Commit Graph

8365 Commits

Author SHA1 Message Date
Rémi Verschelde 38ca83e16f Merge pull request #81464 from AcatXIo/fix-sign-nan
Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Rémi Verschelde 475860839c Merge pull request #80144 from KoBeWi/freedom_tiles
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Danil Alexeev 26ce861910 Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
Aaron Franke 7e3e13fc66 Doc: Reference String <-> PackedByteArray conversions from each other 2023-09-12 03:43:01 -05:00
Haoyu Qiu 2c59c59270 Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref 2023-09-12 16:16:32 +08:00
Rémi Verschelde 5c43e4c1ef Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde 7471ac2c4d Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde 0545ed5c71 Merge pull request #81355 from ryanabx/features/enforce-static-typing
Add an optional `untyped_declaration` warning
2023-09-12 08:49:57 +02:00
Jean-Michel Bernard 67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
ryanabx 14edf044af Add "untyped_declaration" warning 2023-09-11 09:39:10 -05:00
Rémi Verschelde 218a27a859 Merge pull request #81517 from Calinou/doc-scrollcontainer-signal-touch-only
Document ScrollContainer signals being emitted for touch events only
2023-09-11 15:40:28 +02:00
Rémi Verschelde b84061ba2a Merge pull request #70080 from aaronfranke/type-convert
Add a type conversion method to Variant Utility and expose to scripting
2023-09-11 15:34:59 +02:00
Dario 7dfb854556 Propagate error correctly when max texture size for lightmaps is too small.
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453.
2023-09-11 09:14:39 -03:00
MewPurPur e39875a20d Add closed property to Line2D 2023-09-11 11:28:25 +03:00
Hugo Locurcio d01184fbb7 Document ScrollContainer signals being emitted for touch events only 2023-09-10 18:26:13 +02:00
Micky 79ce0c6e80 Reimplement Resource._local_to_scene_setup & remove workaround
Reimplements the virtual method _setup_local_to_scene, lost in #51970

Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo 7d69a5ba50 Fix sign(NAN) returning 1.
Fixes #79036. sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
kobewi a9f3154da3 Add per-tile flipping and transposing 2023-09-09 00:56:38 +02:00
Rémi Verschelde 5fef875cd8 Merge pull request #81070 from groud/improve_tilemap_performances
Improve TileMap performances by using quadrants only for rendering
2023-09-08 23:13:56 +02:00
Aaron Franke 6f7eccc758 Add a type conversion method to Variant Utility and expose to scripting 2023-09-08 10:12:48 -05:00
Gilles Roudière 8c1e28237b Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
Rémi Verschelde b4cf5c51ca Merge pull request #81445 from timothyqiu/default-layout
Fix description of dock slot usage in the documentation
2023-09-08 11:54:25 +02:00
Haoyu Qiu 6cdf5eff21 Fix description of dock slot usage in the documentation 2023-09-08 17:52:15 +08:00
Rémi Verschelde b39303abae Merge pull request #81430 from aaronfranke/export-platform-os-name
Expose `EditorExportPlatform::get_os_name()`
2023-09-08 11:50:46 +02:00
Rémi Verschelde 6c4266271d Merge pull request #67082 from Mickeon/resource-screw-you-setup-local-to-scene
Deprecate Resource.`setup_local_to_scene`
2023-09-08 11:50:37 +02:00
Aaron Franke c1c0ee3faf Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
Hendrik Brucker 5afe78bd9c Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Micky 0af2467029 Unexpose Resource.setup_local_to_scene
Good riddance.

Also modifies a note in ViewportTexture
2023-09-06 23:38:42 +02:00
Yuri Sizov 16957fd35b Merge pull request #81286 from lemilonkh/unshaded-materials-ignore-fog
Implement render mode `fog_disabled` and BaseMaterial3D setting Disable Fog
2023-09-06 14:49:16 +02:00
Milan Gruner 45a33cc749 Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
Haoyu Qiu 4675e047bb Fix unmatched brackets in the documentation 2023-09-05 15:57:39 +08:00
Rémi Verschelde f05c7f6d68 Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde dd4fae6162 Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Malcolm Nixon 22de1b31b5 Added XR tracking-state change signals
Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
Rémi Verschelde 7dc14db283 Merge pull request #81232 from wlsnmrk/lineedit-reference-typos
Fix typos in LineEdit documentation
2023-09-02 14:32:10 +02:00
Rémi Verschelde b842c73acc Merge pull request #81228 from raulsntos/docs/code_to_constants
Use `[constant]` instead of `[code]` when possible
2023-09-02 14:31:46 +02:00
Rémi Verschelde 865879faf9 Merge pull request #81227 from raulsntos/docs/int
Fix int's C# documentation
2023-09-02 14:31:23 +02:00
Rémi Verschelde f383249f6f Merge pull request #81212 from mateuseap/fix/meshDataToolClassReference
Fix misleading description of `MeshDataTool.get_vertex()` method
2023-09-02 14:31:00 +02:00
Mark Wilson 5f9d5a0cea Docs: Fix typos for LineEdit reference 2023-09-01 12:22:10 -04:00
Raul Santos 0897a795c3 Fix int's C# documentation
- There's no implicit conversion from `double` to `int`, a cast was missing.
- The example about literals in GDScript also applies to C# (with the same syntax even).
2023-09-01 17:00:09 +02:00
Raul Santos 03add1f6d8 Use [constant] instead of [code] when possible 2023-09-01 16:57:53 +02:00
Rémi Verschelde e3522e0d85 Merge pull request #81190 from timothyqiu/nav-agent-3d-doc
Fix typos in NavigationAgent3D documentation
2023-09-01 16:02:59 +02:00
Rémi Verschelde fa3072f625 Merge pull request #81087 from mateuseap/docs/tweenClassReference
Add a note about `SceneTree.create_tween()` method
2023-09-01 16:01:47 +02:00
Mateus Elias fe45774f59 Fix misleading description of MeshDataTool.get_vertex() method 2023-08-31 21:13:34 -03:00
Jcrespo 528a76486c Add inverse hyperbolic functions asinh(), acosh() & atanh()
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
Mateus Elias 5030549c7b Add a note about create_tween() method of SceneTree class
Add note regarding SceneTree.create_tween() method behavior.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-31 17:50:15 -03:00
Haoyu Qiu 2fcfe99059 Fix typos in NavigationAgent3D documentation 2023-08-31 17:30:19 +08:00
Jordyfel 868a26d0ac Document integer scaling functionality and limitation. 2023-08-30 21:19:25 +03:00
Yuri Rubinsky 35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00