Commit Graph

59045 Commits

Author SHA1 Message Date
Patrick Dawson d80dc0ff58 Add compatibility methods for RenderingDevice BarrierMask 2023-09-27 10:22:03 -04:00
Pedro J. Estébanez f84c3d4477 Avoid trying to free null RIDs in FSR2 teardown 2023-09-27 16:07:41 +02:00
Yuri Sizov 5e3229b7ed Fix leak when closing theme editor preview tabs 2023-09-27 15:29:20 +02:00
Rémi Verschelde 0a10f09ce4 Web: Clarify that OS.get_unique_id is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
Rémi Verschelde ec62b8a3ee Merge pull request #82436 from Rindbee/fix-axis-being-mixed-up
Fix axis getting mixed up when split leaf
2023-09-27 14:03:51 +02:00
Rémi Verschelde d616c3ecd0 Merge pull request #82408 from hpvb/fix-import-crash
Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde 048abcb2bb Merge pull request #82384 from YeldhamDev/corner_cases_man_i_swear
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-27 14:03:43 +02:00
Rémi Verschelde 214c978f4b Merge pull request #81862 from akien-mga/thorvg-0.10.6
thorvg: Update to 0.10.7
2023-09-27 14:03:38 +02:00
Rémi Verschelde 737c308dcc Merge pull request #74588 from puchik/float-variant-nan-inequality
Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison)
2023-09-27 14:03:34 +02:00
Rémi Verschelde 19057c07bc Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
风青山 0156860ad5 Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +08:00
bitsawer 898d1a2d5f Fix errors when freeing GPUParticles 2023-09-27 11:46:31 +03:00
Pedro J. Estébanez a67559931b [GLES3] Avoid freeing proxy textures clearing onwer's data 2023-09-27 10:44:56 +02:00
Rémi Verschelde 545d1c0adb Merge pull request #82416 from Calinou/decal-fix-clamp-extents
Fix Decal clamping to positive values not being applied to RenderingServer
2023-09-27 09:21:58 +02:00
Rémi Verschelde 3228f73127 Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 09:21:35 +02:00
Rémi Verschelde 7da8f08ff1 Merge pull request #82411 from Calinou/editor-audiostreamrandomizer-tweak-property-order
Tweak property order in the inspector for AudioStreamRandomizer
2023-09-27 09:21:11 +02:00
Rémi Verschelde 27f86d9985 Merge pull request #82403 from mihe/ray-result-reordering
Moved `face_index` field in 3D `RayResult` to end of struct
2023-09-27 09:20:47 +02:00
Rémi Verschelde c7a5a284d3 Merge pull request #80260 from raulsntos/dotnet/msbuild-panel
C#: Redesign MSBuild panel
2023-09-27 09:20:19 +02:00
bruvzg b7b5fbe7aa [macOS] Check all exclusive fullscreen windows before setting presentation mode. 2023-09-27 09:01:52 +03:00
Raul Santos f19694a8d6 C#: Redesign MSBuild panel
- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Hugo Locurcio a052d34129 Fix Decal clamping to positive values not being applied to RenderingServer
This means the Decal editor gizmo could be incorrect compared to the actual
rendering if you enter a negative value in the inspector.
2023-09-27 02:21:07 +02:00
Hugo Locurcio ce421da908 Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues 2023-09-27 02:19:59 +02:00
Hugo Locurcio fcbf7011cc Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Hugo Locurcio 50f6c578c6 Tweak property order in the inspector for AudioStreamRandomizer
This puts non-foldable properties above foldable properties, which
matches the usual expectation in the editor inspector.
2023-09-27 00:19:29 +02:00
kobewi cfb6d25d30 Document, cleanup and fix some theme properties 2023-09-27 00:06:15 +02:00
Hein-Pieter van Braam b5705958e6 Fix import crash
I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.

Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.

Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
Mikael Hermansson f1a9d8b5a5 Moved face_index field in 3D RayResult to end of struct 2023-09-26 23:18:16 +02:00
Rémi Verschelde 251fb83d53 Merge pull request #82331 from rburing/gdextension_dump_docs
Optionally include documentation in GDExtension API dump
2023-09-26 22:46:34 +02:00
Rémi Verschelde f14ed3067d Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Rémi Verschelde 2dd129505a Merge pull request #79313 from aaronfranke/editor-file-dialog-side-menu
Allow adding a custom side menu to EditorFileDialog
2023-09-26 22:45:46 +02:00
Rémi Verschelde 28b1678215 Merge pull request #48800 from madmiraal/fix-48788
Check if input marked handled before processing additional CollisionObjects
2023-09-26 22:45:17 +02:00
Rémi Verschelde 81949c2cd2 thorvg: Update to 0.10.7
Fixes #81618.
2023-09-26 22:43:44 +02:00
Ricardo Buring 8ee04c5f87 Optionally include documentation in GDExtension API dump 2023-09-26 21:39:24 +02:00
Jorrit Rouwe eff7f27c48 Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D
After change https://github.com/godotengine/godot/commit/c11825686589696f4c03948c11068a30c6c91796 the body state is synched 2x, but this is only needed if _integrate_forces is overridden.

Adding this extra if increases the FPS by 2.5% in a heavy physics scene, see: https://github.com/godot-jolt/godot-jolt/discussions/611
2023-09-26 21:19:58 +02:00
Aaron Franke b0c1c24c38 Allow adding a custom side menu to EditorFileDialog 2023-09-26 14:03:18 -05:00
bitsawer 7654e7852e Fix RaycastOcclusionCull World3D scenario memory leak 2023-09-26 21:53:17 +03:00
Marcel Admiraal 3a7eda8f87 Check if input marked handled before processing additional CollisionObjects 2023-09-26 20:42:15 +02:00
Michael Alexsander decae848a8 Make hovered tabs be drawn with the unselected's width at minimum 2023-09-26 15:08:47 -03:00
Yuri Sizov 596dd726a1 Use bound theme properties for documentation 2023-09-26 18:48:51 +02:00
Rémi Verschelde b905959f43 Merge pull request #82371 from KoBeWi/menus_that_should_be_there
Fix submenus deleted accidentally
2023-09-26 17:53:02 +02:00
Rémi Verschelde f0d86f3767 Merge pull request #82365 from YuriSizov/editor-colormatch-pressed-buttons
Color match editor log toggles and flat pressed buttons
2023-09-26 17:52:59 +02:00
Rémi Verschelde 1a7ea4ba50 Merge pull request #82360 from kleonc/tilemap-tile-animation-time-float-error
Fix animated tile time-slice calculation accumulating float errors
2023-09-26 17:52:55 +02:00
Rémi Verschelde dc14f02892 Merge pull request #81851 from aaronfranke/gltf-single-root
GLTF: Add root node export options and GODOT_single_root extension
2023-09-26 17:52:51 +02:00
Rémi Verschelde 7a4d55db56 Merge pull request #81760 from AThousandShips/null_check_modules
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 17:52:43 +02:00
Aaron Franke 446893fdd1 GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
kobewi e30e84d77a Fix submenus deleted accidentally 2023-09-26 16:47:33 +02:00
A Thousand Ships 517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
Yuri Sizov cdec1ee6cb Color match editor log toggles and flat pressed buttons 2023-09-26 16:41:50 +02:00
Yuri Sizov 378ab38b1f Rename close requests to delete requests in GraphEdit 2023-09-26 16:41:39 +02:00
Rémi Verschelde 36945dad07 Merge pull request #82359 from bitsawer/add_gles3_device_cache_key
Add device info to GLES3 shader cache key hash
2023-09-26 16:36:57 +02:00