- Creates a `Godot.Offline.Config` file to configurate NuGet with
Godot's fallback folder. This is easier because now we can assume we can
override the entire file since user config will likely be in the default
`NuGet.Config` file or an additional `*.config` file.
- Ensure the NuGet fallback folder is created at the same time it is
added to the NuGet configuration so future builds don't fail.
- Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder.
- Add `.nupkg.metadata` file to packages in fallback folder.
- Refer to `Godot.SourceGenerators` using the specific non-floating version
since floating versions don't seem to work with fallbackPackageFolders.
At long last!
We're now pretty much feature complete (with a few exceptions which might
still make their way to future betas) and ready to move on to the consolidation
and bugfixing beta phase.
The API is more or less settled for 4.0, though we still reserve the right to
do changes if we see that it's really for the better - but from here on we'll
do our best to ensure that early adopters of 4.0 beta have an easy upgrade path
to future beta and eventually stable releases.
A million of thanks to all contributors who worked so hard on shaping Godot 4.0
over the past 3 years! Git counts nearly a thousand of you authoring close to
11,000 unique commits (excluding merge commits). You're all breathtaking! <3
Let the cancel button grab focus to prevent any accident.
Make the full project conversion respect OS specific ok/cancel
positions.
Improve popup sizing and wrapping a bit.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
This pull request is to fix#65633
When trying to add a custom font, my '.ttf' and '.otf' fonts were not visible unless I selected 'All files'. By adding these to the custom property info makes it more convenient to select a different font, without doing the extra clicks to select 'All Files'.
Not a big change, but something I wanted to fix as it seems appropriate to do so.
This makes it possible to retrieve all relevant versioning info used to
generate `core/version_generated.gen.h` in the buildsystem.
Notably it makes the custom logic parsing the `GODOT_VERSION_STATUS`
environment variable to override status easy to reuse.