Commit Graph

59045 Commits

Author SHA1 Message Date
Adam Scott 78c2a08fae Add proxy_to_pthread option to platform=web
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
Saif Kandil 3e57279be2 removing unnecessary include of gdscript_warning.h as it is already included in the header file
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-09 18:00:44 +03:00
Thaddeus Crews d0cd726310 C#: untyped to typed handle null exception
• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Danil Alexeev faa066f9e5 GDScript DocGen: Fix regression with return metatypes 2023-10-09 17:38:54 +03:00
Rémi Verschelde 42425baa59 Merge pull request #83035 from bitsawer/fix_voxelgi_bake_memory_leak
Fix VoxelGI bake memory leak
2023-10-09 15:40:38 +02:00
Rémi Verschelde 1e55eeb91d Merge pull request #83030 from TokageItLab/patch-misc-blending
AnimationMixer: Fix non-numeric misc type (`Resource`, `Dictionary` & etc.) values cannot be blended with `UpdateMode.UPDATE_CONTINUOUS`
2023-10-09 15:40:14 +02:00
Rémi Verschelde a1d7c62df7 Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 336260b7b3 Merge pull request #83002 from AThousandShips/safety_check
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde d7ffb45cf4 Merge pull request #83001 from Repiteo/c#-compat-inheritdoc-fix
C#: Fix unresolved `inheritdoc` links in `Compat.cs`
2023-10-09 15:36:20 +02:00
Rémi Verschelde 0b11010cf0 Merge pull request #82985 from jackwilsdon/build-without-gdscript
Fix building without GDScript
2023-10-09 15:35:56 +02:00
Rémi Verschelde 4f85375b17 Merge pull request #82970 from bruvzg/rtl_round
[RTL] Remove unnecessary glyph position rounding.
2023-10-09 15:35:32 +02:00
Rémi Verschelde 8384efe21b Merge pull request #82969 from Calinou/viewport-add-disable-2d
Add a Disable 2D property to Viewport
2023-10-09 15:35:08 +02:00
Rémi Verschelde a7fcde4dab Merge pull request #82940 from Calinou/editor-tooltip-metadata
Tweak metadata property tooltip to avoid being misleading
2023-10-09 15:34:45 +02:00
Rémi Verschelde 15d08c6adb Merge pull request #82924 from SaracenOne/rmb_breakpoint_menu_fix
Fix right-click menu position for the debugger breakpoint tree.
2023-10-09 15:34:15 +02:00
Rémi Verschelde dffd320421 Merge pull request #82907 from mihe/gdext-failed-modal
Remove I/O error popup when failing to load/unload extension
2023-10-09 15:33:50 +02:00
Rémi Verschelde ed761780b4 Merge pull request #82883 from ShatReal/fix-input-typo
Fixed a missing word
2023-10-09 15:33:26 +02:00
Rémi Verschelde 7c12111c1c Merge pull request #82790 from MarioLiebisch/warn-wasm-no-dlink
Web: Catch using GDExtensions in a non-dlink build
2023-10-09 15:33:02 +02:00
Rémi Verschelde 35ede42d1d Merge pull request #82695 from maiself/object-less-callables-fixes
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
Rémi Verschelde 5a3befd6c9 Merge pull request #82508 from floatingpointer/master
Add XInput device ID for wireless Series 2 Elite controller
2023-10-09 15:32:13 +02:00
Rémi Verschelde 7513ae6d06 Merge pull request #81812 from MewPurPur/zoomies
Incorporate min and max zoom limits into the EditorZoomWidget
2023-10-09 15:31:49 +02:00
Rémi Verschelde c4effea5e6 Merge pull request #81779 from RealMadvicius/fix/4.2/81769_animationplayer_crash
Fix crash when clicking on "Interpolation Mode" with nonexistent node path
2023-10-09 15:31:21 +02:00
Rémi Verschelde c1fed53943 Merge pull request #80271 from Ymanawat/optionmenu-scroll-test
Fix scrolling on keyboard/controller input
2023-10-09 15:30:57 +02:00
Rémi Verschelde c6635b4640 Merge pull request #71519 from adamscott/fix-code-completion-home-end
Fix code completion override of home and end keys
2023-10-09 15:30:27 +02:00
Dario 94c60ae556 Fix trace_ray() function in the lightmapper missing hits with large triangles.
The DDA traversal had a conceptual error where it did an early termination of the search if it hit a triangle, but it didn't check if the hit position was inside the bounds of the cell being traversed. This can aid to fix light leaks such as the ones found in issue #75440.
2023-10-09 09:44:40 -03:00
kobewi 6849cf48d1 Fix GDScript cache assigning UID as scene path 2023-10-09 13:57:31 +02:00
jsjtxietian 47b78d04bb Update SpinBox documentation to include resetting to min/max behaviour 2023-10-09 19:20:52 +08:00
jsjtxietian 3a85e4bbd5 Move animation slice processing to _post_fix_animations 2023-10-09 18:58:55 +08:00
bitsawer 416ef5ad1b Fix VoxelGI bake memory leak 2023-10-09 12:27:03 +03:00
Silc 'Tokage' Renew c4743baba1 Patch fix for AnimationMixer: misc type values cannot be blended 2023-10-09 17:26:57 +09:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
Saracen c0e872c05b Fix dependency menu not showing up if scene failed to load. 2023-10-09 03:15:46 +01:00
RobTheFiveNine 5da63c5358 Add documentation on which buttons JOY_BUTTON_START corresponds to 2023-10-08 21:33:22 +01:00
Danil Alexeev de7cbe8789 Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
Yuri Rubinsky f4bc779c4e Fix typo in shader_language.cpp 2023-10-08 18:55:40 +03:00
A Thousand Ships f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships 034c0f1624 Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
Thaddeus Crews d5d5af653e C# - Fix inheritdoc links in Compat.cs 2023-10-08 09:14:28 -05:00
Fredia Huya-Kouadio 2951c162ed Cleanups and improvements to the Godot Android library api:
- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
jsjtxietian 61be3eafc0 Fix spinBox will reset text when redrawing 2023-10-08 20:03:08 +08:00
bruvzg 49595ca225 [RTL] Remove unnecessary glyph position rounding. 2023-10-08 12:38:06 +03:00
jsjtxietian d452fb61aa Update draw_polyline documentation to clarify negative width behavior 2023-10-08 17:06:59 +08:00
Omar Shehata c25a2d832b Fix external editor hot reload 2023-10-07 22:14:54 -04:00
Jack Wilsdon 22b00e392e Fix building without GDScript
Fixes #82231
2023-10-08 01:29:04 +01:00
MewPurPur 44d782681c Incorporate min and max zoom limits into the EditorZoomWidget 2023-10-07 20:41:59 +03:00
David Snopek 7f4e700bf7 On Linux, favor local symbols when loading a shared library 2023-10-07 11:06:56 -05:00
mrjustaguy 45948dc2c9 Directional 2 Split Shadow Stabilization Fix 2023-10-07 17:55:26 +02:00
Hugo Locurcio f6cc2603a1 Add a Disable 2D property to Viewport
This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
RealMadvicius e7a35d1521 Fix crash when clicking on "Interpolation Mode" with nonexistent node path
issue reference [https://github.com/godotengine/godot/issues/81769]
#81769 AnimationPlayer: Editor crashes when clicking on "Interpolation Mode" with nonexistent node path

- adding a nullptr check on a Node pointer obtained from get_node(NodePath) in case it is null now we wont execute the next instruction

> ClassDB::get_property_info(nd->get_class(), prop, &prop_info);

Which then prevents the crash
2023-10-07 11:34:02 +02:00
Hugo Locurcio eb824dc6a5 Tweak metadata property tooltip to avoid being misleading 2023-10-07 03:08:16 +02:00
Hugo Locurcio ac723b3e44 Enable UV2 on primitive meshes when using the MeshInstance3D context menu
This makes it easier to discover the UV2 generation functionality
on primitive meshes.
2023-10-07 02:18:55 +02:00