Commit Graph

9 Commits

Author SHA1 Message Date
Juan Linietsky
549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Juan Linietsky
7d6b160a44 fix skeleton AABB computation, addeded shadeless view mode 2014-09-18 00:18:57 -03:00
marynate
2f79e59c00 Add align with view in 3d editor viewport (useful for aligning camera with
current view)
2014-06-13 15:59:02 +08:00
Juan Linietsky
72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
reduz
d7b93c3776 Merge pull request #237 from marynate/PR-maya-nav
Maya and modo style navigation
2014-04-05 09:28:13 -03:00
marynate
465f81a37a Space to toggle maximize viewport
Cleanup debug output
2014-04-01 19:09:44 +08:00
marynate
35bf23859a Fix bug in 3d navigation scheme selection; Add modo navigation scheme 2014-04-01 00:50:15 +08:00
marynate
5ed527d8b8 Add maya style navigation scheme to 3d vieewport 2014-04-01 00:49:26 +08:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00