Commit Graph

59045 Commits

Author SHA1 Message Date
Hugo Locurcio 21da2fbbb0 Add a property hint for the iOS touch delay project setting 2022-06-12 19:30:00 +02:00
Jonathan Nicholl 3d8e400fb5 Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
Andreas Raddau 9d9a50b7ee Fixed missing call to AnimationTrackEditor::make_insert_queue 2022-06-12 16:02:09 +02:00
Rémi Verschelde 296c8b74f2 Merge pull request #60128 from jiq4449/master
Added documentation comments to the .NET library
2022-06-12 12:49:33 +02:00
Rémi Verschelde abcbe36661 Merge pull request #61959 from timothyqiu/right-desc
Fix parameter name for `String.left` and `String.right`
2022-06-12 12:45:03 +02:00
Haoyu Qiu 6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Rémi Verschelde d4235f51b1 Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
Rémi Verschelde 91dd049aab Merge pull request #61950 from Calinou/editor-capitalization-add-taa
Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
Rémi Verschelde 79fd068a10 Merge pull request #61240 from fire-forge/suffix
Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
Rindbee 472d16be4f Fix setting owner on internal nodes when save brach as scene 2022-06-12 13:57:42 +08:00
Joshua Quinones 003ad31ed5 Added documentation comments to the .NET library
Comments have been added for the following:
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
2022-06-11 21:37:40 -05:00
Hugo Locurcio b55f1404ce Add TAA to the list of editor capitalizations
This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
Emmanuel Leblond 228ce1d2b6 Fix NativeExtension::open_library return value when the undelying lib fails to initialize 2022-06-12 00:18:08 +02:00
Rémi Verschelde 8df8fff54b Merge pull request #61939 from Calinou/doc-meshinstance2d-tool 2022-06-11 22:54:52 +02:00
Hugo Locurcio 857e5a3bb0 Update name of Convert to MeshInstance2D button in MeshInstance2D doc 2022-06-11 21:52:39 +02:00
Rémi Verschelde 1847094271 Merge pull request #59797 from fire-forge/array-margins 2022-06-11 18:55:01 +02:00
FireForge d605d13324 Add margins to Array and Dictionary editors 2022-06-11 10:44:15 -05:00
Jakob Gillich e260fd2811 restore vehicle+wheel importers
fixes #61733
2022-06-11 17:05:58 +02:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Rémi Verschelde 126e4d0a5b Merge pull request #61920 from Calinou/makerst-print-color 2022-06-11 11:42:18 +02:00
Rémi Verschelde d62cb0e571 Merge pull request #61917 from Calinou/makerst-fix-error-reporting 2022-06-11 10:51:03 +02:00
Yuri Rubinsky bc30eefeb4 Merge pull request #61928 from Chaosus/vs_revert_output_ports 2022-06-11 11:42:14 +03:00
Yuri Rubinsky f4b4294c5f Revert vector4 output ports in visual shaders 2022-06-11 10:36:11 +03:00
Hugo Locurcio d45351f413 makerst: Print colored output for easier visual grepping
This is automatically enabled on all platforms including
Windows 10 and later, whenever a TTY environment is detected.

In non-TTY environments such as CI, this can be forced using the
`--color` command line argument.
2022-06-11 00:19:36 +02:00
kobewi 9ada594139 Add static methods to create RayQueryParameters 2022-06-10 23:37:04 +02:00
Hugo Locurcio 1163af1756 makerst: Fix duplicate .xml extension in some error messages
Previously, a file name could appear as e.g. `ProjectSettings.xml.xml`
when one of the 3 modified errors was reported.
2022-06-10 22:58:09 +02:00
Hugo Locurcio c850ccb7c0 Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
2022-06-10 18:35:40 +02:00
Rémi Verschelde b9375ea7fc Merge pull request #61900 from KoBeWi/clicking_inside_the_box 2022-06-10 15:40:33 +02:00
kobewi ec6bbd486f Don't handle pending clicks outside scene tree 2022-06-10 15:14:31 +02:00
Rémi Verschelde 9b014c49ba Merge pull request #61896 from akien-mga/softbody-fix-attachment-property-name
SoftBody: Fix attachments property names after #61180
2022-06-10 14:41:30 +02:00
Gilles Roudière 62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Rémi Verschelde 5c3081dae2 SoftBody: Fix attachments property names after #61180
Fixes #61581.
2022-06-10 14:16:14 +02:00
Rémi Verschelde e297ddf656 Merge pull request #61891 from akien-mga/meshoptimizer-20220601 2022-06-10 13:14:45 +02:00
Rémi Verschelde 63e22058c3 Merge pull request #61889 from akien-mga/etcpak-1.0 2022-06-10 12:59:03 +02:00
Rémi Verschelde b2e6fc54b9 Merge pull request #61890 from timothyqiu/export-tooltip 2022-06-10 12:57:33 +02:00
Rémi Verschelde 569dcc718b Merge pull request #61887 from timothyqiu/scene-tree-timer-free 2022-06-10 12:47:25 +02:00
Rémi Verschelde a3195dd4eb meshoptimizer: Sync with upstream commit ea4558d1c
https://github.com/zeux/meshoptimizer/commit/ea4558d1c0f217f1d67ed7fe0b07896ece88ae18
2022-06-10 12:46:50 +02:00
Haoyu Qiu f78943b08b Add tooltips to Export dialog icon buttons 2022-06-10 18:38:46 +08:00
Rémi Verschelde 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022)
No change compared to our previous commit, just documentation update
and a release tag we can track.
2022-06-10 12:36:45 +02:00
Yuri Rubinsky d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Haoyu Qiu 5a011f5999 Fix description about SceneTreeTimer auto free 2022-06-10 18:04:34 +08:00
Yuri Rubinsky cb7d5723b4 Merge pull request #61881 from Chaosus/shader_fix_float_suffixes 2022-06-10 12:57:57 +03:00
Hugo Locurcio 5d9e996f68 Use opaque rendering pipeline for alpha hash materials
This has several benefits:

- Transparency sorting issues inherent to alpha blending no longer occur.
- Alpha hash materials can now cast shadows (also works with
  GeometryInstance3D Transparency's property for alpha hash materials).
- Higher performance.
2022-06-10 11:14:04 +02:00
Rémi Verschelde efcf0d88e4 Merge pull request #61454 from fire-forge/round-script 2022-06-10 10:53:19 +02:00
Rémi Verschelde 4922fee09e Merge pull request #59770 from fire-forge/rounded-corners 2022-06-10 10:53:09 +02:00
Rémi Verschelde ab2fd4a671 Merge pull request #59776 from fire-forge/more-round 2022-06-10 10:52:44 +02:00
Rémi Verschelde 1f76ee4080 Merge pull request #61879 from Chaosus/vs_fix_length 2022-06-10 10:50:15 +02:00
Yuri Rubinsky c9ae83b5ab Prevent defining float constant without number after exponent in shaders 2022-06-10 11:35:56 +03:00
Yuri Rubinsky e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 2022-06-10 11:08:08 +03:00
Rémi Verschelde 8aa69c4e06 Merge pull request #52415 from deakcor/dev-node2d
Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00