamejam games. Yet, this convention is
followed by many popular games out there, including AAA games.
The shortcut can be modified or disabled by editing the Input Map
in the Project Settings.
2026-04-15 16:53:55 +02:00
StarryWorm
bdca8b66e7
Add custom_maximum_size to Control
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This property mirrors `custom_minimum_size` and enables the user to set a size the `Control`. Enabling `propagate_maximum_size` forces all children to respect this node's maximum_size.
Not all `Control` types handle this gracefully, which may result in content clipping.
2026-04-07 14:34:12 -04:00
Thaddeus Crews
a70b7ad1e6
Merge pull request #115666 from DarkKilauea/rendering/hdr-output-changed
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[Windows] HDR Output: Emit window events when HDR state changes
2026-04-03 11:52:20 -05:00
Thaddeus Crews
3eb96c8313
Merge pull request #117244 from bruvzg/ii
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Do not show accessibility configuration warnings for non-focusable controls, account for name fallback.
2026-03-30 13:35:35 -05:00
Josh Jones
3512a169b2
Emit events when HDR output state changes externally
2026-03-21 14:42:56 -07:00
Pāvels Nadtočajevs
cdb35db426
Do not show accessibility configuration warnings for non-focusable controls, account for name fallback.
2026-03-13 08:53:09 +02:00
bruvzg
720e70b14f
[Accessibility] Only embed popup tree for non-focusable popups and tooltips.
2026-03-12 08:36:07 +02:00
Pāvels Nadtočajevs
5f0dd6f683
[Accessibility] Do not use activation/deactivation callbacks for embedded windows.
2026-03-11 14:44:48 +02:00
Rémi Verschelde
18edfa5245
Explicitly include scene_tree.h where used
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Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Rémi Verschelde
f332faf46b
Explicitly include core/os/os.h where used
2026-03-04 09:54:10 +01:00
Rémi Verschelde
8c0f175c94
Decouple RenderingServer from as much of the codebase as possible
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Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
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This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Pāvels Nadtočajevs
1306221592
Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton.
2026-03-02 13:48:29 +02:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Thaddeus Crews
861d74c09d
Merge pull request #115799 from BastiaanOlij/add_view_count_to_viewport
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Add view count support to Viewport
2026-02-26 08:15:13 -06:00
Bastiaan Olij
f3a815238b
Add view count support to Viewport
2026-02-26 12:37:21 +11:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Pāvels Nadtočajevs
876dcc8a5d
[Accessibility] Handle adapter activation/deactivation.
2026-02-18 16:54:40 +02:00
Thaddeus Crews
2f06af10e6
Merge pull request #106560 from SheepYhangCN/taskbar-progress-state
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Add taskbar progress and state support for Windows & macOS
2026-02-16 10:19:21 -06:00
Josh Jones
b8389cc76b
Support output to HDR monitors
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Co-authored-by: Alvin Wong <alvinhochun@gmail.com >
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
2026-02-11 22:13:26 -07:00
SheepYhangCN
851faa08d8
Add taskbar progress and state support for Windows & macOS
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Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-02-09 19:48:53 +08:00
kobewi
f7b9703cbd
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
Pāvels Nadtočajevs
89372664a2
[Accessibility] Force keyboard focus to the exclusive child.
2026-01-08 08:32:57 +02:00
Adam Scott
263589497b
Add non-public {Line,Text}Edit::_set_text()
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- [Web] Fix "Enter" not triggering LineEdit submits.
Co-authored-by: Marwen Azouzi <marwen.azouzi@datadoghq.com >
2026-01-01 12:00:52 +01:00
Rémi Verschelde
e51c6e9fe8
Merge pull request #111797 from KoBeWi/c-c-combo_breaker
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Fix scale factor applied twice
2025-12-19 11:53:02 +01:00
Dery Almas
99b109e981
Wayland: Work around window scale ambiguity
2025-12-06 00:54:50 +01:00
Pāvels Nadtočajevs
e68b2436ee
[Editor] Simplify native menu icon generation.
2025-11-27 23:04:51 +02:00
Pāvels Nadtočajevs
adf18ff44d
Update rect after _pre_popup in popup_centered_*.
2025-11-10 11:24:37 +02:00
Thaddeus Crews
3b4239d649
Merge pull request #111288 from bruvzg/move_input
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[Window] Add unfiltered input handler signal for custom decorations.
2025-11-05 11:48:06 -06:00
kobewi
e9a865c861
Fix scale factor applied twice
2025-10-18 20:00:43 +02:00
Thaddeus Crews
9e96c7d9b8
Merge pull request #110378 from timothyqiu/rtl-preview
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Make text-related nodes translation domain aware
2025-10-16 12:48:05 -05:00
Pāvels Nadtočajevs
101fbbbd1f
[Window] Add unfiltered input handler signal for custom decorations.
2025-10-12 21:15:46 +03:00
Pāvels Nadtočajevs
0d056cf294
Fix editor embedded windows partially resizing.
2025-10-06 09:12:20 +03:00
Haoyu Qiu
172c80df67
Make text-related nodes translation domain aware
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- Makes `is_layout_rtl()` translation domain aware
- Makes various text-drawing controls translation domain aware
- Makes translation preview use the project's fallback locale when disabled
2025-09-22 09:39:14 +08:00
Pāvels Nadtočajevs
7b47f5e8db
[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
2025-08-17 12:15:08 +03:00
Pāvels Nadtočajevs
2111ff0e2a
Fix menu keyboard and controller navigation.
2025-07-21 10:03:07 +03:00
Thaddeus Crews
e748514112
Merge pull request #105835 from bruvzg/edited_scene_direction
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Improve edited scene layout direction detection.
2025-07-09 11:33:11 -05:00
Thaddeus Crews
353bd80c91
Merge pull request #107581 from timothyqiu/window-title-update
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Fix game view window not updating title when translation changes
2025-06-18 18:13:50 -05:00
Pāvels Nadtočajevs
34a97f9c9b
Fix scale and position of popups with force_native.
2025-06-16 13:03:42 +03:00
Haoyu Qiu
0a1fa10315
Fix game view window not updating title when translation changes
2025-06-16 09:35:25 +08:00
Rémi Verschelde
318a81779b
Merge pull request #107498 from bruvzg/force_native_crash
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Fix `set_force_native` when window is not in tree.
2025-06-13 18:37:52 +02:00
Pāvels Nadtočajevs
5ea0baab8b
Fix set_force_native when window is not in tree.
2025-06-13 19:08:56 +03:00
kobewi
8a4081347f
Multiply contents minimum size by scale factor
2025-06-13 14:12:15 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00